- May 13, 2018
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I can almost completly agree with this and I only say almost because there is a small thing that you can do that can make a big difference that doesn't require almost any time, that is to select an optimal covenant for the fight with a single press of a key thanks to the customizable covenant quick-keys but other than that I don't see much people losing their time masking a full change to each encounter unless they were trying to attemp some type of challenge or run but that will only remain true as long as the "trash mobs" difficulty remain easy as they are even if I don't think it will change too much since you need to grind a little sometimes.The speedbump mobs aren't really a tactical issue anyway, and I can't imagine enjoying the level of micromanagement necessary to minmax for every one of those encounters, nor do I see much point in it.
The only bad thing I can see here is the element of surprise you can lose with a bad option and don't take me wrong I find these encouters annoying sometimes and that would help a lot to save time you could just ignore all the "trash" you don't need and pick the "useful" ones that give the best rewards but because of this you could lose some memorable moments, like did you know that you can fight 4 Nyzerin Concealers in chapter 7, three are mandatory but there's a "Surprise Mada Fucka!!" one that you can runs into in the last area before the Collossal Slime boss that have a 1% chance to be found, if you remember that cave is not particulary good with ther "rewards" you get from defeating mobs so most people would prefer to ignore all of them and go directly to the boss and miss it completly, even if with a 1% change that happens to most players that surprise when you are casually walking and you just see the "boss circle" appear in the screen and think "what the hell is going on, is this a bug, a secret, a bad joke?" is a really nice experience that would probably not feel the same if done in other way.As for the other thing of using them to focus the attention of the player, you can still do that easily. Making those special enemies stand out is no big deal at all. The laziest way is to light a halo or something around them, and with that as your baseline of "least amount of effort that gets you something that works" you can then get fancy with some other solutions if you like.
Totally agree and this may very well be the reason for invisible encounters, different than Eld the MC is not "forced" to go home to "heal", many players still see the game as a simple porn game and they want to get the "lewd stuff" as soon as possible and if they can just ignore all the unwanted encounters they will do it but then when facing a true challenge they may not be ready for it not only in terms of lv but also consumables so I think the dev wants to force players to acumulate exp and hp/mp healing itens for them not having a excluse to not be able to face the real challenges in their way.The random fights, speedbumpy as they are, are typically net resource generators rather than resource drains (even when we account for level caps). Which means a player that avoids them will have fewer resources than the game designer planned for when they get to a boss, and with the bosses being actually tricky here that might be a problem.
Indeed and the truth is that the dev knows there a lot of stuff that could be better like that the whole "sufer damage - eat a bunch of calories to heal - attack - repeat" is not optimal and he his still thinking in ways to change this with a new less consumable-dependent mechanic and you can see some small steps in that direction with 2 of the 3 last covenants from chapter 7 and how when well used you can just reduce the waste of consumables to 0 when grinding for exemple, maybe it will be chapter 8 that will gives us the first glimpse of this mechanic that will later be extended to all previous chapters for the compile version or maybe we will if it works or we may only see it in the next arc as a test so this may chance things a lot and make the need to actual face "trash" more even less needed what can be good or bad, a mod already mentioned that the "next game" (from new arc or spin-off can't really say what will be) "will have new mechanics" and each chapter is an oportunity to try something new so anything can happen we only need to wait and see.Anyway, we'll see what the dev does. I'm good either way, it would just be more in line with my preferences if this changed and yes Eld does suggest to me that it's not impossible that it might happen.
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