How? I click on the .sav files and weird symbols pop up for me. not entirely sure what software I need to be able to edit those but please let me know.gameplay is decent, even good ..... still in it's infancy but promising
my only objection, like many games like this one, is the penalty of getting 'raped' by the enemy
some may like this penalty, I do not and this is not a shot at the dev, just my personal opinion
as for cheats the .sav files are editable, adding ammo, exp and other things
Good Luck to the Dev!
Yea.. the problem is that the breast size doesn't increase by much, so they're still smallIf only there was an "appearance" option right in the main menu that let you change that. Oh well, it's a shame they don't have that.
This isn't an instant chat but a forum, kindly avoid posting 4 times in a row within minutes to ask a single thing.i dont know what to do
guys
what should i do in abomination quest
it wont go any further
A good reminder for everyone that there is a spam report and ignore user function on this sitei dont know what to do
I just took a short break; the update will be released at the end of next monthSo. Any news on the next update or nah. The discord seems dead
No problem. I just hadn't heard anything is all and was worried Yuna was abandoned xDI just took a short break; the update will be released at the end of next month
You need to wait until she drain all spermIs there any way to drain the cum out of her womb? I used the Drain Cum option, but the amount of cum remains the same. Hate her moving around like a sloth.
Moreover, when I play in Arena mode, the sex stats don't go up (number of times fucked). They remain at zero.
Well, she already has thong, maybe not exactly as you want, but I will not update her wardrobe often, as I don't think the variety of different clothes is crucialI hear we getting underwear can we get a thong for her?
I will definitely inform you if the project is abandoned, don't worryNo problem. I just hadn't heard anything is all and was worried Yuna was abandoned xD
Okay, I agree with you, and I will work on thisAttacks are launched way to quickly, the time frame to distinguish between a H-attack and a normal one is way to short. There needs to be or another implementation for those, or to have a longer time before the attack actually trigger. Like having the animation giving us a few more millisecond to take any decision.
NPC also to chain attack way to quickly. If there is more time to react, it's fine, or you can put a "timer like" between each combo, plus having restriction on combos + movement. On the actual state, enemies can turbo sawmill us while running on our back, which turn us into simple victims as the dodge is not efficient enough vs their tornado attack. So it would be nice to have a combo restriction in form of a timer, and another one, in the form of movement. Or attack triggers a movement (or certain attack or combo attack), like running trigger a specific attack, which lead the enemy to stop running after the attack triggered, or having movement impaired while attacking or after attacking.
Day/night cycle is feeling unballanced somehow. It's like the game is way more dark than it's day. Many clouds, even with gamma at max it's pitch black, same when it's night time, making the ballance more than 75% dark while playing. I don't know if it's intended, but maybe would it be interesting to have options, like one to enable day/night cycle, one to enable weather events.