Vim! there's what i'd consider a balancing issue worth addressing in the current build of the game.
The last, Semifinals match of the season, has following skill requirements to pass checks: Strength 76, Accuracy 86, Speed 68. These are pretty reasonable expectations for end of the game and amount to Quarterback Skill of (76 * 0.35) + (86 * 0.35) + (68 * 0.1) = 63.5 While the QB Skill also takes into account Confidence and Leadership, that last match doesn't test them. (which is actually a good thing because both these stats are next to impossible to raise for Griffin who doesn't play starter from the beginning. but that's another story)
The issue here is with the 4 "placeholder matches" leading to the semifinals.
In order to win these matches, the player needs to pass QB skill checks of 50->60->70->80.
I'd suggest the checks to be modified to 50->55->60->65 instead. There's two reasons for this.
One, this would smooth out the overall difficulty curve, with the semifinals match being actually the hardest challenge as likely intended. (while 65 > 63.5 some of the points in the former will come from confidence/leadership instead of raw physical skills which are tested in the last match)
Two, and this is far more important reason, the requirement of gaining 10 points of QB skill per week is overly demanding. It translates to having to gain at least 12-15 points in each of 3 major attributes every 6 days. For MC, they'll realistically need to gain quite a few more points in each skill, to make up for the losses incurred from transformations and leadership/confidence reductions. For Griffin, even these base gains are difficult to pull off given the player is limited to only 6 sessions per week with them, and Griffin apparently not doing any real training in his spare time on his own.
(and so much for Raven's "my brother works much harder than you MC" bullshit. as usual she just runs her mouth about things she's got no clue about)
So, tl;dr: reduce the QB skill checks for the "placeholder matches" so the player has some chance to enjoy the content in the game without playthroughs ending in mid-game failure if they don't devote 100% of the time to training, which isn't really much of fun..?