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monchibaby

New Member
Jul 10, 2019
9
4
I keep getting this error

"Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running"

I played till about 23% and now the game is not starting
 
Oct 26, 2017
145
272
Just came back to this game after and my quests are all directing me to people or places that either aren't there or I can't access. Is this a bug or do I need to start the game over from the beginning?
 

Digteren

Active Member
Nov 1, 2020
912
747
Just came back to this game after and my quests are all directing me to people or places that either aren't there or I can't access. Is this a bug or do I need to start the game over from the beginning?
YEah I think you're having the same issue I had when I loaded an old save. The quest log had a bunch of old quests I had long completed appear in it. I only resolved it by starting over from scratch.
 
Oct 26, 2017
145
272
YEah I think you're having the same issue I had when I loaded an old save. The quest log had a bunch of old quests I had long completed appear in it. I only resolved it by starting over from scratch.
Damn. From what I can recall it was a long grind to get to that point. Oh well, such is life. Thanks for the response!
 
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-CookieMonster666-

Message Maven
Nov 20, 2018
12,016
17,817
Just came back to this game after and my quests are all directing me to people or places that either aren't there or I can't access. Is this a bug or do I need to start the game over from the beginning?
YEah I think you're having the same issue I had when I loaded an old save. The quest log had a bunch of old quests I had long completed appear in it. I only resolved it by starting over from scratch.
Damn. From what I can recall it was a long grind to get to that point. Oh well, such is life. Thanks for the response!
If you're trying to load any save from before v0.19, you'll need to restart. The game switched from UE4 to UE5 at that point. I know nothing about the inner working of the gaming engine, but because of some differences between Unreal versions it apparently was impossible to keep everything working from older saves. Any save after v0.19 should be working properly.
 

Digteren

Active Member
Nov 1, 2020
912
747
If you're trying to load any save from before v0.19, you'll need to restart. The game switched from UE4 to UE5 at that point. I know nothing about the inner working of the gaming engine, but because of some differences between Unreal versions it apparently was impossible to keep everything working from older saves. Any save after v0.19 should be working properly.
Yeah mine was defo after 0.19
I specifically made a new save when it came out, that's why it took me a while to trouble shoot the issue, since I refused to believe it was necessary.
 

mynightfears

New Member
Apr 3, 2022
1
2
I keep getting this error

"Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running"

I played till about 23% and now the game is not starting
I'm having this same issue. I haven't been able to load the 2 latest version of the game. Anyone know how to fix it?
 

RukiRG

Member
Sep 22, 2018
133
151
I'm having this same issue. I haven't been able to load the 2 latest version of the game. Anyone know how to fix it?
I keep getting this error

"Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running"

I played till about 23% and now the game is not starting

Is a FIX on first/main page with instructions and everything
Check HERE

If you have that error with "low memory" force the game to start in DirectX12/11
 

xgeza

Newbie
Mar 9, 2018
30
16
Hi all, just finished the available content for now, and I feel I need to write my thoughts. The story so far is ok, did not encounter and game breaking stuff either. However the most annoying part was reading the story ...... grammatically it is horrible
I assume that the author is not native english speaker (nor am I btw) but to swap or mix up the personal pronouns and singular / plural forms, make me loose interest in reading ...... the picture in the previous post also show that some cases the charater names disappering or just appear as "None" or only 1 name sticks there for the dialogues (during the quest with Tess, the guy had "Samu" as name, even though he had a different name...
I was too lazy to read through all the 46 pages here so maybe someone else already pointed this out, but this game really needs some proofreading...
 
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Kookiezie

Newbie
Dec 22, 2023
58
25
I have a question. Is the old build having different story than the new build? like is the new build's story starts after a few chapters instead of new story?
 

nutka

Member
Dec 30, 2022
116
91
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sorry for the question, especially since I didn't read carefully, and when I did read, it wasn't clear. Is there a way to convert your own old savegame file somehow? I mean, the special treatment of special characters can't be the reason for such a huge problem. A huge problem for me is playing such a great game again without any new changes to the existing gameplay.

So if it's some kind of problem with ISO-8859 and UTF-8. I think that can be solved. But if the paths, decisions and values are somehow stored differently in the substructure, then it's only honest to communicate it that way. And I think that can also be solved. If the developers don't want to do this because - well - they'd rather develop the game, then I can understand that, but please communicate it that way.

For my part, I would much rather convert my old save file than play the great game again. I could accidentally learn something by doing this instead of “wasting time” with fast forwarding. And since it's not a RenPy game, there's no fast forward. I'm sure there are some people in the community who feel the same way and, like me, haven't started the game or, even worse, are using some savegame with characters “used” by others.

The following lines are only intended as a source of inspiration to the developers and not to endorse any other game here. UE5 is also used there and the scenes are static during the dialogues. But they are not pre-rendered. Instead generated directly by the engine. The characters are static. The scene is perfectly staged. The facial expressions and gestures are preserved. Just like the static, prerendered images in this game. However, the direct generation by the game engine brings the scene to life even more than a static image. Dust particles, flickering candles, waves, reflections and everything else that we experience in the free-moving scenes in this game is conjured up in real time by the game engine. The size of the game is also considerably smaller, as there are no pre-rendered scenes. Wouldn't that be something to consider in game development? Even more vivid scenes would be realised which, although static, could be viewed from all sides.

Does this game use different models and workflows for the static and free-moving scenes? Can't it be simplified? Don't the developers want to simplify it? Look, there is already a (first) scene on the bot or so many scenes on the island that realise the “encounters” in exactly the same way as the example I gave earlier.

Thanks in advance for any answers, comments and remarks.
 

-CookieMonster666-

Message Maven
Nov 20, 2018
12,016
17,817
I have a question. Is the old build having different story than the new build? like is the new build's story starts after a few chapters instead of new story?
Nope, it's the same story. The engine was converted to the newest version of Unreal. That's it. So the story should be exactly the same (plus some new quests that have been added since the version conversion).
sorry for the question, especially since I didn't read carefully, and when I did read, it wasn't clear. Is there a way to convert your own old savegame file somehow? I mean, the special treatment of special characters can't be the reason for such a huge problem. A huge problem for me is playing such a great game again without any new changes to the existing gameplay.

So if it's some kind of problem with ISO-8859 and UTF-8. I think that can be solved. But if the paths, decisions and values are somehow stored differently in the substructure, then it's only honest to communicate it that way. And I think that can also be solved. If the developers don't want to do this because - well - they'd rather develop the game, then I can understand that, but please communicate it that way.

For my part, I would much rather convert my old save file than play the great game again. I could accidentally learn something by doing this instead of “wasting time” with fast forwarding. And since it's not a RenPy game, there's no fast forward. I'm sure there are some people in the community who feel the same way and, like me, haven't started the game or, even worse, are using some savegame with characters “used” by others.

The following lines are only intended as a source of inspiration to the developers and not to endorse any other game here. UE5 is also used there and the scenes are static during the dialogues. But they are not pre-rendered. Instead generated directly by the engine. The characters are static. The scene is perfectly staged. The facial expressions and gestures are preserved. Just like the static, prerendered images in this game. However, the direct generation by the game engine brings the scene to life even more than a static image. Dust particles, flickering candles, waves, reflections and everything else that we experience in the free-moving scenes in this game is conjured up in real time by the game engine. The size of the game is also considerably smaller, as there are no pre-rendered scenes. Wouldn't that be something to consider in game development? Even more vivid scenes would be realised which, although static, could be viewed from all sides.

Does this game use different models and workflows for the static and free-moving scenes? Can't it be simplified? Don't the developers want to simplify it? Look, there is already a (first) scene on the bot or so many scenes on the island that realise the “encounters” in exactly the same way as the example I gave earlier.

Thanks in advance for any answers, comments and remarks.
You probably need to search the Net for that, TBH. I personally don't know of a way, and from my understanding, everybody here (as well as their patrons) had to restart completely. But if you Google it or w/e, you might be able to find something.
 
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