Judging from discord posts the dev is looking to rework the combat gameplay loop for the 3rd time now, this time focusing less on H elements for combat unless desired (I.E willingly let yourself be grabbed / captured mid-combat). This will apparently require possibly changing to RPG maker MZ vs whatever form of RPG maker he currently utilizes.
I'm a bit pensive on the change, considering it's now the 3rd time this has happened... the 1st was from a mostly stealth to action perspective but between the complete rework on Luna's base outift and the extensive map additions he wants to apparently reduce AND rework combat to some extent... it's a bit excessive. I think this is a very solid H game with a lot of promise (still) but the constant changes and reworks to existing systems really seem to be holding it back right now (props to atleast being transparent about what they desire, though).
Maybe he'll make a complete kamige H game, but at this point I think I'll only provide monetary support whenever new updates occur, would recommend people not to check this out until it's either abandoned or fully released at this point (unless you really enjoy the premise / genre).