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Unity ZinSeer [v0.0.1 Demo] [MN0X]

4.30 star(s) 3 Votes

tehais177013

New Member
Aug 12, 2025
1
5
3
Please don't change the antagonist's design! I personally am okay with the antagonist being more handsome and timid, it's a refreshing take compared to the usual playboy/bbc which is overdone and (personally) untasteful. But I also hope to see Sophia and the doctor's relationship actually have meaning and connection, seeing them develop understanding and affection for each other on a deeper level than just following the "sleazy man corrupts lonely wife" trope which often lacks character depth. Anyways, the game looks good so far and I hope to see it updated :)
 

Kizaru23

New Member
Feb 24, 2018
8
5
126
I support the guy above, I'm tired of seeing the typical fat guy or chadguy who steals the girl by force, how about a shy antagonist who not only steals the girl sexually and forced by the typical Japanese hentai script, but also steals her heart because they connected, it's like a double kick in the balls to the MC, I feel it's better.
 

rufiyaa

Newbie
Aug 1, 2017
46
33
130
I like the foundation so far, though i do hope there would be more wife interactions whenever you go back from looting, in survival mission z doesnt let you do that and just ends up you skipping the night.

also, not sure how hard itll be, but just the idea of having multiple antagonists that's going for the wife, and interactions depends on the stuff you bring back, like the condoms in the survival mission z, but more on control on who progresses with the wife.
 

Stonethrower

Member
May 14, 2019
153
132
196
Just gave it a spin....is it possible to change the movement controls...aswd is so clumsy (and other keybindings changes would be appreciated)
 
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PGU

Member
Oct 9, 2021
128
165
157
Just tried it and it's really good so far, the "behind your back" emojis are a perfect approach to NTR. I have one feedback: as someone who makes a habit of skipping dialogue in porn games, some way to see the current objective would be nice. I would prefer it if it was on screen at all times, but i also understand how annoying it is to have a HUD full of clutter, so even a "current objectives" option in the menu would be perfect.

I would also advise a very low patreon tier of $1 or $2 for people who would like to support you without benefits.
 
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MN0X_

Newbie
Game Developer
Nov 18, 2021
17
130
48
I apologize for the lack of updates and responses to comments on F95 recently. I've been focusing on integrating several new systems into the game, along with implementing many of the suggestions you've all made. While not every suggestion could be incorporated, I’ve tried to implement as much as possible.

The extended development time is primarily due to restructuring data, code, and improving the UI – a particularly challenging aspect for me. Re-architecting the code requires extra care, as fixing new bugs can sometimes introduce unforeseen issues.

The upcoming demo update will prioritize testing these revised systems. Expect fewer new story elements in this iteration; I apologize in advance for that.

Here's a breakdown of the key systems I've added or significantly modified:
  • Game Loop: Inspired by experience with Zombie's Retreat, I've refined the game loop to address shortcomings and improve overall gameplay flow.
  • Crafting System: This addition aims to give materials more purpose and integrate them seamlessly into the revised game loop. Craftable items now unlock as the story progresses.
  • Quest System: Now divided into Main and Side Quests, with descriptions and objectives.
  • Statistics & Sophia's Secret: Adjusted to be more similar to NTR Survival Z.
  • Item Data: Increased Max Durability for weapons, removed Stamina-consuming when attacks, added necessary crafting materials, and updated item data. Redundant weapons have been removed; a new category of Usable Tools (e.g., flashlights) has been introduced.
  • Dialogue System: Rebuilt using a State Machine to support future functionality and features. Currently includes Log/Hide functions and allows command execution directly through buttons, to reduce the need for keyboard input and improve ease of play.
  • HP/Stamina/Hunger/Armor: Adjusted stamina regeneration inside gathering area, Hunger depletes only when sleep. Stamina can be used to run without depleting in certain areas (e.g. Survivor Hub).
  • Loot System: Implemented two main types: Fixed (e.g. zombie corpses and cars) and Random (with varying drop rates – reset intervals apply; e.g., dumpsters).
  • Day/Night Cycle: Time progresses only when exploring, affecting FOV and lighting within scenes.
  • etc

Other systems are also in progress, including the map system for the Survivor Hub, Control Rebinding (I'm learning how to implement this system in my game), and the Recollection Page (Sophia's Notebook).

I apologize again for the delays and infrequent updates. If you have any questions or suggestions, please feel free to reach out on my Discord – a link is pinned to my Patreon. I check Discord messages more frequently than other platforms.

I appreciate your patience as I continue to learn and grow with this project.

After the next demo update is released, I will try my best to update more frequently on my Patreon and Discord.
 

Shirafune

Engaged Member
Jun 6, 2017
2,365
3,431
486
I apologize for the lack of updates and responses to comments on F95 recently. I've been focusing on integrating several new systems into the game, along with implementing many of the suggestions you've all made. While not every suggestion could be incorporated, I’ve tried to implement as much as possible.

The extended development time is primarily due to restructuring data, code, and improving the UI – a particularly challenging aspect for me. Re-architecting the code requires extra care, as fixing new bugs can sometimes introduce unforeseen issues.

The upcoming demo update will prioritize testing these revised systems. Expect fewer new story elements in this iteration; I apologize in advance for that.

Here's a breakdown of the key systems I've added or significantly modified:
  • Game Loop: Inspired by experience with Zombie's Retreat, I've refined the game loop to address shortcomings and improve overall gameplay flow.
  • Crafting System: This addition aims to give materials more purpose and integrate them seamlessly into the revised game loop. Craftable items now unlock as the story progresses.
  • Quest System: Now divided into Main and Side Quests, with descriptions and objectives.
  • Statistics & Sophia's Secret: Adjusted to be more similar to NTR Survival Z.
  • Item Data: Increased Max Durability for weapons, removed Stamina-consuming when attacks, added necessary crafting materials, and updated item data. Redundant weapons have been removed; a new category of Usable Tools (e.g., flashlights) has been introduced.
  • Dialogue System: Rebuilt using a State Machine to support future functionality and features. Currently includes Log/Hide functions and allows command execution directly through buttons, to reduce the need for keyboard input and improve ease of play.
  • HP/Stamina/Hunger/Armor: Adjusted stamina regeneration inside gathering area, Hunger depletes only when sleep. Stamina can be used to run without depleting in certain areas (e.g. Survivor Hub).
  • Loot System: Implemented two main types: Fixed (e.g. zombie corpses and cars) and Random (with varying drop rates – reset intervals apply; e.g., dumpsters).
  • Day/Night Cycle: Time progresses only when exploring, affecting FOV and lighting within scenes.
  • etc

Other systems are also in progress, including the map system for the Survivor Hub, Control Rebinding (I'm learning how to implement this system in my game), and the Recollection Page (Sophia's Notebook).

I apologize again for the delays and infrequent updates. If you have any questions or suggestions, please feel free to reach out on my Discord – a link is pinned to my Patreon. I check Discord messages more frequently than other platforms.

I appreciate your patience as I continue to learn and grow with this project.

After the next demo update is released, I will try my best to update more frequently on my Patreon and Discord.
Very promising, just wish it was actual small pics of what's going on like in NTR Survival Z instead of those emojis
 

EonKain

Newbie
Sep 13, 2021
71
113
133
"Stamina can be used to run without depleting in certain areas (e.g. Survivor Hub)."

All the various updates and QoLs stuff is so insane from the 0.1 to the new version keep it up amigo.
 
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4.30 star(s) 3 Votes