4.60 star(s) 138 Votes

Krytax123

Engaged Member
Dec 29, 2022
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On the other hand though, Red Letter Media's famous quote of: "You may not have noticed it, but your brain did." does come to mind when deciding on the importance of many visual details in stories. And I do think that the developer for STWA: Unbroken does a great job of using this particular medium of visual novels to convey so much about the characters and the world around them. In the case of the Ines teaser image, the fingers and hands had to be placed somewhere on the fretboard, so why not make sure they make musical sense? Sometimes those details do make a big difference, even though they may seem small.

The best example of this kind of big impact from small details may be in the following image, which is one of my favourite in this game:
Yeah thats absolutly true and so hard to determine how many %people notice which details.

I experience it with my girlfriend always how different perception can be. She always notices every little detail no matter what, remembers it and could explain it in detail afterwards while my brain works more like its perceiving the big picture focused on supposedly "important" little things like facial expressions but rarely on for example stuff in the background my brain considers at not important.

Hmm im not sure i explained that well :HideThePain: :WeSmart:
 

RoryTate

Member
May 15, 2018
194
441
I experience it with my girlfriend always how different perception can be. She always notices every little detail no matter what, remembers it and could explain it in detail afterwards while my brain works more like its perceiving the big picture focused on supposedly "important" little things like facial expressions but rarely on for example stuff in the background my brain considers at not important.
It is the case that women do tend – at the group level of course – to consciously notice body language more than men do (and to be clear, significant variation in this trait exists at the individual level). If prompted to describe her character, most everyone would say that Elspeth had "something bothering her", and was "hiding something important and troubling", but they wouldn't always be able to point to all the visual cues that establish this feeling in the audience. However, those small details do add up, and become very important in establishing and reinforcing the reality of who she is.

Personally, I'm more like you, and I rarely notice this kind of thing on first watch/read/listen. And that's actually a good thing, because it means I'm still able to genuinely enjoy various media directly and in an honest fashion. However, if a story really catches my interest, like in the case of STWA: Unbroken, then I will sometimes go back and try to understand what was done so effectively to make me care and believe in the world and its characters. This type of analysis becomes a way to enjoy the work more, by trying to catch stuff I missed. That understanding may help me notice a few more things as the story continues, but luckily it doesn't fundamentally change the way I engage with media, and I can still just get drawn into a world instantly when I start reading again. Even the stuff I write, or the music I compose...I can still experience it later in a direct way, without thinking of it at a meta level, which is very handy.

I also sometimes do this with things that fail to hold my interest, although usually not in as much depth. And one of the ways that these works can occasionally fail is in a series of what might best be described as: "small missed opportunities". It often isn't so much what they did that is the problem. It's what they didn't do that creates a disconnect, and why the viewer/reader's mind suddenly starts to wander while experiencing a piece of fiction, or why the listener's brain grows bored when hearing a piece of music.

In the end, perception and enjoyment of art is a very interesting and complicated subject to ponder.
 

MF_DOOM

Active Member
Mar 1, 2023
893
4,359





Sneak Peek 04/25/2024
17 hours ago
Couldn't immediately decide what to share on what will probably be our last sneak peek of this update cycle, decided to go with three renders I've dubbed "The Many Faces of Els."
Different times, different styles, different paths. Same lovely lass. I'll be interested to see which faces you get on your playthrough.
 

cxx

Message Maestro
Nov 14, 2017
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she might be eating ice cream on 1st pic since that big cup of coffee would energize her for a whole day.
 

TGafy

Well-Known Member
May 14, 2020
1,044
1,253
Can't be ice cream, looks like heat coming off the top. Like Ragnar, I think it's likely a cup of instant ramen.
 
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maroek

Member
Jan 18, 2018
162
142
First of all; yes, it's steaming. It's probably ramen/noodles since it is the most common dish coming out of a plastic container, with some boiling water put in.

Second; I love how many people discuss even an ordinary cup in a photo, from this game. STWAdev. certainly spoiled us with it, and now we are discussing, not the story or the graphics, but a god damn plastic cup.
 

The Offbeat

Newbie
Dec 18, 2022
43
112
First of all; yes, it's steaming. It's probably ramen/noodles since it is the most common dish coming out of a plastic container, with some boiling water put in.

Second; I love how many people discuss even an ordinary cup in a photo, from this game. STWAdev. certainly spoiled us with it, and now we are discussing, not the story or the graphics, but a god damn plastic cup.

Yeah it's fun when people unite around more than just who's the best waifu. A few months back another game introduced a masked woman at a party.. not an LI just someone new and people unified to figure out who she might be.. Good times. Even if not quite as significant as finding out what Elsie's cooking.
 
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MF_DOOM

Active Member
Mar 1, 2023
893
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Check In 04/27/2024
7 hours ago
Quick and easy tonight.
I'm putting the finishing touches on my current build, I'll be sending it to the testers when I finish it up and get the next batch of fixes. I told the testers that hopefully only two more builds should be needed to reach release state, but we'll see how that turns out. Nothing much exciting there.
All animation basics are finished and I've moved into putting the finishing touches into them. physics, lighting, and a few other surprises that I don't want to say because I'll be interested to see if people notice them without me drawing attention to them.
Really not much else I can share beyond that. it's just getting those last bits finished and polished. I'm being extra cautious this update because a misstep on the code here could blow up the whole rest of the game going forward and nobody wants that.
Anywho thank you all for your support and I hope you have a lovely rest of your weekend!
Sláinte!
 

Cooling Prob

Well-Known Member
Mar 7, 2019
1,604
1,334
Kind of an off topic question but would anyone in here know how to solve the anoying problem with the unability to change robotic sounding "microsoft David" for us selfvoicing lazy readers. A year or so ago I always used Zara but now that no longer works :mad:
 

cxx

Message Maestro
Nov 14, 2017
75,689
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gotta say that amrit's model has become bit popular. maybe because this.
 
Mar 2, 2022
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Hey all, sorry for longer silence than usual, just not much new that can be shared, feels a bit silly to just share the same general info every week. But here's where we're at.
The previous build is in the hands of the testers. At the moment I told them the next build should be our last. After I get that to them we'll make sure any gamebreakers or atrocious renders are fixed and then we'll be ready to release.
The original release version will be complete but there will be some minor changes that I'll have to update in a future patch. Folks who've been in art streams already know this, but Davis got a bit of a makeover this update, the time it would take to touch up his renders from previous updates will take more time than it's worth atm, so that'll be something that'll be adjusted in the future as time allows. While the lack of continuity is a tad annoying I figure folks would rather get the release than wait on that., we can just pretend it's a change in Valentine's perception of him or something until then.
That's really all I can share that's new or exciting. I'll be pretty quiet for a bit, but when the next build is sent out I'll pop on and let y'all know, should have a specific day for release as well. This is a big AVN month, and we're all trying our best to work around schedules. Especially those of us who share testers. I really appreciate your patience, and am thrilled to be wrapping this up.

Sláinte!
 

RoryTate

Member
May 15, 2018
194
441
A makeover for Davis? Wow, that character sure is getting a lot of attention for someone who's supposed to be dead, or at least that everyone in-universe thinks has given up the ghost. However, I do sense that most readers at least suspect that there's a bit more to his story than they've been led to believe. In fact, I wouldn't be surprised if this new model/render was used for something other than flashbacks in this upcoming chapter or the next.
 

Antherak

Member
Aug 20, 2020
273
488
A makeover for Davis? Wow, that character sure is getting a lot of attention for someone who's supposed to be dead, or at least that everyone in-universe thinks has given up the ghost.
A most likely outcome is that later on it will be revealed he didnt really died and survived. Anyways, they need the character alive for the next game to be about him, like the last one was about the writer guy.
 
4.60 star(s) 138 Votes