- Oct 19, 2017
- 623
- 430
dang skippy lolAbsolutely. We need access to something in the main story first, and then Nook's side story will become available. She's a fan favorite character; I can't abandon her to her fate or I'd get lynched lol
dang skippy lolAbsolutely. We need access to something in the main story first, and then Nook's side story will become available. She's a fan favorite character; I can't abandon her to her fate or I'd get lynched lol
Thank you for the update. I think a lot of people have asked you, but do you have any estimate time for season 1 rewrite to be completed?[PROGRESS REPORT] Not Me, Just Casually Writing Half an Episode in One Week
You know, typically I take a little bit of a breather because getting a build ready for the release pipeline is super stressful. But this time it wasn't. Might be because I'm doing a lot less by the seat of my pants these days, with a ton more planning. Not to mention brainstorming with Necromedes, which is making things a TON easier.
So I ended up writing over half of the next episode before this last build made it to Tier 4 supporters. And it's not stressful, more like I have momentum and I'm in the groove. We have the characters picked out for side story development (2 Core and 1 DLC), and we're currently in planning phase for each to have 3 scenes added.
View attachment 3468011
Which means, if I have my way, I'll have finished writing and shooting the entire Season 2 Episode 3 before the public even has access to the end of Season 2 Episode 2. And if everything works out the way I want it to, that means when the newest build releases to the public, I'll already have ANOTHER one in the pipeline for Supporters.
Monthly updates. That means monthly updates. From 3 updates a year to 12.
It's been a long time since the game and its creation has been in this good of a state, and it feels GOOD. The one thing I COULD use is another poser, someone to pose models and shoot scenes here and there for me, who has knowledge of HS2/Ai Shoujo and StudioNEO. That's the only thing that could help speed things up even more.
Honestly, I'm super excited. If I can even get updates to every other month, for 6 updates a year, I'll be happy. But the fact that this is going so EASILY makes me hope for monthly updates. We've had quite a few people signing up to the SubscribeStar lately, and a couple hopping onto the Patreon, so I've been able to ease back my work schedule a little and work on the game more. Plus, I cleared it with my boss to take my laptop with me on my Sunday shift, which is where I got 75% of the aforementioned work done.
Things are looking up for WCA.
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So here's the plan for the next few months. Yes, the Season 1 Rewrite is a big priority, but the story in Season 2 is reaching a point where I may have to let my foot off the gas on that rewrite just for a bit. 0.2.3.0 is currently in the release pipeline and is available for T4 Supporters. The next release should be 0.2.4.0, which will contain an ENTIRE episode of Main Story content, Episode 3. Because of where Episode 3 ends, the update after that should be 0.2.5.0, which will contain the full Episode 4 of Main Story content. That's right, 2 Main Story updates in a row. Typically I would do a Side Story update in between these two, but because of what's going on in the story, that may not be possible. But after we get through Episodes 3 and 4 and start getting into Episode 5 and have a big event there, we should get back to Side Stories.
Thank you all for your patience, feedback, and love. You make this game possible.
-Vic
Hmm... I could try to put a number to that question, but I fear people will take that as a promise. There are a couple of things that need to be done code-wise that I don't know how to do, and I'm not sure how long it's gonna take me to figure out the answer.Thank you for the update. I think a lot of people have asked you, but do you have any estimate time for season 1 rewrite to be completed?
That is a pleasant Easter surprise for such a quality game definitely appreciated![SIGNUP REWARD] Accelerated Release Schedule!
Hi, all!
The SubscribeStar and Patreon have seen quite a few signups and tier upgrades during this release cycle, so as a reward to the community, I'm accelerating the release schedule!
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Previous Schedule:
Accelerated Schedule:
- CURRENT - T3 Supporters, $10
- 4/3/24 - T2 Supporters, $5
- 4/7/24 - T1 Supporters, $2
- 4/10/24 - PUBLIC RELEASE - FREE at
You must be registered to see the links
Thank you to those who have been signing up on the support sites! I think in the future I'll set a signup/upgrade goal for accelerated schedules like this - the more people sign up, the earlier everyone gets access. That way even those who can't sign up can still benefit from the actions of the community!
- TODAY! - T2 Supporters, $5
- 4/3/24 - T1 Supporters, $2
- 4/7/24 - PUBLIC RELEASE - FREE at
You must be registered to see the links
Love you all, and enjoy!
- Vic
[PUBLIC RELEASE] 0.2.3.1 is Live!
TL;DR: New version public release! THIS BUILD HAS NEW VARIABLES, so until I figure out how to add previously undefined variables to the data of a save file after you load it, YOU WILL NEED TO START A NEW SEASON 2 PLAYTHROUGH OR YOU WILL GET AN ERROR ON THE MAP SCREEN!
Download 0.2.3.1 here:You must be registered to see the links
Now, for those who wanna read what's up:
Thanks to more people signing up on the support sites, we're doing public release a day early! As Bruce Buffer would say... "IiiiiiiiiiiiiiiiiiiiiiiiiiiiiiIT'S TIME!" This new build finishes Season 2 Episode 2 and introduces a batch of side story scenes each for a few of your favorite girls.
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Excited to get this update out, and you may notice a fancy ".1" on the end instead of the 0.2.3.0 that the Supporters got. Well, thanks to their feedback, a couple of changes were made.
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- A couple of typos were corrected
- Blossom's unlock tag was placed too late to be able to play her second scene, as that scene was only available during Lunchtime. Her unlock tag was moved to the beginning of S2E2 so that way both of her scenes can be played
- Debug Menu was accidentally left on, and it's now turned off
- New Season 1 Playthrough was accidentally left on, and it's now turned off
A MASSIVE thank-you to everyone who has been signing up to the support sites, as well. Makes a huge difference. For those who want to support and help us get updates out even faster, the links are here:
You must be registered to see the links(Preferred)
You must be registered to see the links
If you know of any other support services you'd like to see us add to this list, let us know! Been considering Ko-fi and a couple of others. There's one with a Japanese name that's meant specifically for AVNs I think, but I can't find it again for the life of me. If anyone knows it, lemme know!
Also, feel free to hop into theYou must be registered to see the linksto chat with me and the community directly, as I have that on my phone and typically respond a lot more often than on here. Bug reports and requests get handled a LOT quicker on Discord. There are also lots of previews and animation tests I share here and there, and a nice and spicy art section!
Anyways, enjoy the new build! While you're on this, we're hard at work on S2E3!
-Vic
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/quest files/S2E2/S2E2.rpy", line 692, in script call
call worldmap from _call_worldmap
File "game/affection_map_screen.rpy", line 139, in script
$ renpy.pause()
File "game/affection_map_screen.rpy", line 139, in <module>
$ renpy.pause()
File "game/character_book.rpy", line 27, in execute
screen character_book():
File "game/character_book.rpy", line 27, in execute
screen character_book():
File "game/character_book.rpy", line 54, in execute
vbox:
File "game/character_book.rpy", line 64, in execute
hbox:
File "game/character_book.rpy", line 149, in execute
if lydia_met == 3:
File "game/character_book.rpy", line 149, in <module>
if lydia_met == 3:
NameError: name 'lydia_met' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/quest files/S2E2/S2E2.rpy", line 692, in script call
call worldmap from _call_worldmap
File "game/affection_map_screen.rpy", line 139, in script
$ renpy.pause()
File "renpy/ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/affection_map_screen.rpy", line 139, in <module>
$ renpy.pause()
File "renpy/exports.py", line 1537, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 3810, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 451, in visit_all
callback(self)
File "renpy/display/core.py", line 3810, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 462, in per_interact
self.update()
File "renpy/display/screen.py", line 653, in update
self.screen.function(**self.scope)
File "game/character_book.rpy", line 27, in execute
screen character_book():
File "game/character_book.rpy", line 27, in execute
screen character_book():
File "game/character_book.rpy", line 54, in execute
vbox:
File "game/character_book.rpy", line 64, in execute
hbox:
File "game/character_book.rpy", line 149, in execute
if lydia_met == 3:
File "game/character_book.rpy", line 149, in <module>
if lydia_met == 3:
NameError: name 'lydia_met' is not defined
Windows-10-10.0.19041 AMD64
Ren'Py 7.5.3.22090809
Worlds Crossing Academy Season 2 0.2.3.1
Sat Apr 6 18:52:55 2024
Bah the stupid file was missing a T. Image is named "mapnightext" instead of "mapnighttext." Adding this to the fixes...IOError: Couldn't find file 'images/Game_Graphics/mapnighttext.jpg'.
At the top of my post, I said this:Sorry if this has already been brought up but I can not access the book with the girls at all on the map section. I just get this:
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/quest files/S2E2/S2E2.rpy", line 692, in script call call worldmap from _call_worldmap File "game/affection_map_screen.rpy", line 139, in script $ renpy.pause() File "game/affection_map_screen.rpy", line 139, in <module> $ renpy.pause() File "game/character_book.rpy", line 27, in execute screen character_book(): File "game/character_book.rpy", line 27, in execute screen character_book(): File "game/character_book.rpy", line 54, in execute vbox: File "game/character_book.rpy", line 64, in execute hbox: File "game/character_book.rpy", line 149, in execute if lydia_met == 3: File "game/character_book.rpy", line 149, in <module> if lydia_met == 3: NameError: name 'lydia_met' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/quest files/S2E2/S2E2.rpy", line 692, in script call call worldmap from _call_worldmap File "game/affection_map_screen.rpy", line 139, in script $ renpy.pause() File "renpy/ast.py", line 1131, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 1061, in py_exec_bytecode exec(bytecode, globals, locals) File "game/affection_map_screen.rpy", line 139, in <module> $ renpy.pause() File "renpy/exports.py", line 1537, in pause rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal) File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3377, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "renpy/display/core.py", line 3810, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 451, in visit_all callback(self) File "renpy/display/core.py", line 3810, in <lambda> root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/screen.py", line 462, in per_interact self.update() File "renpy/display/screen.py", line 653, in update self.screen.function(**self.scope) File "game/character_book.rpy", line 27, in execute screen character_book(): File "game/character_book.rpy", line 27, in execute screen character_book(): File "game/character_book.rpy", line 54, in execute vbox: File "game/character_book.rpy", line 64, in execute hbox: File "game/character_book.rpy", line 149, in execute if lydia_met == 3: File "game/character_book.rpy", line 149, in <module> if lydia_met == 3: NameError: name 'lydia_met' is not defined Windows-10-10.0.19041 AMD64 Ren'Py 7.5.3.22090809 Worlds Crossing Academy Season 2 0.2.3.1 Sat Apr 6 18:52:55 2024