(This is not a direct response to this reply but more so the topic of this reply and some of the things I've read recently)
I think the first issue is trying to take a sensitive topic and mash a large amount of people into two options.
All devs are human and all humans are different.
As someone who has had normal jobs before. (Stocking manager at a grocery store among other things) I can promise you there's so much more to this than just "do the work" like you can with one of those.
Not to take away from those jobs... they were hard but making a game isn't as easy as just doing the physical work.
There's a creative process that is on its own a difficult venture.
I can promise you this isn't "burnout" from the work. The work is the part of this that I love.
It was caused by everything else happening and having to read dumb shit about me constantly that has absolutely no truth to it. I won't repeat it all here but it's no secret I've had some shit luck recently.
Do you have any idea how sickening it is to tell everyone supporting you that you aren't able to deliver on time? Do you guys think as devs we enjoy having to do that?
It's fucking gut wrenching. And every single time it gets worse.
I want to deliver as much as I possibly can for those that believed in me. So I pushed myself hard. Like I said I don't mind the work, I very much love doing it but when shit happens irl weeklies take a hit and then it fucks my mental to have to delay and it was becoming something that was happening constantly and the momentum of it kept building and it was becoming hard to manage.
Then I have to hear from motherfuckers that don't know the first thing about me about how I just have excuses and how I'm milking.
I work from the time I wake up to the time I sleep and I have to constantly hear about "short updates" and all sorts of bullshit.
And then when I finally decide to do something to help myself I have to read about how people don't know if I'm going to turn into a milker or not.
Three things.
1.) Who said the amount of content in the bi-weekly updates would be less? The amount of work will mostly be the same it just removes the stress of if shit goes wrong for a weekly.
2.) I've given this game my all. If you honestly think the guy that solo has put out 5500 renders and many animations in 9 months in Daz. Who has also shown he's committed, who turned off payments the moment he needed a break is going to magically turn into a milker then you really need to readjust how you think because it must be fucking sad to be that cynical.
3.) To those that want to call me a milker: The only milk you'll ever get from me is the kind you can suck straight from my...
No, the answer is not hire others.
This is a solo project and I have very few skills in managing others.And it's very difficult to find people that can handle my schedule.
And what if they fuck up? There's way too many ifs involved and way too many potential headaches for it to be heavily considered.