If you're gonna link a video, at least link the newer one, not the old one where the creator himself says he said things that were incorrect.Its sadly real... 2:07:41You must be registered to see the links
it will not die until yandev diesI thought it was dead. :,)
Games like this should have 0 issue running at well over 60 fps on even lowish hardware, its not exactly a demanding game in theory, it doesn't take a genius to figure that outI've heard that, the product of a less experienced dev, no doubt. Like I said, I am having no problems. Furthermore, I DID have a problem with performance on my potato, so the PC build does have quite an impact. I don't get below 35 frames and it usually stays in the 40 to 60 range with very few and very infrequent drops into the sub 40s. I also have a ton of other things running in the background, several of which are known memory hogs, so that might be where those drops are coming from and, in reality, I would be getting a minimum of 40 frames if the game was the only program running. I don't care enough to test that theory since I'm fine with 35+ frames.
On a mid tier or higher machine, perhaps, but not on a potato. Keep in mind this is Unity we're talking about and the game itself is VERY graphics intensive, so the player WILL have a problem if they don't have sufficient specs. I know because I have run it on two different machines with two different sets of specs. One is a potato with 6GB of RAM, the AMD equivalent of an i3 processor, and AMD's version of integrated graphics. The other is a mid tier with 24GB of RAM, a dedicated GTX 1060, and an i7 6700HQ processor. The first runs like a slide show, basically the same as the intro cutscene for Amai or the Osana visiting Ayano cutscene since those don't yet have proper animations. The second runs smooth as silk with the only drops being in number only, usually when it first loads into the school, nothing noticeable in actual visual performance, and never dropping below 35 frames. I have a third out of commission potato that ran it about the same as my current potato when it was still running.Games like this should have 0 issue running at well over 60 fps on even lowish hardware, its not exactly a demanding game in theory, it doesn't take a genius to figure that out
That's an insult to every Unity developer that has managed to make the "seemingly impossible task" of making their games run decently on Toasters.On a mid tier or higher machine, perhaps, but not on a potato. Keep in mind this is Unity we're talking about and the game itself is VERY graphics intensive, so the player WILL have a problem if they don't have sufficient specs. I know because I have run it on two different machines with two different sets of specs. One is a potato with 6GB of RAM, the AMD equivalent of an i3 processor, and AMD's version of integrated graphics. The other is a mid tier with 24GB of RAM, a dedicated GTX 1060, and an i7 6700HQ processor. The first runs like a slide show, basically the same as the intro cutscene for Amai or the Osana visiting Ayano cutscene since those don't yet have proper animations. The second runs smooth as silk with the only drops being in number only, usually when it first loads into the school, nothing noticeable in actual visual performance, and never dropping below 35 frames. I have a third out of commission potato that ran it about the same as my current potato when it was still running.
yeah i've played loads of unity games and even the bigger more ambitious few never had that kind of problem for me, ones that aren't too elaborate even seemed to run fine on my 8 yr old pc, though, i don't intend to provoke being accosted in defence of the game by the alex guy, so i won't say much more than "i agree with the idea that unity games shouldn't run overly poorly, in my experiences they haven't" and leave that there.That's an insult to every Unity developer that has managed to make the "seemingly impossible task" of making their games run decently on Toasters.
Yandere Simulator is not a graphics intensive game, or at least, shouldn't be: considering the quality of the visuals and the fact that it still runs like shit even if you disable most visuals
Also, the "not dropping below 35 FPS" thing is not really an achievement, it shouldn't drop below 60 on a decent rig like that
It's like a nightmare edition of Dwarf Fortress + Star Citizen.it will not die until yandev dies
The problem is that it shouldn't run that poorly, even on a mid-range setup. It could run better on lower-end systems if a lot of the coding is fixed. The game has a lot of potential but it feels like the dev is wasting it.On a mid tier or higher machine, perhaps, but not on a potato. Keep in mind this is Unity we're talking about and the game itself is VERY graphics intensive, so the player WILL have a problem if they don't have sufficient specs. I know because I have run it on two different machines with two different sets of specs. One is a potato with 6GB of RAM, the AMD equivalent of an i3 processor, and AMD's version of integrated graphics. The other is a mid tier with 24GB of RAM, a dedicated GTX 1060, and an i7 6700HQ processor. The first runs like a slide show, basically the same as the intro cutscene for Amai or the Osana visiting Ayano cutscene since those don't yet have proper animations. The second runs smooth as silk with the only drops being in number only, usually when it first loads into the school, nothing noticeable in actual visual performance, and never dropping below 35 frames. I have a third out of commission potato that ran it about the same as my current potato when it was still running.
I have yet to see a single Unity game run decently on a potato, toaster as you called it. They'll run, sure, but not as well as on a mid tier or higher. That's the issue here, potatoes can't handle Yandere Simulator. It would be even worse on Unreal. The quality of the visuals has less impact than you're thinking. We're talking a game with a bunch of roaming NPCs, all with their own coded schedules, and a whole bunch of other graphics all needing to show up at once or at least be capable of it. You've got the blood spatter, flowers for the censored mode, the dismemberment, the water from the fountains, the movements of every NPC. Also keep in mind that all of this is pretty much loaded at all times except when not in actual school gameplay.That's an insult to every Unity developer that has managed to make the "seemingly impossible task" of making their games run decently on Toasters.
Yandere Simulator is not a graphics intensive game, or at least, shouldn't be: considering the quality of the visuals and the fact that it still runs like shit even if you disable most visuals
Also, the "not dropping below 35 FPS" thing is not really an achievement, it shouldn't drop below 60 on a decent rig like that
My potato is 9 years old and my mid tier is 4, but that isn't the issue. Sure, it will come into play as those tend to use lines of hardware that aren't as capable as their successors, so even a mid tier from the last decade won't get the same performance as one from this decade on Yandere Simulator or any Unity game. The other part about what all is supposed to be loaded in and capable of appearing from the reply above this applies to you as well.yeah i've played loads of unity games and even the bigger more ambitious few never had that kind of problem for me, ones that aren't too elaborate even seemed to run fine on my 8 yr old pc, though, i don't intend to provoke being accosted in defence of the game by the alex guy, so i won't say much more than "i agree with the idea that unity games shouldn't run overly poorly, in my experiences they haven't" and leave that there.
It used to run fine on my potato, but that was before a lot of the stuff was added, including the school map change that added the fountains, trees, and other things. Sure, there's probably some coding issues in there somewhere, as there would be with any one man game, one man plus volunteers in this case.The problem is that it shouldn't run that poorly, even on a mid-range setup. It could run better on lower-end systems if a lot of the coding is fixed. The game has a lot of potential but it feels like the dev is wasting it.
Wait? There are lewd mods?Can you at least include some of the lewd mods from 4chan?
Who is this 4chan you speak of and why do the cops hate him so much?Is anyone gonna actually trust downloading something from 4chan?
No offence, but you really sound in denial.well yes he is terrible at coding i think his looking for a professional now. it's properly for the best. coding was never his thing . but the first rival took only 2 weeks for the rest of the time he was improving the game. i think is looking better then before. the graphics of the game will be improved before he start working on the new rival. so properly the game will be finished in 2021. yet i think the drama was because of his actions in 2016
Because he keeps setting deadlines he won't keep. He managed to keep this promise (releasing Osana) but that doesn't excuse the times he broke his promise in the past. Plus, with 9 more rivals to go he'll probably have to redo all everything else he has done to balance the game, it looks far off.i mean why is everyone saying "tHe gAmE wIlL nEvEr bE fiNisHeD" crab. like, he's doing his best to improve the game. can't anyone appreciate that?