If the wardrobe lags for you, you are most likely CPU bound. Try enabling/disabling threading in the options, that might help depending on your processor. It's a toggle because older CPUs prefer single-threaded operations, while modern CPUs work vastly better with multi-threaded scenarios.
As for the modifier alert, ignore it, it's harmless, and serves me as a reminder I'm just a lazy cunt.
alrighty, worring not about Hooch. t'was simply the only thing in that log.
well okay it's 4 cores, of which most of the times only 2 or 3 are -somewhat- busy (15 ~40%, varying) while the game is running. only real busy situation is the game start which really takes all 4 cores above 75%, expectably. later on, ingame, no matter what situation (map/location change, situation change with girls, interaction with non girls you name it) there's no spike to name, when loading any girl's wardrobe, or The Mafkin shop. no CPU saturation and no HD grind, more or less the game seems to ... wait for something..?
today i've raised that image cache thingy to 1024 with no notable change, might try different settings there. changing DirectX or GL doesn't change anything though, that's why i don't think it's actually a graphics issue.
..hmmm i do see a _pycache_ folder and one line in that log was about a "cache/shaders.txt" something.. does that game try to cache on disk actually.. that'd be so toterly 1990s..
i've got enough RAM available. norly.
*edit* P.S. i do play games like this -sandboxed & offline- no idea if that changes anything. it shouldn't, i guess, aside from ~164MB used for the box.