lepimp69

Newbie
Sep 6, 2018
66
189
As I recall, in Discord the developer once mentioned that he would add choices in that story so players could avoid NTR. But even now, that story is probably only 5% of the entire scope of the game, which otherwise has nothing to do with forced NTR.
idk i feel like most guys hate the idea of getting cucked it is a instant turnoff for me.
even if its in a game its usually a skip for me but if u can skip it i usually still give them a try, but non skippable cuckening is like a major L to me and i would guess most men..
 
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Reiaa

Newbie
Mar 2, 2018
24
54
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/interface/phone/screens/phone.rpy", line 4, in <module>
File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute
File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute
File "game/scripts/interface/phone/screens/phone.rpy", line 9, in execute
File "game/scripts/interface/phone/screens/phone.rpy", line 20, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 2, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 7, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 33, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in <module>
AttributeError: 'Phone' object has no attribute 'lock_exit'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "scripts/interface/phone/screens/phone.rpyc", line 4, in script
File "renpy/ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/interface/phone/screens/phone.rpy", line 4, in <module>
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4055, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 476, in visit_all
callback(self)
File "renpy/display/core.py", line 4055, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/screen.py", line 487, in per_interact
self.update()
File "renpy/display/screen.py", line 680, in update
self.screen.function(**self.scope)
File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute
File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute
File "game/scripts/interface/phone/screens/phone.rpy", line 9, in execute
File "game/scripts/interface/phone/screens/phone.rpy", line 20, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 2, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 7, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 33, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in execute
File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in <module>
AttributeError: 'Phone' object has no attribute 'lock_exit'

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
WitchHunter 0.23.0
Tue Nov 12 03:30:55 2024

Using the phone prompts me this error
 
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Dragonmsyer77

Newbie
Jul 23, 2019
64
31
'Added the ability to make a choice when starting the game with new content (via the new game > start with new content button), which the player made approximately in update 0.5.'
Copy and pasted it from the change log what is the choice that this one it talking about exactly cause not sure if I got to the part it covers yet or not.
 

grey-haired

Newbie
Feb 11, 2018
26
34
When I try to call Cornelia, it writes "Content in development", and then:

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/interface/phone/screens/phone.rpy", line 4, in <module>
File "renpy/common/00action_menu.rpy", line 156, in __call__
renpy.jump_out_of_context(self.label)
JumpOutException: phone_contact_in_development

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 275, in bootstrap
renpy.main.main()
File "renpy/main.py", line 670, in main
run(restart)
File "renpy/main.py", line 144, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 955, in run_context
context.run()
File "scripts/quests/questReluctantSavior/destroy_map.rpyc", line 49, in script call
File "scripts/quests/questReluctantSavior/zaglushka_destroy.rpyc", line 45, in script call
File "scripts/quests/questReluctantSavior/destroy_map.rpyc", line 49, in script call
File "scripts/interface/phone/labels/phone_contact_in_development.rpyc", line 4, in script call
File "scripts/interface/phone/screens/phone.rpyc", line 4, in script
File "renpy/ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/interface/phone/screens/phone.rpy", line 4, in <module>
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4543, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 770, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/viewport.py", line 579, in event
rv = super(Viewport, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 1142, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 1075, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 372, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 379, in run
return action(*args, **kwargs)
File "renpy/common/00action_menu.rpy", line 156, in __call__
renpy.jump_out_of_context(self.label)
File "renpy/exports.py", line 2010, in jump_out_of_context
raise renpy.game.JumpOutException(label)
JumpOutException: phone_contact_in_development

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
WitchHunter 0.23.0
Tue Nov 12 07:54:24 2024

Someone get this too?
 
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r3r2rr2831

New Member
Mar 20, 2022
13
6
>east and west are mixed up
Goddamn it. And it seems you have to start a new game, with the option to get to the latest update. "Nice" to know that the entire time only one choice had implied concequences.
 
Mar 27, 2022
173
133
#1 last save won't work. .. gets stuck on phone messages... used New Game last content to start the game.

#2
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#3 is this the end?
At the end of the update theres 3 different outcomes as a result of the questions/options she asks you

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youraccount69

Engaged Member
Donor
Dec 30, 2020
2,882
1,124
WitchHunter-0.23
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Troy Harder

Newbie
Oct 14, 2019
49
67
idk i feel like most guys hate the idea of getting cucked it is a instant turnoff for me.
even if its in a game its usually a skip for me but if u can skip it i usually still give them a try, but non skippable cuckening is like a major L to me and i would guess most men..
I can understand it, I think I have the same thing, but with Alchemy's character it might be a different story. She was never technically Cedrick's girl, and there were only a few lines between them throughout the entire game. Essentially, Alchemy's entire story is that of a girl who was in the wrong place at the wrong time. But did I develop a personal attachment to her during the game? No, I think not, and neither did Cedrick. I mean, she always felt like she was not even a supporting character, but a background character. But maybe it was different for others.
 
3.50 star(s) 84 Votes