l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
938
2,892
Just because of this fucking mini games, where you have to place this fucking letter in the right order. The game goes into oblivion. Dear developer think when you create your games that some people don't speak a fucking English word, in this one we have the total. The first one you have to put the letters in the right order and if there is a timer it becomes impossible.
I'll fix this, in the current build I'm working on I've made all the word minigames pass-able using a "Charm" skill check. And I've also added cheat options to skip any minigames (you get the option to win them or lose them - sometimes there are fun outcomes when you lose). Anyhow, should be out in a couple days once I finish testing it...
Guess it's hashed to prevent cheating. However, you can easily modify the html file to increase some stats
I really don't mind if anyone cheats - the save file is just in the format your browser naturally encodes it. There are cheat codes in game to increase stats.
 

al3mu

New Member
Nov 25, 2017
7
15
I'm hoping that the male part of the game will be as fleshed out as the planned x-change parts, being able to chat up girls in other places and maybe becoming a street dealer that sells pills at the beach or bars and then get to have some fun with the buyers :4Head:
 

l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
938
2,892
I'm hoping that the male part of the game will be as fleshed out as the planned x-change parts, being able to chat up girls in other places and maybe becoming a street dealer that sells pills at the beach or bars and then get to have some fun with the buyers :4Head:
I definitely want to flesh out the male side more. In my opinion TG games that totally ignore the non-TG aspect are virtually the same as non-TG games.
 

stuffity

Newbie
Jan 3, 2019
62
24
I was wondering, is there a way to raise stats are will there be a way to raise stats in future releases. It's rather annoying to continuously lose stats like intelligence with no way to get it back.
 

TheFamilyDog

Active Member
Jan 25, 2022
503
348
I must have missed this, how do you change your luck stat?
Oops, when I said Luck I was thinking of Charm which starting-out as a Playboy gives the best mix. So while a good Charm won't save one from losing at Blackjack, it will make one's job easier (it's sales after all).
 
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l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
938
2,892
I was wondering, is there a way to raise stats are will there be a way to raise stats in future releases. It's rather annoying to continuously lose stats like intelligence with no way to get it back.
Yes, I'm slowly adding ways to level up Fitness, Charm and Intellect. Fitness can be leveled at the gym, and Charm can be leveled by doing a lot of "persuasion" type minigames, like picking up girls, etc. But this is still in my personal test build, that is not ready to see the light of day yet. Have a lot of bugs to squash...
Oops, when I said Luck I was thinking of Charm which starting-out as a Playboy gives the best mix. So while a good Charm won't save one from losing at Blackjack, it will make one's job easier (it's sales after all).
It's my fault for making Charm a four-leaf clover, typically associated with luck. I forget why I did that but there was a good reason. Anyhow, in the next mini release I do, you will also be able to increase luck by levelling. At some point I'll make Intellect level-able too. I'm just thinking about what sorts of things could level intellect and still be fun. I don't wanna have it just be "go to the library and read books" - probably something work related. Like when I focus back on the sales job to add "progression" elements and more pills to unlock, I will make this job slowly level your intellect.
 

Rutonat

Well-Known Member
Sep 28, 2020
1,769
3,593
It's my fault for making Charm a four-leaf clover, typically associated with luck. I forget why I did that but there was a good reason. Anyhow, in the next mini release I do, you will also be able to increase luck by levelling. At some point I'll make Intellect level-able too. I'm just thinking about what sorts of things could level intellect and still be fun. I don't wanna have it just be "go to the library and read books" - probably something work related. Like when I focus back on the sales job to add "progression" elements and more pills to unlock, I will make this job slowly level your intellect.
If you want it to be a minigame and not the usual boring "read up you dumb bitch" type of thing, you have a few options. As far as minigames go, logic puzzles/questions or memory games would probably be the obvious ones.
As for in universe, well... I'll just throw some ideas, on the off chance something inspires you.
Helping a coworker with technical stuff, playing logic games on a computer or something similar, playing along a quiz tv show, game night with friend (with board games or the likes), helping a college student with studying (like a neighboor or something), getting the opportunity to teach new hires at work about how the job works, etc...
 

mattrixatp

Active Member
Apr 29, 2017
560
513
I really don't mind if anyone cheats ...
Sometimes cheats break the flow of the game and can cause people getting stuck. So I prefer to read the code, as horrible as it is when compiled, and decide what to change. So far I've noticed a few minor glitches that people have already mentioned, nothing game breaking for me. Mostly has to do with outfits and hovering over the profile pic. Restructuring the file tree might help with that though it seem fine to me.

Either way, this is one of (if not) the best HTML games I've seen. Great job.
 

l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
938
2,892
Sometimes cheats break the flow of the game and can cause people getting stuck. So I prefer to read the code, as horrible as it is when compiled, and decide what to change. So far I've noticed a few minor glitches that people have already mentioned, nothing game breaking for me. Mostly has to do with outfits and hovering over the profile pic. Restructuring the file tree might help with that though it seem fine to me.

Either way, this is one of (if not) the best HTML games I've seen. Great job.
Thank you so much, that means a lot! I'm working on bug fixing and some quality of life fixes, I am hoping that when the new Twine Harlowe version comes out, a lot of the performance issues people are experiencing will decrease.
If you want it to be a minigame and not the usual boring "read up you dumb bitch" type of thing, you have a few options. As far as minigames go, logic puzzles/questions or memory games would probably be the obvious ones.
As for in universe, well... I'll just throw some ideas, on the off chance something inspires you.
Helping a coworker with technical stuff, playing logic games on a computer or something similar, playing along a quiz tv show, game night with friend (with board games or the likes), helping a college student with studying (like a neighboor or something), getting the opportunity to teach new hires at work about how the job works, etc...
Could you point me to some examples of logic puzzles that would be fun? I would ideally like the minigame to be able to feature some lewd elements if possible, so it wouldn't get boring.

I was thinking about doing a porny version of Wordle, it would be very easy to code in Twine. Whereas stuff with graphics is really hard, anything text-based is easy.
 

Rutonat

Well-Known Member
Sep 28, 2020
1,769
3,593
Could you point me to some examples of logic puzzles that would be fun? I would ideally like the minigame to be able to feature some lewd elements if possible, so it wouldn't get boring.

I was thinking about doing a porny version of Wordle, it would be very easy to code in Twine. Whereas stuff with graphics is really hard, anything text-based is easy.
Hmm... Most of the examples I find are graphic-based, sadly. Looks like there isn't many word-base ones. But with how you made the demo minigame (having to complete sentences), maybe a Wordle type thing with porn theme, and related to either the job of the universe's concept (i.e. the pills) could very well work, I think.
Still, I'll keep en eye out for any word-based puzzle I could come across and report back if I find anything, but it doesn't look like there's much (and I'm no expert on the subject).
 

l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
938
2,892
Hmm... Most of the examples I find are graphic-based, sadly. Looks like there isn't many word-base ones. But with how you made the demo minigame (having to complete sentences), maybe a Wordle type thing with porn theme, and related to either the job of the universe's concept (i.e. the pills) could very well work, I think.
Still, I'll keep en eye out for any word-based puzzle I could come across and report back if I find anything, but it doesn't look like there's much (and I'm no expert on the subject).
If you find one that looks good, I'd love to hear about it. Always looking for word based games, or extremely simple gameplay elements I can somehow incorporate. It's tough with Twine to code anything with a visual element, even the current QTE games are all smoke and mirrors, they are all just HTML links tied to key presses, haha.
 

Rutonat

Well-Known Member
Sep 28, 2020
1,769
3,593
If you find one that looks good, I'd love to hear about it. Always looking for word based games, or extremely simple gameplay elements I can somehow incorporate.
The only ones that came to mind :
- Scrabble. In the end it's kinda similar to the one you put for the sales, with completing the sentences, except with letters to get a specific word. So it'd work similarly, you give letters and the player has to make a specific word.
- Don't know the name for that, but it's similar, you give a bunch of letters and players have to find has many words using those letters as possible (not necessarily using every letter or making the longest words)

It's tough with Twine to code anything with a visual element, even the current QTE games are all smoke and mirrors, they are all just HTML links tied to key presses, haha.
Hey, smoke and mirrors aren't a bad thing. If it helps making the game stand out and is stable enough to not break everything, that's not a bad thing.
 

TheFamilyDog

Active Member
Jan 25, 2022
503
348
My suggestion for one of the ways to improving your intelligent in later game could be job related, since once one gets all the outfits money becomes less important (so going into work becomes the same). If one keeps bring in large sells for the varies pills (top salesmen per week), the boss takes you downstairs to the test labs for a taste of their new Intel Pill (say a random roll, 1-2 to your stat or a mini-game).

That would keep me going into the office besides just seeing if I could trigger a maid or bitch sale. In one game I was only going into the office one day out of the week because I had so much money with weeks of pills and most of the outfits I wanted. Knowing that I had another goal besides selling pills could get me back into the trenches.
 
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naka

New Member
May 14, 2017
4
4
Rutonat
l1lym
Maybe looking further than just implementing mini-games with some lewd elements could do the trick?
Depending on which aspects are being demanded (attention to detail, awareness of rules/depth, eye focus/distraction, involvement etc.) by "playing" the mini-game, the player satisfaction can go both ways.
I had good results, when these mini-games were tied to the setting/plot/etc...the "state of feeling" of what you wanted them to be in while playing; not as the player, but as the MC.

For example, some mini-games mostly revolve around the player pressing the right button, while not being distracted by looking at something jiggling on the screen.
The goal is to make the player "feel" or "dread" not being able to hit the correct result/numbers/stats.
Sometimes, a timed cue, i guess, triggers a "stun" state, not allowing the player to interact with the ongoing mini-game anymore for a short period of time.

In my case, i would try to evolve that type of interaction.
The used mini-game doesn't really matter at that moment, as the entertainment isn't derived from playing the mini-game anymore, but by mixing and weaving other aspects of interconnection that have nothing to do with the mini-game itself, but with the World/MC/etc.

Playing around with likes and dislikes (personal player) or wants/don't wants (MC roleplaying) by denying or pushing them off/onto the player or MC.
May they be forced or as options, they lose "weight" when it's just a click, but gain weight when consequences are known (f-ex. Strip end) to affect the mindset of the player.

Well, anyway, just some thoughts after reading your posts/comments.
I like your game and vision, keep it up.
Never easy when interesting ideas keep increasing on a day-to-day basis, while you are stuck by being simply busy implementing only one of those ideas each time.
 
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l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
938
2,892
Rutonat
l1lym
Maybe looking further than just implementing mini-games with some lewd elements could do the trick?
Depending on which aspects are being demanded (attention to detail, awareness of rules/depth, eye focus/distraction, involvement etc.) by "playing" the mini-game, the player satisfaction can go both ways.
I had good results, when these mini-games were tied to the setting/plot/etc...the "state of feeling" of what you wanted them to be in while playing; not as the player, but as the MC.

For example, some mini-games mostly revolve around the player pressing the right button, while not being distracted by looking at something jiggling on the screen.
The goal is to make the player "feel" or "dread" not being able to hit the correct result/numbers/stats.
Sometimes, a timed cue, i guess, triggers a "stun" state, not allowing the player to interact with the ongoing mini-game anymore for a short period of time.

In my case, i would try to evolve that type of interaction.
The used mini-game doesn't really matter at that moment, as the entertainment isn't derived from playing the mini-game anymore, but by mixing and weaving other aspects of interconnection that have nothing to do with the mini-game itself, but with the World/MC/etc.

Playing around with likes and dislikes (personal player) or wants/don't wants (MC roleplaying) by denying or pushing them off/onto the player or MC.
May they be forced or as options, they lose "weight" when it's just a click, but gain weight when consequences are known (f-ex. Strip end) to affect the mindset of the player.

Well, anyway, just some thoughts after reading your posts/comments.
I like your game and vision, keep it up.
Never easy when interesting ideas keep on a day-to-day basis, while you are stuck by being simply busy implementing only one of those ideas each time.
Thank you for your thoughts!
Any cheat instruction in this version?
Cheats available are:
  • robin hood = +1000 money
  • bimbo = -1 intellect
  • read a book = +1 intellect
  • wimp = -1 fitness
  • go for a run = +1 fitness
  • be a tool = -1 charm
  • be cool = +1 charm
  • be a man: +10 masculinity
  • be a woman: -10 masculinity
  • how do you turn this on: max arousal
  • cool me down: min arousal

To access this secret menu, in game settings, click the pager emoji, and an option to enter codes will appear.
 

nuclear

Newbie
Sep 27, 2017
92
165
Are there any plans on adding a dating feature? There seems to be a good amount of groundwork to have relationships at some point, with phone numbers and various NPC personalities. If so, will there be date-ables for both males and females (and maybe interactions with S.O. while in the opposite gender)?
Also looking forward to the cards! Having bonuses for collecting a set (whether those are buffs or nerfs of some kind) would add a lot of immersion and make collecting another interesting feature.
 
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4.60 star(s) 87 Votes