Do Windmills and Production outpost stack? is there a limit? do I just need one?
I vaguely remember messing around with this in 2.1, and Windmills have a limit (3-4, maybe 5? Sod my memory) beyond which their production bonus loses to straight-up production gain from farms.
Save the game, play around with replacing farms with windmills, see at which point you get more food from keeping fully-upgraded farm than dumping a windmill over it. TBH, didn't seem worth the effort much - the game hardly requires that level of minmaxing.
Guess you could also look at the code directly and do the mafs yourself, if you're that kind of deviant. Yuck.
Do wish there was a bit more depth to the game. Fun early on to figure things out, but once I did, quickly lost interest. Maybe 2.2 improved some things, but the fact that decrees had just cosmetic effects that did not translate into actual game mechanics was a big bleeh.
Combat units having straightforward progression was pretty underwhelming, too. Wish you could do something to take that starting-game top=tier veteran you had in your army for ages and make them better than insta-hire superior tier unit.
Still, thanks for the fun I did have,
hw2121, and I definitely did enjoy playing (never did get around sounding far more critical than I intend to in communication).