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Dec 18, 2019
9
5
It's a known problem with file size limitations on android and at the moment only fixable by compressing the assets (as detailed here). All you can do for now is using the compressed apk linked in the OP. Have fun!
yeah I've tried the compressed version and it doesn't work either.

the only thing I can think of is I've been saving it to Google Drive because everytime I try to put it in Interal/External storage the download fails.
 

SlimeDroid

Member
Feb 27, 2018
196
266
yeah I've tried the compressed version and it doesn't work either.

the only thing I can think of is I've been saving it to Google Drive because everytime I try to put it in Interal/External storage the download fails.
Mine failed to install too before deleting most of my apps before it worked. That's why I have an extra phone for just installing.
 

cebs

Engaged Member
Feb 19, 2018
2,429
10,423
yeah I've tried the compressed version and it doesn't work either.

the only thing I can think of is I've been saving it to Google Drive because everytime I try to put it in Interal/External storage the download fails.
Mine failed to install too before deleting most of my apps before it worked. That's why I have an extra phone for just installing.
Try to leave at least 5gb of internal space, i have android version installed without any issues
 

Jarul

Active Member
Feb 8, 2018
527
955
After reading info like this from yet another DEV (he said he worked too much under too high pressure for quality&quantity and need to slow down) I wonder if:
A) DEVs of successful games feel at some point they have enough fans supporting them financially that they can have easier life by slowly working less and providing less and less content, or
B) only DEVs who work too much at the beginning, putting insane amount of work into their game can really shine and gather support of players but eventually just need to work less because you are just a human.
That question always get back to me when I see that declaration from DEVs of popular and financially successful games.
 
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TundraLupus

Well-Known Member
Apr 8, 2020
1,768
2,072
After reading info like this from yet another DEV (he said he worked too much under too high pressure for quality&quantity and need to slow down) I wonder if:
A) DEVs of successful games feel at some point they have enough fans supporting them financially that they can have easier life by slowly working less and providing less and less content, or
B) only DEVs who work too much at the beginning, putting insane amount of work into their game can really shine and gather support of players but eventually just need to work less because you are just a human.
That question always get back to me when I see that declaration from DEVs of popular and financially successful games.
most likely option B, making games is hard, if coding wasn't hard enough, there is 3d modeling(2d drawing), posing, rendering, then comes the whole creativity needed to make a good compeling story, it is incredbly hard, and tiring, but for those who love it, it is fun as well, but everyone has a breaking point, and some people throw themselfs head first, witch makes them burn out faster, of course there is probably some(or more) that are part of option A, but as someone whom loves games, and making them(although in my case the depression burn me out faster than normal) i would like to belive there are more of option B.
 

BloodyFace

Well-Known Member
Jul 5, 2019
1,489
2,284
After reading info like this from yet another DEV (he said he worked too much under too high pressure for quality&quantity and need to slow down) I wonder if:
A) DEVs of successful games feel at some point they have enough fans supporting them financially that they can have easier life by slowly working less and providing less and less content, or
B) only DEVs who work too much at the beginning, putting insane amount of work into their game can really shine and gather support of players but eventually just need to work less because you are just a human.
That question always get back to me when I see that declaration from DEVs of popular and financially successful games.
The support kinda exploded in their face ... The more people support you the more people you have to please.
I can see Devs slowly burning out by that amount of pressure, not only by the people but by themselfes.
 

henry hopkin

Member
Jan 20, 2018
116
126
After reading info like this from yet another DEV (he said he worked too much under too high pressure for quality&quantity and need to slow down) I wonder if:
A) DEVs of successful games feel at some point they have enough fans supporting them financially that they can have easier life by slowly working less and providing less and less content, or
B) only DEVs who work too much at the beginning, putting insane amount of work into their game can really shine and gather support of players but eventually just need to work less because you are just a human.
That question always get back to me when I see that declaration from DEVs of popular and financially successful games.
I'm hoping B, but it's looking like A. I'm not saying braindrop is one or the other, but more so in general it seems to be trending towards A at least for the few games I follow: Summertime has really long break in between releases; milfy city is... notorious at this point for doing exactly what your point A is saying, and more recently cheekygimp took like 6 months to release one of their updates for Where the Heart Is. So overall, it seems like it's trending towards option A and I hope this won't be the case for braindrop, but there are still good examples of development teams that are quite good at delivering good content at a consistent schedule like Mr. Dots and Daniels K.
 

Hammerhiem

Member
May 7, 2020
279
518
Definitely B, from what I read about BD he's been putting in 80+ hour weeks for months.

That is not sustainable no matter how much you enjoy something, I've been putting in 50 hour weeks since the UK's lockdown and it's pretty much broken me, going home each night with a Buzz headache from over working, it's effected my quality of work, my concentration and ability to do my hobbies.

All it is going to do is make you hate the product and no one wants to see BD hate doing this.

Comparing his output to certain Dev's who appear on the top on the trending and you realise there is a difference between a break and leeching.
 
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Jester41

New Member
Jun 26, 2019
9
21
Definitely B, from what I read about BD he's been putting in 80+ hour weeks for months.

That is not sustainable no matter how much you enjoy something, I've been putting in 50 hour weeks since the UK's lockdown and it's pretty much broken me, going home each night with a Buzz headache from over working, it's effected my quality of work, my concentration and ability to do my hobbies.

All it is going to do is make you hate the product and no one wants to see BD hate doing this.

Comparing his output to certain Dev's who appear on the top on the trending and you realise there is a difference between a break and leeching.
I have to agree with you on this as he has had a lot happen in the last couple of months that would stress anyone out and him feeling the need to push himself harder as his supporters grew, i can understand him wanting to push himself harder as his supporters grow, but he needs to understand they became supporters when he was doing the amount of work he was comfortable with, so he honestly needs to dial back the work hours to a comfortable level and the majority of his supporters will still be there for him, and he is definetly is not leeching as he has turned off Patreon payments until he is done with the much needed break he deserves.
 
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Krynh

Engaged Member
Jan 20, 2020
2,874
4,266
I hope this doesn't turn into another Milfy City where the dev burns out.
ICSTOR gets bored, half asses things and then starts something new all the while taking peoples money. Meanwhile Braindrop works 7 days a week on this game barely takes a break and always produces high quality content, despite everything thats happening to him. Then when it got too much, posted an announcement on patreon and paused billing for the month.
 

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,564
10,325
ICSTOR gets bored, half asses things and then starts something new all the while taking peoples money. Meanwhile Braindrop works 7 days a week on this game barely takes a break and always produces high quality content, despite everything thats happening to him. Then when it got too much, posted an announcement on patreon and paused billing for the month.
Braindrop and MikeMasters, 2 devs who are more committed to their patrons than they probably deserve. Both have the moral fibre to refuse to accept money for work not delivered, actions that should be standard behaviour from devs but are in fact anomalous.
 

MrFriendly

Officially Dead Inside
Donor
Feb 23, 2020
5,875
14,454
Braindrop and MikeMasters, 2 devs who are more committed to their patrons than they probably deserve. Both have the moral fibre to refuse to accept money for work not delivered, actions that should be standard behaviour from devs but are in fact anomalous.
I don't know about MikeMasters but BD has always been forthright, communicative, and hardworking. He's put the game before a lot in his life and I am glad he's taken a step back. The fact that he has the integrity to not take money when he isn't working is wonderful and sadly too rare. I am sure we'd all love to be playing the full week build of the game but I'd rather not if it means that BD spends some time away.
 

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,564
10,325
I don't know about MikeMasters but BD has always been forthright, communicative, and hardworking. He's put the game before a lot in his life and I am glad he's taken a step back. The fact that he has the integrity to not take money when he isn't working is wonderful and sadly too rare. I am sure we'd all love to be playing the full week build of the game but I'd rather not if it means that BD spends some time away.
MikeMasters makes College Life, he has, on at least 4 occasions, paused payments due to his inability to produce a worthwhile update. He regrets the loss of income but apparently considers taking money for work not delivered to be fraudulent.
 
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MrFriendly

Officially Dead Inside
Donor
Feb 23, 2020
5,875
14,454
MikeMasters makes College Life, he has, on at least 4 occasions, paused payments due to his inability to produce a worthwhile update. He regrets the loss of income but apparently considers taking money for work not delivered to be fraudulent.
That's really cool, if I played RPGM games I'd definitely check it out. Glad to know that BD isn't the only person with integrity making Adult games.
 
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Dantee94

Member
Dec 9, 2018
146
27
After reading info like this from yet another DEV (he said he worked too much under too high pressure for quality&quantity and need to slow down) I wonder if:
A) DEVs of successful games feel at some point they have enough fans supporting them financially that they can have easier life by slowly working less and providing less and less content, or
B) only DEVs who work too much at the beginning, putting insane amount of work into their game can really shine and gather support of players but eventually just need to work less because you are just a human.
That question always get back to me when I see that declaration from DEVs of popular and financially successful games.
For me the best example that i found in this web that show how to do a good game and keep doing that in a long time is Bluecat the creator of ecchi sensei. That game is very popular and succesful, and the creator use part of the money for hire more staf and work more in the game for create more content and better quality in the same time.
But i think in general, they are 75% A and only 25%B. But i can't say yet if braindrop is A or B.
 
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Krynh

Engaged Member
Jan 20, 2020
2,874
4,266
Dantee94 hiring more staff only works when it's a group project. BD is writer, scripter, artist and coder. Hiring another person wouldn't work
 

KrystofDayne

Member
Donor
Dec 9, 2019
403
1,231
Yeah I also think mostly option B. I think one main reason that WVM so quickly rose to the top trending games was because BD gave us so many updates so often. That gets of course more recognition on this page by pushing you more often to the front of games that were recently updated, giving you more attention, followers and supporters. There are many, many worthy games on this site that don't get nearly as much attention simply because they "only" update like once a month. Just this regularity can change a lot. But it's of course a lot of pressure on the dev, so burnout like in the case of BD is understandable.
 
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