VN Ren'Py STWA: Unbroken [Book 1 Steam] [STWAdev]

4.60 star(s) 125 Votes

RoryTate

Member
May 15, 2018
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403
Liar! She's just giving us the finger, pretending to play.
Now I can't unsee that in the image, no matter how hard I try. :LOL: All my minor chords will have to be major from now on, to avoid flipping someone the bird. You know, after playing the guitar for decades, it's amazing I never realized what was going on so prominently with the middle finger until you just pointed it out.
 

Krytax123

Well-Known Member
Dec 29, 2022
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The dev's attention to detail is impressive as always. In the first image Ines is playing an actual chord on the guitar (G# minor if anyone is interested). I can't recall seeing a VN with a character playing a guitar – and I've seen many musicians portrayed in a number of games over the years – where the fingering was accurate to real life. It's a minor detail, yes, but those details do add up to make or break immersion in a story, and this world definitely has a great sense of verisimilitude to it because of the effort displayed by its creator.
I disagree kinda.

Imo you cant really be a perfectionist being an avn dev, you wont get anything done at all. They have to always find/keep a balance between development speed and the love for the details.

I think its a skill if a dev learns to know which things are unecessary for like 99,9% of the reader and the wont even notice it, while the dev himself notices every little thing if he's a perfectionist, no matter if its about the visual or the text.

I would kinda argue that your example is close to unecessary as a overwhelming majority wont notice it anyway, not like it really matters or made things slower for this one example but in general. Some devs invest coutless weeks into setup of locations which are shown in like 10 renders because of their perfectionism.
 

RoryTate

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May 15, 2018
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403
Imo you cant really be a perfectionist being an avn dev, you wont get anything done at all. They have to always find/keep a balance between development speed and the love for the details.
You're not wrong about this. And I generally feel the same way too. Getting bogged down in the minutiae is how many projects fall behind, and it is the unfortunate reason that a lot of them don't even finish. Also, I'm a big fan of the KISS (Keep It Simple Stupid) principle when coming up with the best solutions to all types of problems. I've seen enough overdesigned messes in my day to want to avoid that path forever.

On the other hand though, Red Letter Media's famous quote of: "You may not have noticed it, but your brain did." does come to mind when deciding on the importance of many visual details in stories. And I do think that the developer for STWA: Unbroken does a great job of using this particular medium of visual novels to convey so much about the characters and the world around them. In the case of the Ines teaser image, the fingers and hands had to be placed somewhere on the fretboard, so why not make sure they make musical sense? Sometimes those details do make a big difference, even though they may seem small.

The best example of this kind of big impact from small details may be in the following image, which is one of my favourite in this game:

View attachment MallorcaWalkElspeth122.webp

This is a game render from Chapter 6, during the nighttime walk with Elspeth before the big fight in Mallorca. Notice in particular the interesting placement of Elspeth's hands, which tells the reader so much about her emotional state without any words needing to be spoken. One of her hands is balled into a fist, telling us that she's ready to fight, while the other hand grips her forearm, appearing to the reader like she's holding herself back, and is keeping strong emotions from showing elsewhere. The majority of the audience likely didn't even register this unassuming posture consciously. I mean, her hands are barely even in the rendered frame! But it's definitely one of those "your brain still noticed it" moments. Even without knowing why, it looks to the viewer like there's something...dangerous, or angry, beneath her calm visage that is center frame, and that draws our attention away from the revealing state of her hands. So when she says: "Seen the worst humanity has to offer, I'd wager." at this point in the scene, it lands so much harder because of the great – but simple! – visual storytelling that the dev uses to accompany that dialog.
 

Krytax123

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Dec 29, 2022
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On the other hand though, Red Letter Media's famous quote of: "You may not have noticed it, but your brain did." does come to mind when deciding on the importance of many visual details in stories. And I do think that the developer for STWA: Unbroken does a great job of using this particular medium of visual novels to convey so much about the characters and the world around them. In the case of the Ines teaser image, the fingers and hands had to be placed somewhere on the fretboard, so why not make sure they make musical sense? Sometimes those details do make a big difference, even though they may seem small.

The best example of this kind of big impact from small details may be in the following image, which is one of my favourite in this game:
Yeah thats absolutly true and so hard to determine how many %people notice which details.

I experience it with my girlfriend always how different perception can be. She always notices every little detail no matter what, remembers it and could explain it in detail afterwards while my brain works more like its perceiving the big picture focused on supposedly "important" little things like facial expressions but rarely on for example stuff in the background my brain considers at not important.

Hmm im not sure i explained that well :HideThePain: :WeSmart:
 

RoryTate

Member
May 15, 2018
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I experience it with my girlfriend always how different perception can be. She always notices every little detail no matter what, remembers it and could explain it in detail afterwards while my brain works more like its perceiving the big picture focused on supposedly "important" little things like facial expressions but rarely on for example stuff in the background my brain considers at not important.
It is the case that women do tend – at the group level of course – to consciously notice body language more than men do (and to be clear, significant variation in this trait exists at the individual level). If prompted to describe her character, most everyone would say that Elspeth had "something bothering her", and was "hiding something important and troubling", but they wouldn't always be able to point to all the visual cues that establish this feeling in the audience. However, those small details do add up, and become very important in establishing and reinforcing the reality of who she is.

Personally, I'm more like you, and I rarely notice this kind of thing on first watch/read/listen. And that's actually a good thing, because it means I'm still able to genuinely enjoy various media directly and in an honest fashion. However, if a story really catches my interest, like in the case of STWA: Unbroken, then I will sometimes go back and try to understand what was done so effectively to make me care and believe in the world and its characters. This type of analysis becomes a way to enjoy the work more, by trying to catch stuff I missed. That understanding may help me notice a few more things as the story continues, but luckily it doesn't fundamentally change the way I engage with media, and I can still just get drawn into a world instantly when I start reading again. Even the stuff I write, or the music I compose...I can still experience it later in a direct way, without thinking of it at a meta level, which is very handy.

I also sometimes do this with things that fail to hold my interest, although usually not in as much depth. And one of the ways that these works can occasionally fail is in a series of what might best be described as: "small missed opportunities". It often isn't so much what they did that is the problem. It's what they didn't do that creates a disconnect, and why the viewer/reader's mind suddenly starts to wander while experiencing a piece of fiction, or why the listener's brain grows bored when hearing a piece of music.

In the end, perception and enjoyment of art is a very interesting and complicated subject to ponder.
 

MF_DOOM

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Mar 1, 2023
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Sneak Peek 04/25/2024
17 hours ago
Couldn't immediately decide what to share on what will probably be our last sneak peek of this update cycle, decided to go with three renders I've dubbed "The Many Faces of Els."
Different times, different styles, different paths. Same lovely lass. I'll be interested to see which faces you get on your playthrough.
 

cxx

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Nov 14, 2017
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she might be eating ice cream on 1st pic since that big cup of coffee would energize her for a whole day.
 

TGafy

Active Member
May 14, 2020
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Can't be ice cream, looks like heat coming off the top. Like Ragnar, I think it's likely a cup of instant ramen.
 
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maroek

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Jan 18, 2018
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First of all; yes, it's steaming. It's probably ramen/noodles since it is the most common dish coming out of a plastic container, with some boiling water put in.

Second; I love how many people discuss even an ordinary cup in a photo, from this game. STWAdev. certainly spoiled us with it, and now we are discussing, not the story or the graphics, but a god damn plastic cup.
 

The Offbeat

Newbie
Dec 18, 2022
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First of all; yes, it's steaming. It's probably ramen/noodles since it is the most common dish coming out of a plastic container, with some boiling water put in.

Second; I love how many people discuss even an ordinary cup in a photo, from this game. STWAdev. certainly spoiled us with it, and now we are discussing, not the story or the graphics, but a god damn plastic cup.

Yeah it's fun when people unite around more than just who's the best waifu. A few months back another game introduced a masked woman at a party.. not an LI just someone new and people unified to figure out who she might be.. Good times. Even if not quite as significant as finding out what Elsie's cooking.
 
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MF_DOOM

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Mar 1, 2023
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Check In 04/27/2024
7 hours ago
Quick and easy tonight.
I'm putting the finishing touches on my current build, I'll be sending it to the testers when I finish it up and get the next batch of fixes. I told the testers that hopefully only two more builds should be needed to reach release state, but we'll see how that turns out. Nothing much exciting there.
All animation basics are finished and I've moved into putting the finishing touches into them. physics, lighting, and a few other surprises that I don't want to say because I'll be interested to see if people notice them without me drawing attention to them.
Really not much else I can share beyond that. it's just getting those last bits finished and polished. I'm being extra cautious this update because a misstep on the code here could blow up the whole rest of the game going forward and nobody wants that.
Anywho thank you all for your support and I hope you have a lovely rest of your weekend!
Sláinte!
 

Cooling Prob

Well-Known Member
Mar 7, 2019
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Kind of an off topic question but would anyone in here know how to solve the anoying problem with the unability to change robotic sounding "microsoft David" for us selfvoicing lazy readers. A year or so ago I always used Zara but now that no longer works :mad:
 

cxx

Message Maestro
Nov 14, 2017
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gotta say that amrit's model has become bit popular. maybe because this.
 
Mar 2, 2022
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Hey all, sorry for longer silence than usual, just not much new that can be shared, feels a bit silly to just share the same general info every week. But here's where we're at.
The previous build is in the hands of the testers. At the moment I told them the next build should be our last. After I get that to them we'll make sure any gamebreakers or atrocious renders are fixed and then we'll be ready to release.
The original release version will be complete but there will be some minor changes that I'll have to update in a future patch. Folks who've been in art streams already know this, but Davis got a bit of a makeover this update, the time it would take to touch up his renders from previous updates will take more time than it's worth atm, so that'll be something that'll be adjusted in the future as time allows. While the lack of continuity is a tad annoying I figure folks would rather get the release than wait on that., we can just pretend it's a change in Valentine's perception of him or something until then.
That's really all I can share that's new or exciting. I'll be pretty quiet for a bit, but when the next build is sent out I'll pop on and let y'all know, should have a specific day for release as well. This is a big AVN month, and we're all trying our best to work around schedules. Especially those of us who share testers. I really appreciate your patience, and am thrilled to be wrapping this up.

Sláinte!
 

RoryTate

Member
May 15, 2018
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403
A makeover for Davis? Wow, that character sure is getting a lot of attention for someone who's supposed to be dead, or at least that everyone in-universe thinks has given up the ghost. However, I do sense that most readers at least suspect that there's a bit more to his story than they've been led to believe. In fact, I wouldn't be surprised if this new model/render was used for something other than flashbacks in this upcoming chapter or the next.
 
4.60 star(s) 125 Votes