Copied from discord:
**Yuna 0.3.996a**
Changelog:
> The loading screen now works as it should, and those with widescreen monitors won’t experience issues with it anymore. Tips now change automatically, so those interested can just wait without pressing the space bar. The speed of change depends on the text length, and I’ll be updating the hints over time, adding both gameplay-relevant and lore hints.
>
> Fixed a bug where the character would fall through the map after loading, mostly affecting those with HDDs. Yes, it's still present.
>
> Fixed bugs that broke some side quests due to over-optimization—something I accidentally broke but have now fixed.
>
> **YUNA has been added**. Material consumed by Ghouls.
> It currently has a low drop rate from enemies, as it’ll be available through events,
> story quests, and side quests in different forms. Basically, Judy will consume symbiont
> remains to increase her YUNA levels.
>
> Added trait points that can be improved by the level of YUNA in the body decreases its level but enhances Judy's abilities.
>
> Added a visual transformation for Judy that depends on her YUNA level:
> the more YUNA, the worse she looks, but the stronger she becomes.
> YUNA can also be used to upgrade trait points, which act as basic
> power-ups and significantly impact Judy’s strength.
>
> **Added Body Modifers:**
> You can aquire these by spending YUNA points to unlock new abilities or boost your stats further. (UI still in progress for these)
>
> *Not everyone may like the changes in Judy’s appearance.
> However, I’ve added a customization option that lets you adjust her infected look at high YUNA levels. In the YUNA tab, you can modify her infected appearance, changing the color, glow, or even adding metallic effects to skin tones or modifications.*
> **Updated landscapes and grass. **
> Now, the grass generates automatically, casts shadows, is dense, looks good, and doesn’t consume much memory as it loads only when needed and disappears when not.
> Added settings to disable the grass completely. If you're worried that the grass might overwork your graphics card, rest assured, it’s well-optimized.
>
> **Updated the graphics part of the project**; it looks better now, with no harsh contrasts.
> Fog, sky lighting, and auto-exposure have been adjusted, though weather effects have been slightly downgraded due to optimization challenges.
>
> **Infection levels have also been updated**; at lower infection stages, enemies won’t always be fully infected across multiple limbs or the body.
>
> **The capture system, as we know, wasn't liked by anyone, so it was decided to change it:**
> Now, when an enemy prepares to capture Judi, time will slow down, and the camera will focus on the enemy, giving you the opportunity to parry the capture.
> If you press the parry button at the right moment, Judi will kill the enemy and push back nearby enemies.
> If pressed too early or late, Judi will lose more stamina. If there's enough stamina, she'll parry; if not, she will be captured.
> You can escape the capture by pressing the **Q** key or the key for the blade. While captured, the enemy inflicts damage and can kill you. The speed of escape depends on your stamina; low stamina makes it harder.
> If you escape successfully, Judi will kill the enemy and push back nearby enemies.
> If you fail to escape from the second stage of capture and the enemy continues to attack, the enemy will become more aroused with each attack. The higher the arousal, the greater the chance they will initiate a game of "chess." Yes, enemy arousal can increase not only during capture but also through other actions, such as Judi being naked, which accelerates their arousal.
> **Sex Mechanics**
> The skill tree and progression system through sex content have been completely reworked.
> Corruption has been added (it acts as the main stat that enhances all others).
> Stress has returned, along with the possibility of losing or dying during sex.
> Antidepressants have been reintroduced. They are needed to recover stress after sex since sex reduces stress. If stress falls below zero, you lose.
> Cigarettes have been added, along with the ability to smoke them. Cigarettes restore stress.
> Condoms have been added, which you can use on symbiotes during sex.
>
> **Inventory Changes**
> Now there are 6 main slots for all consumables. Some of them can stack. For example, you can carry 12 condoms or 20 cigarettes in a single slot, but not items like inhalers, antidepressants, etc.
> All items in slots are displayed on the character's belt.
> Inventory interface updates are in progress.
>
> **Sex Skill Tree**
> There are special abilities and general skills.
> For instance, there’s a skill that allows Judy to consume sperm to reduce stress, either by licking it off herself or drinking it from used condoms.
> Another skill reduces the cost of switching positions during sex. The reduction depends on how much sperm is on Judy's body, allowing you to use it to gain an advantage.
> The skills are diverse: some are designed for bukkake scenarios, others for egg-laying mechanics, and some simply enhance the character.
>
> **Minigame**
> The UI has been redesigned, and there are now 6 main indicators:
> Stamina during sex, which allows pressing A/D keys.
> Symbiote Health during sex—reduce it to make them climax.
> Stress Level—if it drops to zero, you lose.
> Arousal, which acts as a resource for skills.
> Focus Bar—every correct key press gives a damage bonus.
> Mentality Bar—the longer you don’t press anything, the more resistance to stress you gain. This is useful because Judy passively takes stress damage during sex if you don’t press anything.
> **Experience System**
> The more Judy engages in sex with a specific type of symbiote, the better she becomes at it.
> There’s a stat showing interaction levels with each type of symbiote.
> The higher the level, the more animations become available, and the more health penalties symbiotes receive. For example, at level 5, symbiotes have 70% less health, and all animations are unlocked (these are only health values used in the sex mechanic).
>
> **Symbiote Mechanics**
> Symbiotes also have their own arousal system, which depends on Judy’s skills.
> The higher their arousal, the more likely they are to initiate sex with Judy.
> Experience increases symbiote arousal.
> Early in the game, symbiotes will kill you more often than rape you, but over time, as Judy becomes more corrupted and unlocks her first skills, she’ll be able to use sex as a weapon.
>
> **Semen Visuals**
> The visuals have been changed to pre-rendered textures: 72 variants, with 12–8 options for each body part.
>
> **Enemy Behavior Fixes**
> Several fixes have been made to enemy behavior, mainly to improve recognition of Judy and reactions during the sex mechanics.
> Infection Mechanics
> Infection affects the strength of symbiotes during sex mechanics.
> Some will require multiple climaxes (two or three) to defeat.
> Others may change positions mid-sex, regenerate, have increased defenses, etc.
>
> **Egg Mechanics**
> Tentacles can reproduce in Judy’s womb, allowing her to carry eggs.
> Eggs come in three sizes: Normal, Large, and Colossal (as previously discussed in the ENG channel).
> And yes, she can give birth to them.
>
> **Save System**
> Added 3 save slots. Not sure if they work correctly yet, so more testing is needed.
>
> **Animations**
> Added 15 new animations (3 per enemy, except for tentacles and the Father, which are still in progress).
> **The arena has been updated and now works differently than before. **
>
> We now have a hub as a starting point and 3 different zones: an abandoned warehouse where most of the action takes place outdoors, a forest , and Gorge. To complete a zone, you need to reach a certain level of infection, after which an event will occur. This event could be the appearance of a YUNA crystal or a boss. After killing the crystal or the boss, they will drop YUNA remnants, which are needed to upgrade skills or unlock modification slots and perks. The amount YUNA remnants, depends on the current infection level in the arena zone.
> Next you can go back to the HUB or proceed to the next zone.
> When will you complete all three zones, a passage to the first zone will open in the third zone, creating an endless loop that continuously increases in difficulty.
>
> Fixed many other bugs I forgot to mention.
> Added other bugs I forgot to mention.