Not terribly familiar with AI-generated world maps, but this looks more like typical 3D render assets to me. What's the obvious tell? (also, the artist has a YT page showing their work for at least one of the characters. Granted you're specifying map and environments but still...)game looks ok but it should have the AI cg tag.. the world map is so obviously AI and i suspect some of the environments are too
The map, portraits, and UI elements are definitely AI. They have exactly the sepia-tinted overlap that comes with AI-generated images. It sounds like the character work is original.Not terribly familiar with AI-generated world maps, but this looks more like typical 3D render assets to me. What's the obvious tell? (also, the artist has a YT page showing their work for at least one of the characters. Granted you're specifying map and environments but still...)
Sepia tint isn't really an AI-specific thing, though. Sure it's common in AI images, but like all AI that's because it's a common aesthetic/design choice in other art. Particularly art aimed at having a warmer, older feel. Like say, an HP game that's set in the 60's and 70's as it mixes that old time-y feel of sepia photography with newer color photography of the period that would use dyes that fade with time.The map, portraits, and UI elements are definitely AI. They have exactly the sepia-tinted overlap that comes with AI-generated images. It sounds like the character work is original.
View attachment 5392427
View attachment 5392428
The real test is going to be if it can run to completion and do it well or not. might be the 15231st HP porn parody game, but there's like 15230 unfinished or poorly executed HP porn parody games before it. But they also took the effort to not rehash the same basic standard HP setting and went with a different time period so that's at least a fresh take on top of the more interesting character designsMost importantly though it's the 15.231th Harry Potter parody, which just feels thoroughly uninspired at this point.
Sepia tint isn't really an AI-specific thing, though. Sure it's common in AI images, but like all AI that's because it's a common aesthetic/design choice in other art. Particularly art aimed at having a warmer, older feel. Like say, an HP game that's set in the 60's and 70's as it mixes that old time-y feel of sepia photography with newer color photography of the period that would use dyes that fade with time.
As much as AI-art annoys me for various reasons, this feels a bit more like chasing windmills than an accurate identification of AI art. The most questionable part to me would be the middle building of Hogsmeade, but that may have also just been a matter of getting sloppy with small details/not having time/forgetting to go back and fix it. Maybe you're right, but the evidence seems pretty weak and to me there's no sense taking work in bad faith when its clear there's an artist that's been dedicating her time to the character design already.
Unless there've been even more improvements to AI image generation, I'd say that the map is not AI. Usually, if an AI created such a distant shot, it'd mess up perspectives, like, a tree would be bigger/smaller than the rest, or one of the houses would be generated with a really long wall. Or a chimney would be at the wrong spot.The map, portraits, and UI elements are definitely AI. They have exactly the sepia-tinted overlap that comes with AI-generated images. It sounds like the character work is original.
You don't have permission to view the spoiler content. Log in or register now.
possibly? couldve hired someone. well worth the cost, I'm sure.Damn that's her the dev ?
1. The map is very obviously, well a map. Something on paper or parchment that would likely be more yellowed, i.e. giving it a sepia tint seems like a very predictable artistic design choice.youre being very charitable. and yes, we dont know for sure.
but its also a very big stylistic departure from the character models and indoor environments, which are all very saturated and colorful. its also extremely similar to every single prompt ai generated image from the last year, ever since the Great Ghibli Trend forever colored every ai image a piss yellow
View attachment 5393918
View attachment 5393926
It's a combination of things like the very specific yellow, visual glitches and artefacts, things that make no sense.Sepia tint isn't really an AI-specific thing, though [...]
They have gotten better. For example, this was my first attempt with free ChatGPT, making a wild guess at what the prompt could be. Someone good at promoting could make something much better.Unless there've been even more improvements to AI image generation [...]
I think that AI image generation is better than you've giving it credit. In-game, you don't seem them up close. For all we know, they are a blurry messy up close.The finer details in the background of the Phineas Black portrait are also pretty atypical of AI generation, as those sorts of vague, background details are exactly the sort of thing you'd expect to be nonsense upon closer inspection, but each of the portraits in the background behind Phineas are clearly square, and identifiably head shots of presumably other witches and wizards in the Black family.
Or that's a picture of one double door with both doors swung open towards the road. Hogwarts liked its big double doors. Could it be better with a more clear doorway shaded into the background? I guess. But I don't see a reason to assume this is AI mistakenly creating two doorways on either side of the road instead of one set of doors opened up on either side of the road.For example, there there two doorways for one road. The road is poorly aligned with both doorways, and one of the doorways is basically in the mountains.
It's not the sort of thing an artist does, even when they are being sloppy. This is what an AI does. It doesn't really know that roads and doorways should make sense. It's patching together other images.
![]()
This one's easy: That's an overshot road eating into the house. I could see nit-picky criticism of it being poorly branched off, as they didn't do a great job of blending it into the original road and let more of the surrounding brighter green grass color seep into the road. But that looks more like an artifact of sloppy blending/changes that were made and never touched up properly. The smoke in there is very clearly coming from a chimney and going off to the sky, I see no reason to assume a house with no depicted chimney is also emitting smoke when a road into town makes more logical sense. Could it have been drawn better? Sure. But how much time do you want an artist to spend on small details so you can feel 100% confident it's not AI when AI would have things like:As well, There parts of the map that cannot decide whether they want to be part of the road (which is connected to the above) or whether they want to be smoke from one of the houses.
You get this from an AI. The image that I generated has a very similar issue.
![]()
Artifacts so weird we can't even articulate them. Very AI indeed. You're jumping at shadows man. Admittedly you didn't spend much time trying to smooth out the issues with your prompt and I don't expect you to. But the fact the game map you need to really stare at it and it's still not clear if it's just "this wasn't an important part of the art so it got rushed/sloppy" or "someone spent a lot of time refining these prompts and maybe manually editing out the stuff that really didn't work" and the quick and dirty AI generation has obvious problems at a glance.There are also weird artefacts on things like the buttons. These aren't really what you get from an artist free handing stuff and being sloppy. They're what you get from an AI.
![]()
Do yourself a favor and visit an art museum, take a look at the people in the distance on the big paintings with lots going on. They're all vaguely humanoid shape with blurry/non-descript features. Blurry and messy doesn't not mean "AI" it means "not that focus, but a detail the artist felt relevant to include".I think that AI image generation is better than you've giving it credit. In-game, you don't seem them up close. For all we know, they are a blurry messy up close.