Yeah thats absolutly true and so hard to determine how many %people notice which details.On the other hand though, Red Letter Media's famous quote of: "You may not have noticed it, but your brain did." does come to mind when deciding on the importance of many visual details in stories. And I do think that the developer for STWA: Unbroken does a great job of using this particular medium of visual novels to convey so much about the characters and the world around them. In the case of the Ines teaser image, the fingers and hands had to be placed somewhere on the fretboard, so why not make sure they make musical sense? Sometimes those details do make a big difference, even though they may seem small.
The best example of this kind of big impact from small details may be in the following image, which is one of my favourite in this game:
I experience it with my girlfriend always how different perception can be. She always notices every little detail no matter what, remembers it and could explain it in detail afterwards while my brain works more like its perceiving the big picture focused on supposedly "important" little things like facial expressions but rarely on for example stuff in the background my brain considers at not important.
Hmm im not sure i explained that well