WuzzyFuzzy
Well-Known Member
- Jan 23, 2020
- 1,630
- 3,337
What.A.Mess.
In a way, this game cracks me up. Each time I play this thing it seems there is a discombobulation of everything that has been done before. Routes, paths, quests...whatever you want to call them are rearranged, redone, reconstituted. It's very unpredictable, which in a way keeps everyone guessing. The problem with that, however, is what's obvious to everyone here--the amount of time spent on recoding and reworking is just insane. One step forward and two steps back. Can someone not say, "ok, this part is a wrap and we're not touching it anymore." Endless tinkering is creating so much frustration it's a wonder any of us continues to hang around.
So why do we hang around? Because at the root of this we have a gem in the making. The best analogy I can come up with is this: At the center is a piece of the best prime rib you've ever eaten. It's been dry rubbed and slowly baked to a mouth-watering tasty treat. But surrounding that treat is two pieces of cheap, stale, white bread. Totally useless, totally beside the point, totally ill-advised. What a waste...
Ok, here' some of the stuff I've ran into in this DP playthrough. And my pardon, but for those of you Patrons testing these releases...are you not reporting all the problems? I have to think you are, but jeez...what jumbled mess.
- Despite being fired, I can still go back to the office and see new scenes with Mina humiliating the MC. After a while the new scenes become repetitive (like the rest of the scenes in this game), but I can still go back over and over.
- The cookie busy started weeks later than ever before this time. Don't know why. I did everything as it came up, but in took a long time to start.
- Despite progressing in cookie experience, the income is stuck at $20. Wasn't like this in the previous release.
- After selling cookies I can't interact with the map unless I advance the time (+1).
- And speaking of +1, that does not mean hours; rather, 4 hour blocks. It should be +1 hour.
- And speaking of four hour blocks...as has been a constant problem in this game, simple little things like picking up a breakfast from Ava lasts 4 hours. Putting suntan oil on Melissa takes four hours, etc, etc.
- Can't progress the Nora quest. Got to disruptor 8 milestone and opened up the first Sunday visit with her at the dojo, but after that--nothing. No longer am presented the option of going to her house to play Tekken. Can't open the second Sunday event with her.
- Books appearing in the bookstore are purchased, but reappear.
- Working at the office is a joke in regard to how much money one makes. Less than $20 for one day's work. If one drives the car and it cost $100+ to drive, then one will be broke in a few days. I could be wrong but I think this is a misguided attempt to push people into a higher Patreon tier so they can travel faster/cheaper. This would be akin to playing Call of Duty and starting with a .22 single-shot rifle and having to pay extra for better guns. Some may do it but it's going to cause a lot of complaining. Is it worth it in the long run? No. Positivity and ease of use will have more $$ benefit.
- Repetition is awful. I can remember when I first came on this site a few years ago and played a game called Foot of the Mountain. I almost left and never came back as I thought maybe all these games were like that one. I popped open the code and saw that some scenes were coded so that one had to play them 30+ times to advance. The exact same CG, the exact same lines, the exact same outcomes in what was termed a Visual Novel. Tell me, what novel have you ever read that had repeating chapters? Chapter 3 the exact same as chapter 2? It's absurd. At the very least, put in a random number generator and have some different lines or a few different CG. The way games are done like this just smashes immersion into a million pieces. Sometimes I wonder if creators that do this are somehow deluded into thinking that they're giving the player all this play time which is a good thing. No, doing the same scene ad infinitum is cheap. It's lazy. It's ugly. I'd rather play for much short amount of time than be stuck on a hamster wheel.
- Text is too small in the dialog box.
---------
UPDATE
---------
- Apparent bug in Nora's quest. DP. This path finally opened after several weeks of nothing. Was able to go to Nora's for first Sunday and lost (allowing Andy to win). Second Sunday went again and lost first round. Second round presented with two red and one blue choice. Either red choice at first appears to lose then the latter part of the scene plays out the same as in the blue choice. Appears that I won and get a +1 Destiny with Nora and +1 Power Score even though I should have lost.
- Bug here: Get a notice that Melissa is working late on her book. Go into room and her thumbnail is in a weird place. Clicking on it brings up the "Event" button, but clicking on the "Event" button freezes the game and I have to load a save. Haven't figured out how to complete this quest, so have to ignore it.
In a way, this game cracks me up. Each time I play this thing it seems there is a discombobulation of everything that has been done before. Routes, paths, quests...whatever you want to call them are rearranged, redone, reconstituted. It's very unpredictable, which in a way keeps everyone guessing. The problem with that, however, is what's obvious to everyone here--the amount of time spent on recoding and reworking is just insane. One step forward and two steps back. Can someone not say, "ok, this part is a wrap and we're not touching it anymore." Endless tinkering is creating so much frustration it's a wonder any of us continues to hang around.
So why do we hang around? Because at the root of this we have a gem in the making. The best analogy I can come up with is this: At the center is a piece of the best prime rib you've ever eaten. It's been dry rubbed and slowly baked to a mouth-watering tasty treat. But surrounding that treat is two pieces of cheap, stale, white bread. Totally useless, totally beside the point, totally ill-advised. What a waste...
Ok, here' some of the stuff I've ran into in this DP playthrough. And my pardon, but for those of you Patrons testing these releases...are you not reporting all the problems? I have to think you are, but jeez...what jumbled mess.
- Despite being fired, I can still go back to the office and see new scenes with Mina humiliating the MC. After a while the new scenes become repetitive (like the rest of the scenes in this game), but I can still go back over and over.
- The cookie busy started weeks later than ever before this time. Don't know why. I did everything as it came up, but in took a long time to start.
- Despite progressing in cookie experience, the income is stuck at $20. Wasn't like this in the previous release.
- After selling cookies I can't interact with the map unless I advance the time (+1).
- And speaking of +1, that does not mean hours; rather, 4 hour blocks. It should be +1 hour.
- And speaking of four hour blocks...as has been a constant problem in this game, simple little things like picking up a breakfast from Ava lasts 4 hours. Putting suntan oil on Melissa takes four hours, etc, etc.
- Can't progress the Nora quest. Got to disruptor 8 milestone and opened up the first Sunday visit with her at the dojo, but after that--nothing. No longer am presented the option of going to her house to play Tekken. Can't open the second Sunday event with her.
- Books appearing in the bookstore are purchased, but reappear.
- Working at the office is a joke in regard to how much money one makes. Less than $20 for one day's work. If one drives the car and it cost $100+ to drive, then one will be broke in a few days. I could be wrong but I think this is a misguided attempt to push people into a higher Patreon tier so they can travel faster/cheaper. This would be akin to playing Call of Duty and starting with a .22 single-shot rifle and having to pay extra for better guns. Some may do it but it's going to cause a lot of complaining. Is it worth it in the long run? No. Positivity and ease of use will have more $$ benefit.
- Repetition is awful. I can remember when I first came on this site a few years ago and played a game called Foot of the Mountain. I almost left and never came back as I thought maybe all these games were like that one. I popped open the code and saw that some scenes were coded so that one had to play them 30+ times to advance. The exact same CG, the exact same lines, the exact same outcomes in what was termed a Visual Novel. Tell me, what novel have you ever read that had repeating chapters? Chapter 3 the exact same as chapter 2? It's absurd. At the very least, put in a random number generator and have some different lines or a few different CG. The way games are done like this just smashes immersion into a million pieces. Sometimes I wonder if creators that do this are somehow deluded into thinking that they're giving the player all this play time which is a good thing. No, doing the same scene ad infinitum is cheap. It's lazy. It's ugly. I'd rather play for much short amount of time than be stuck on a hamster wheel.
- Text is too small in the dialog box.
---------
UPDATE
---------
- Apparent bug in Nora's quest. DP. This path finally opened after several weeks of nothing. Was able to go to Nora's for first Sunday and lost (allowing Andy to win). Second Sunday went again and lost first round. Second round presented with two red and one blue choice. Either red choice at first appears to lose then the latter part of the scene plays out the same as in the blue choice. Appears that I won and get a +1 Destiny with Nora and +1 Power Score even though I should have lost.
- Bug here: Get a notice that Melissa is working late on her book. Go into room and her thumbnail is in a weird place. Clicking on it brings up the "Event" button, but clicking on the "Event" button freezes the game and I have to load a save. Haven't figured out how to complete this quest, so have to ignore it.
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