1.40 star(s) 20 Votes

Ame

Newbie
Mar 24, 2020
62
82
I suppose that the pandemic dried up Yanderedev's pockets and that is why he began to make some progress on this project, already canceled for many xD, thanks for uploading it!
 

Irotypo

New Member
May 9, 2019
9
4
Its sadly real... 2:07:41
If you're gonna link a video, at least link the newer one, not the old one where the creator himself says he said things that were incorrect.
 

proxysniper

New Member
Oct 10, 2017
2
4
I've heard that, the product of a less experienced dev, no doubt. Like I said, I am having no problems. Furthermore, I DID have a problem with performance on my potato, so the PC build does have quite an impact. I don't get below 35 frames and it usually stays in the 40 to 60 range with very few and very infrequent drops into the sub 40s. I also have a ton of other things running in the background, several of which are known memory hogs, so that might be where those drops are coming from and, in reality, I would be getting a minimum of 40 frames if the game was the only program running. I don't care enough to test that theory since I'm fine with 35+ frames.
Games like this should have 0 issue running at well over 60 fps on even lowish hardware, its not exactly a demanding game in theory, it doesn't take a genius to figure that out
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,725
4,468
Games like this should have 0 issue running at well over 60 fps on even lowish hardware, its not exactly a demanding game in theory, it doesn't take a genius to figure that out
On a mid tier or higher machine, perhaps, but not on a potato. Keep in mind this is Unity we're talking about and the game itself is VERY graphics intensive, so the player WILL have a problem if they don't have sufficient specs. I know because I have run it on two different machines with two different sets of specs. One is a potato with 6GB of RAM, the AMD equivalent of an i3 processor, and AMD's version of integrated graphics. The other is a mid tier with 24GB of RAM, a dedicated GTX 1060, and an i7 6700HQ processor. The first runs like a slide show, basically the same as the intro cutscene for Amai or the Osana visiting Ayano cutscene since those don't yet have proper animations. The second runs smooth as silk with the only drops being in number only, usually when it first loads into the school, nothing noticeable in actual visual performance, and never dropping below 35 frames. I have a third out of commission potato that ran it about the same as my current potato when it was still running.
 

unerox

New Member
Apr 22, 2020
4
13
On a mid tier or higher machine, perhaps, but not on a potato. Keep in mind this is Unity we're talking about and the game itself is VERY graphics intensive, so the player WILL have a problem if they don't have sufficient specs. I know because I have run it on two different machines with two different sets of specs. One is a potato with 6GB of RAM, the AMD equivalent of an i3 processor, and AMD's version of integrated graphics. The other is a mid tier with 24GB of RAM, a dedicated GTX 1060, and an i7 6700HQ processor. The first runs like a slide show, basically the same as the intro cutscene for Amai or the Osana visiting Ayano cutscene since those don't yet have proper animations. The second runs smooth as silk with the only drops being in number only, usually when it first loads into the school, nothing noticeable in actual visual performance, and never dropping below 35 frames. I have a third out of commission potato that ran it about the same as my current potato when it was still running.
That's an insult to every Unity developer that has managed to make the "seemingly impossible task" of making their games run decently on Toasters.

Yandere Simulator is not a graphics intensive game, or at least, shouldn't be: considering the quality of the visuals and the fact that it still runs like shit even if you disable most visuals

Also, the "not dropping below 35 FPS" thing is not really an achievement, it shouldn't drop below 60 on a decent rig like that
 

Talula

Newbie
Mar 16, 2018
37
12
That's an insult to every Unity developer that has managed to make the "seemingly impossible task" of making their games run decently on Toasters.

Yandere Simulator is not a graphics intensive game, or at least, shouldn't be: considering the quality of the visuals and the fact that it still runs like shit even if you disable most visuals

Also, the "not dropping below 35 FPS" thing is not really an achievement, it shouldn't drop below 60 on a decent rig like that
yeah i've played loads of unity games and even the bigger more ambitious few never had that kind of problem for me, ones that aren't too elaborate even seemed to run fine on my 8 yr old pc, though, i don't intend to provoke being accosted in defence of the game by the alex guy, so i won't say much more than "i agree with the idea that unity games shouldn't run overly poorly, in my experiences they haven't" and leave that there.
 

slashbang

Newbie
Mar 24, 2019
76
237
On a mid tier or higher machine, perhaps, but not on a potato. Keep in mind this is Unity we're talking about and the game itself is VERY graphics intensive, so the player WILL have a problem if they don't have sufficient specs. I know because I have run it on two different machines with two different sets of specs. One is a potato with 6GB of RAM, the AMD equivalent of an i3 processor, and AMD's version of integrated graphics. The other is a mid tier with 24GB of RAM, a dedicated GTX 1060, and an i7 6700HQ processor. The first runs like a slide show, basically the same as the intro cutscene for Amai or the Osana visiting Ayano cutscene since those don't yet have proper animations. The second runs smooth as silk with the only drops being in number only, usually when it first loads into the school, nothing noticeable in actual visual performance, and never dropping below 35 frames. I have a third out of commission potato that ran it about the same as my current potato when it was still running.
The problem is that it shouldn't run that poorly, even on a mid-range setup. It could run better on lower-end systems if a lot of the coding is fixed. The game has a lot of potential but it feels like the dev is wasting it.
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,725
4,468
That's an insult to every Unity developer that has managed to make the "seemingly impossible task" of making their games run decently on Toasters.

Yandere Simulator is not a graphics intensive game, or at least, shouldn't be: considering the quality of the visuals and the fact that it still runs like shit even if you disable most visuals

Also, the "not dropping below 35 FPS" thing is not really an achievement, it shouldn't drop below 60 on a decent rig like that
I have yet to see a single Unity game run decently on a potato, toaster as you called it. They'll run, sure, but not as well as on a mid tier or higher. That's the issue here, potatoes can't handle Yandere Simulator. It would be even worse on Unreal. The quality of the visuals has less impact than you're thinking. We're talking a game with a bunch of roaming NPCs, all with their own coded schedules, and a whole bunch of other graphics all needing to show up at once or at least be capable of it. You've got the blood spatter, flowers for the censored mode, the dismemberment, the water from the fountains, the movements of every NPC. Also keep in mind that all of this is pretty much loaded at all times except when not in actual school gameplay.

yeah i've played loads of unity games and even the bigger more ambitious few never had that kind of problem for me, ones that aren't too elaborate even seemed to run fine on my 8 yr old pc, though, i don't intend to provoke being accosted in defence of the game by the alex guy, so i won't say much more than "i agree with the idea that unity games shouldn't run overly poorly, in my experiences they haven't" and leave that there.
My potato is 9 years old and my mid tier is 4, but that isn't the issue. Sure, it will come into play as those tend to use lines of hardware that aren't as capable as their successors, so even a mid tier from the last decade won't get the same performance as one from this decade on Yandere Simulator or any Unity game. The other part about what all is supposed to be loaded in and capable of appearing from the reply above this applies to you as well.

The problem is that it shouldn't run that poorly, even on a mid-range setup. It could run better on lower-end systems if a lot of the coding is fixed. The game has a lot of potential but it feels like the dev is wasting it.
It used to run fine on my potato, but that was before a lot of the stuff was added, including the school map change that added the fountains, trees, and other things. Sure, there's probably some coding issues in there somewhere, as there would be with any one man game, one man plus volunteers in this case.
 

kekkek10

New Member
Sep 3, 2020
2
4
This things in desperate need of optimization. Doesn't run well on AMD graphics if at all, did run on a higher end RTX Card with i7(100 plus frames, though would drop to 60's. @1080p). It's an ambitious project with a long way to go for sure. I don't know if adding content with it's currrent performance is the real issue here. I'll withhold judgement till I see a more optimized version.
 
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Elona Spiral

Member
Aug 31, 2020
207
186
I ran it on a old computer and if you turn down the quality settings, it runs surprisingly smooth. I ran it on a i5-4430 on integrated graphics (I didn't have a spare GPU). This makes me think that the game could use some optimization to take advantage of the higher processing power of higher end machines.
 

GTA89

Newbie
Mar 16, 2018
25
37
Maybe he is doing his "best", but thing is, he is objectively a terrible developer (horrible code, asset issues) and, even worse: a terrible manager (the whole game history is a chain of drama caused by mismanagement). That is why only one rival was created in six years, and why so many people have serious doubts about the game being one day released.
 

GTA89

Newbie
Mar 16, 2018
25
37
well yes he is terrible at coding i think his looking for a professional now. it's properly for the best. coding was never his thing . but the first rival took only 2 weeks for the rest of the time he was improving the game. i think is looking better then before. the graphics of the game will be improved before he start working on the new rival. so properly the game will be finished in 2021. yet i think the drama was because of his actions in 2016
No offence, but you really sound in denial.

No, the first rival did not take only two weeks.... sure YandereDev did not only worked on the first rival during all of those years. A lot of (mostly useless) features were added to the game, in addition to bug fixes, but there are news about the first rival being developed since a very long time.

The actual issues with Yandere Simulator code is not about the performances (compilers are really good to auto optimize code), but the fact its software architecture is unmaintainable. Again, maybe YandereDev is an hardworking person, I am not here to fuel the hate against him, but he made a lot of poor technical choices. That is normal for any new developer, but he apparently did not acknowledged the technical debt (poor code), and it became more expensive, years after years. Now YandereDev probably needs days to develop or fix something that would require a few hours with a good architecture.

I also would not count on the possibility of external professional developers being hired. You should google "tinyBuild Yandere Simulator", you would see that, again, the game's history is filled with mismanagement and unprofessionalism.
 
Last edited:
May 11, 2020
28
34
i mean why is everyone saying "tHe gAmE wIlL nEvEr bE fiNisHeD" crab. like, he's doing his best to improve the game. can't anyone appreciate that?
Because he keeps setting deadlines he won't keep. He managed to keep this promise (releasing Osana) but that doesn't excuse the times he broke his promise in the past. Plus, with 9 more rivals to go he'll probably have to redo all everything else he has done to balance the game, it looks far off.

He built the game the wrong way round. He should have started with the rivals, and then slowly built up systems (for example, clubs) around them. Instead he built systems without any real purpose, and has only recently started on the reason they need to be in place. And he might just find that some of those systems or either overpowered, or pointless.
 
1.40 star(s) 20 Votes