- Jul 10, 2017
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Some dev diary snippets:
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I love sluts. They're, statistically, the most likely people to want to have sex with me.I tried your game out because it looked interesting but I only made it to the beginning. I hate smoking and I hate sluts and you put both of those immediately into the VN. I wish you the best but it is not for me.
There's a lot more to that slut than initially meets the eye. She's actually an incredibly sweet girl. You just need to delve deeper into the story to truly understand what's going on with her character.I tried your game out because it looked interesting but I only made it to the beginning. I hate smoking and I hate sluts and you put both of those immediately into the VN. I wish you the best but it is not for me.
can I ask, are you aiming for Q3 or Q4 for 0.0.3 release?I love sluts. They're, statistically, the most likely people to want to have sex with me.
Aiming for late Q3, but may extend to early Q4 at the most.can I ask, are you aiming for Q3 or Q4 for 0.0.3 release?
Then you haven't made choices that would let you win. Caleb can win against Keira in the beginning (or avoid the fight altogether). He can also win against Swansong (that is stall for enough time for Brandon to arrive). Not sure what else you are referring to.the only part that i don't like about the story so far is that the mc never ends a single conflict on the winning side, i know that it's a narrative choice to develop the mc but it gets old really fast, it works for games that make a complete release because the story is all there, but for something episodic like this game is kinda lame to have to wait 4-6 months to see what new character will say his monologue about how the mc is a crappy mage or who will beat the shit out of him now
let me see, mc is meeting the dean and he almost got killed, mc goes dancing and he gets dominated and almost killed, mc encounters swansong and he can't do anything except stalling till mr big dick comes and saves the day, after that we get a nice monologue about how the mc is garbage at being a mageThen you haven't made choices that would let you win. Caleb can win against Keira in the beginning (or avoid the fight altogether). He can also win against Swansong (that is stall for enough time for Brandon to arrive). Not sure what else you are referring to.
True, but Caleb can, with the right choice, break the Dean's control.let me see, mc is meeting the dean and he almost got killed
Can't do much yet about Silver. But Caleb can turn the tables on Swansong when dancing with her.mc goes dancing and he gets dominated and almost killed
Which is better than what Keira did.mc encounters swansong and he can't do anything except stalling till mr big dick comes and saves the day
well any news for updateI love sluts. They're, statistically, the most likely people to want to have sex with me.
In terms of growth it's even better to play dumb and "lose" the fight to Swansong... Sort of a backwards reward system. lolwhere the protagonist starts out weak and slowly grow, becomes stronger as the story progresses.
About a third of the way donewell any news for update
It's not a rewards system, it's a catch-up system. The design intent isn't for the player to pick one attribute and only focus on that one, but rather have one stat that is more prominent at the start and eventually reach a relatively balanced set. That way, your choice at the start doesn't decide your entire playthrough. Also, it reflects my perspective that you learn more from failure than from success--a bunch of stuff in the game reflects this idea.In terms of growth it's even better to play dumb and "lose" the fight to Swansong... Sort of a backwards reward system. lol
Yeah, figured it might serve as some sort of balance measure. But the thought it may be tied to deceiving occurred as well.It's not a rewards system, it's a catch-up system. The design intent isn't for the player to pick one attribute and only focus on that one, but rather have one stat that is more prominent at the start and eventually reach a relatively balanced set. That way, your choice at the start doesn't decide your entire playthrough. Also, it reflects my perspective that you learn more from failure than from success--a bunch of stuff in the game reflects this idea.
Depends what you are going for. You lose out on a Keira point if you lose the fight.In terms of growth it's even better to play dumb and "lose" the fight to Swansong... Sort of a backwards reward system. lol
That only works if you actively try to understand why you failed and can correct it or at least try something different next time. Otherwise you are only imprinting bad behavior in your body.Also, it reflects my perspective that you learn more from failure than from success--a bunch of stuff in the game reflects this idea.