New post!
Another vote on which old art will be animated in update 24(2)
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Hey everyone!
So, it's been over a week since the voting started on which of the old scenes you'd like to see animated. Scene number 5 with Elyon in the “full nelson” pose won by a wide margin! It's hard to call it “old” since it literally appeared in update 0.24, but we purposely sometimes add scenes from recent updates to give them a chance to go to animated format faster.
Since we already know the results of this poll, we can get right into the next one. This time you will also have to choose one of the old scenes that you would like to see animated. Actually, you can see a set of these scenes in the picture attached to this post.
Speaking of the topic of animated scenes, we are now doing a small count of all available scenes, sprites, characters and other things. We do it not only for the sake of interest, but also because in the future we plan to create a small picture with all the current statistics, because the content in the game has accumulated so much over time that few people can boast of such a volume in our industry. If we talk about animated scenes, by the time version 0.24 was released, we counted about 60 of them! Considering that there are about 360 original scenes in the whole game, this means that every sixth scene in the game is animated. When we first started this project, we had no idea that we would reach this volume!
As for the development progress, we are still working on the gameplay structure and mini-games. I think it's worth mentioning that the result with which you go through the gameplay segments in update 0.25 will influence some scenes in future updates (anyway, we'll mention it in the game itself for those who miss this post). We've put quite a lot of resources into environments and backgrounds this time around. Not only because they're related to an important game segment that influences some scenes in future updates, but also because we wanted to fill these backgrounds with a lot of interesting and fun references. Maybe in the next post we'll show you the line art of one of the levels.
Speaking about the rest of the development details, soon we will start putting the whole game together, inserting sprites, assembling scenes and making many variations of character emotions. All in all, the next few weeks are going to be the most painstaking and routine part of our work. Wish us luck!
I think that's all the news for today! Hope you had a good rest of the weekend and are ready for a new day of work! Good luck everyone!!!