Tried this real quick but dropped it after a few minutes, the visuals are fine but I found the writing unbearable. I don't have time to write a full review so I'll just say a couple things.
The writing is so bloated and unnecessarily detailed it ruins the experience. You have whole paragraphs of descriptions in between two lines of dialogue, it feels like the author is trying to cram as many complicated words into each sentence as possible or trying to meet some sort of word count like it's a school essay.
The reason I'm saying this is because the dev drops the word count (70K) in the game itself, not like in a post in the forum or anything, which is highly unusual, I don't think I've ever seen any other dev do that. I leads me to believe that they think word count is a proxy for quality, lots of words = good and few words = bad which is (obviously) not how writing works.
I'm not going to pull the exact quote but for instance in the first scene the mom walks into the room and there's a whole paragraph about how she looks, how her hair is brown and so on. Like we get it, we can see the render we know her hair is brown there's no need to say it.
Essentially the writing style here would fit in a traditional book (without images) because then obviously you need more visual descriptions as the only thing you have is text and your imagination, but for a VN you need a writing style that takes those existing visuals into account and builds around them, focusing a lot more on dialogue and maybe the character's thoughts, but certainly not visuals. Anyone who has played other successful VNs will feel the difference.
Maybe the temptation here is to inflate playtime, and yes in quality games the playerbase is always complaining about there not being enough content, that's because with less text per render you have to make a LOT more renders and that's time-consuming but the solution is not to add so much text that it makes the experience tedious and boring.
TL;DR more renders less text