- May 27, 2018
- 23
- 14
tried using a save editor to change all the exp to 90 and it doesn't work anymore. anyone know what happened? the saves are showing up but not letting me open them.
This is how games (or any programming projects) get stuck in development hell. Anyway, I hope the dev will recover better than certain other devs.>then the game will be ported to unity
Dev's not gonna read it here. You'll have to contact him directly on Patreon or Discord.Saw the dev has been having framerate problems. I hope he's not going through with the port to Unity since the actual problem is almost certainly how his AI works. AI is expensive in general and vision checks are particularly expensive. The standard way of solving this is to just run the expensive logic less because you don't really need to run it every frame.
Standard tricks:
- Don't spawn all enemies on the map at once. Wait until the player gets close. (This gets tricky with patrolling enemies, but there are stationary ones that can benefit from this).
- Disable/simplify logic of far-away AI.
- Don't run expensive logic like pathfinding and vision checks every frame. Instead randomly run them every 0.1 to 0.3 seconds. (It needs to be random per AI to space the cost out evenly.)
- Compare distance to the player squared against sight range squared because finding the exact distance requires a square root and that's expensive.
He has a friend who helps him, but only not in programming. Dev is doing code and his friend make h artsmofu2x Is the dev working completely solo, or do they have a community that develop games to ask for help on matters? I mean, couldn't you message that directly to the developer in their discord or something?
I discovered this one today. You can try it - there's a playable demo for the game. Character creation includes catgirl, wolfgirl, and foxgirl options.Are there any Simillar games to this where you play as a Wolf/fox Girl and get raped/fucked with kissing boob touching n other stuff
no point since the game is going to be made in a different engine.Why don't we brainstorm ideas about how the AI could be fixed? It might be fun thinking about it.
I think there are issues with simply spawning them according just distance, since stealth games typically have guard in cycles that you need to dodge in between them. Having them simply spawn according to distance would lead to desynchronization of guard patrolling pattern timings.
I'm going to check out the game more to get a better idea of what's going on. I can only spitball general ideas about logic without having played it.
The guard cycles are indeed easy at start, but look into that captain assassination side quest from that redhead captain questline(Reynald i think his name is) that was added recently. There you have really tight guard cycles and spotlight system, which kinda proves that creator does invest his time into game mechanic creation. I think once u progress at end of his current content he gives you that quest, and you can go to forest area east from starting point and cave.Why don't we brainstorm ideas about how the AI could be fixed? It might be fun thinking about it.
I think there are issues with simply spawning them according just distance, since stealth games typically have guard in cycles that you need to dodge in between them. Having them simply spawn according to distance would lead to desynchronization of guard patrolling pattern timings.
I'm going to check out the game more to get a better idea of what's going on. I can only spitball general ideas about logic without having played it.
thanksNice. Thx for letting us know.
Here's a save on the h-test map for V0.7.9 — kind of a gallery feature in a way.
Zero game progression, but you can check new (and old) animations in the room.
Be careful though, that's a dev room and some of the interactibles will throw an error and close the game, or break it in some other way.
Just to expand on the warning here, I'll detail the interactables that you should be wary of. I'll identify them by row and position in which they appear from left to right. Each row represents a unique horizontal line of interactables:Nice. Thx for letting us know.
Here's a save on the h-test map for V0.7.9 — kind of a gallery feature in a way.
Zero game progression, but you can check new (and old) animations in the room.
Be careful though, that's a dev room and some of the interactables will throw an error and close the game, or break it in some other way.
oooo that one looks quite interesting thanks for posting that here mate, dont think i would have found it without you posting itI discovered this one today. You can try it - there's a playable demo for the game. Character creation includes catgirl, wolfgirl, and foxgirl options.
https://f95zone.to/threads/translation-request-unison-cord-hemoglobin.209703/
nothing newAnyone in the discord aware of the status of this one?