srksrk 68

Forum Fanatic
Modder
Sep 17, 2018
4,388
5,597
Hi folks,

I wasn't playing this game for a while and started from crap with a clean install just three days ago.

Is it just me, or has it become slow as hell? Loading a save lasts 30 seconds for me, saving about 20, and rolling back a single line of dialog takes up to 20 seconds as well. Even just advancing the dialogs can have a delay of one or two seconds at times.

Combined with the fact that I tend to use the mouse wheel accidently in screens to scroll where no scroll is intended and a rollback is triggered instead makes the game nearly unplayable.

It's beginning to take the fun out of it entirely...
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
913
2,399
Ok how the hell do I activate the Console Commands? I mean its all fucking garbled and makes zero sense.
Using console commands is something really only recommended as a last resort over simply editing the RPY files to make your own mods and cheats. It still requires the same understanding of code and coding - and while you could just copy-paste into console, you could just copy-paste into a script even more easily. It is not recommended if you struggle with instruction or coding - the more so since nobody has updated the console commands in a very long time, while the code the game runs on has changed in several ways since - not least that player money is no longer separate from business money.

Learning basic coding is not impossible, it simply takes time and practice - but for a game even half as complex as this one, it is the only real way to cheat, since every variable you could change via console is so dependant on other variables, and many of them change from minute to minute.



Anybody else experiencing a ridiculous number of bugs? After a few days I'm getting exception errors on almost all scroll-overs.
No. A couple of 'game months' in and no bugs at all other than got a call from an employee about a training event and somehow when I sent her to it, the moms stats improved instead of the employees - which while useless and a waste of in-game money, didn't otherwise affect anything much.

If you are getting a whole bunch of them, then somewhere in your playthrough is an unexpected value. Either you installed a mod, used a console command, or worse, you've used an old save from a previous version that had different variable use. Clean install and fresh start will fix it.

Don't cheat the system (mods or console) unless you know how to fix the errors it may easily cause.



Hi folks,

I wasn't playing this game for a while and started from crap with a clean install just three days ago.

Is it just me, or has it become slow as hell? Loading a save lasts 30 seconds for me, saving about 20, and rolling back a single line of dialog takes up to 20 seconds as well. Even just advancing the dialogs can have a delay of one or two seconds at times.

Combined with the fact that I tend to use the mouse wheel accidently in screens to scroll where no scroll is intended and a rollback is triggered instead makes the game nearly unplayable.

It's beginning to take the fun out of it entirely...
I heard a couple of other folks complaining about load times but even on my 6 yr old rig the game loads in under 15 seconds consistently. However, that 6 yr old rig was a decent rig with a quad-core i5 processor, 32 gigs of ram, and a GTX 660 GPU.

That said, this game is complex - massively so. A save file is thousands of lines of variables that have to be loaded and parsed, and a rollback is kinda doing the same thing as loading back what was before your last action. Regardless of rig, the sheer size of the game-state in terms of the number variables involved is way, way beyond other Ren'Py games by at least 100 times, and that's unavoidable in having a game with the complexity.
 
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Satanas6669

Newbie
Jul 4, 2019
27
14
Suggestibility has that % chance of turning any temp sluttiness above core (red hearts) into core sluttiness. But you still need to raise temp sluttiness through actions. The serum that raises sluttiness affects core sluttiness, and is temporary, meaning there's no excess for suggestibility to convert - they are simply slutty enough to persuade to do more actions.

Yes, it used to be easier, and could be done with serums alone, and got fixed several updates ago.

Compliments and flirting can work on women with almost no sluttiness to start with, but for ones with more than about a half gold-heart worth, you need to do a lot more than just talk.




A max stock of only 250 is the basic starting level, for when you have only Stephanie and she's doing research. If you try to gear up production on that you'll run out DURING each time tick, quite obviously. By the time I have just 2 employees on production I've turned that up to at least 2,000 supplies to keep in stock. Then make sure you have enough Supply Procurement staff to keep the supply levels coming in as fast as the production lines use them.

The game isn't bugged, your thinking is. Go to the office, choose Set Supplies and put in a decent amount that is considerably more than your production costs uses per time segment.

You also need to keep an eye on company efficiency. That's what the HR job does - does all the paperwork and admin so that everything can keep running at max efficiency. If you spend all your time buying, another worker is producing, and Stephanie is researching, your efficiency can quite quickly drop, and can mean everything runs as 50% efficiency until you either hire a HR employee, or do the paperwork yourself with enough skill to keep up.



I wont disagree with you on most of that, except where you said my thinking is flawed, as i clearly stated that the MAX supply dropped to literally 2, even when i had already stocked 250 units ... so my supply stat looked like this: 250/2
which in turn, wouldn't let me stock more than 2 supply, but there in i may have also realized where the major error is, and i will have to try and replay and look harder, as you mentioned setting supply to a higher number, i may in fact have been the one to set the number to 2 without even realizing it (have some lag during screen swaps and options, so there is a chance i misclicked and locked myself into death). SO yes, it is probably my error that caused the multiple failures (but not the overall premise of what i was talking about being flawed)
 

wasser102

New Member
Apr 12, 2019
11
1
Im confused. Maybe I'm overlooking something but why is there an anal skill and trait if you cant DO anal yet?
Guess it has yet to be implemented right?
 

Satanas6669

Newbie
Jul 4, 2019
27
14
On another note, I have seen a few people talking about and questioning a pregnancy update.

It would be interesting to re-add that dynamic to the game as it is a "sequel" to the first one (yet standalone as it doesn't require the original save info), but in that I would find it much more interesting if the game actually used the data from the first game and builds a continuation story, so that players of the first game can continue their original storyline, or like it is now, to play a fresh line.
 
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RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
913
2,399
I wont disagree with you on most of that, except where you said my thinking is flawed, as i clearly stated that the MAX supply dropped to literally 2, even when i had already stocked 250 units ... so my supply stat looked like this: 250/2
which in turn, wouldn't let me stock more than 2 supply, but there in i may have also realized where the major error is, and i will have to try and replay and look harder, as you mentioned setting supply to a higher number, i may in fact have been the one to set the number to 2 without even realizing it (have some lag during screen swaps and options, so there is a chance i misclicked and locked myself into death). SO yes, it is probably my error that caused the multiple failures (but not the overall premise of what i was talking about being flawed)
As a general principle, if you order them to buy stock up to 250, but 248 get removed immediately from the stock to be used in production, you'll see a stock of 2 when you look.

Set stock levels to high enough that you can see whether stock is going up, staying static, or declining, long before it impacts production levels. That way you'll have a few turns to do something about it before you may lose production (and the corresponding income). Personally I tend to opt to set stock levels to 1,000 per member of production staff for simplicity. Any overstock isn't wasted, it simply waits there until used, and once capacity of stock is reached, they stop buying more (so no extra expenses) only refilling stock as used.

For your specifics, yes, someone changed the value of amount to keep in stock from the initial default of 250 (x/250) down to 2 (as per your 250/2). Luckily it doesn't even cost a time unit to go to the main office and there set a stock level to what you need/want.
 
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SeKyBoggTrottr

New Member
Nov 20, 2018
9
9
They should just remove anal sex from the tags and add in "outfit manager" or "fashion designer". Every update for the last year it seems has had something to do with outfits and shows no intention of adding anything to the sex positions. Glad for the new events and characters, though.
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
913
2,399
Im confused. Maybe I'm overlooking something but why is there an anal skill and trait if you cant DO anal yet?
Guess it has yet to be implemented right?
It's very easy to mod that scene in by simply duplicating the doggy sex script and editing it to be saved as an anal script - but you would not have unique images for it. To create a new pose requires rendering each body type, for each skin tone in that pose. Then rendering each item of clothing that they might still be wearing - each variation of skirt, stockings, shoes - for each body type in that pose. Then each hairstyle for each head/face in that pose...

But if you are fine with reusing the doggy style images, then all you need is a text editor and a little bit of time.
 

Denis25

Member
Dec 4, 2017
290
190
Hi folks,

I wasn't playing this game for a while and started from crap with a clean install just three days ago.

Is it just me, or has it become slow as hell? Loading a save lasts 30 seconds for me, saving about 20, and rolling back a single line of dialog takes up to 20 seconds as well. Even just advancing the dialogs can have a delay of one or two seconds at times.
Same problem on 2 different computers.

Not I cannot even save - getting an error

NOT related to older saves (started with this version)
NOT related to any attempts of cheats/mods/etc - not using any

Might be connected amount of variables - my company is 20ppl
Might be also some problem related to rollback - not sure.

Will start from scratch & will try not to do any rollbacks. And check if I will encounter same problem
 

boblicticious

Member
Jun 16, 2017
293
580
Yep, performance is pretty bad now. On top of that I'm getting recursion errors that crash the game and appear to be related to the new anchored clothing concept when npc's try to take off certain clothes. I kinda feel like that feature wasn't really worth the effort, let alone the reliability issues.
 
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Satanas6669

Newbie
Jul 4, 2019
27
14
As a general principle, if you order them to buy stock up to 250, but 248 get removed immediately from the stock to be used in production, you'll see a stock of 2 when you look.

Set stock levels to high enough that you can see whether stock is going up, staying static, or declining, long before it impacts production levels. That way you'll have a few turns to do something about it before you may lose production (and the corresponding income). Personally I tend to opt to set stock levels to 1,000 per member of production staff for simplicity. Any overstock isn't wasted, it simply waits there until used, and once capacity of stock is reached, they stop buying more (so no extra expenses) only refilling stock as used.

For your specifics, yes, someone changed the value of amount to keep in stock from the initial default of 250 (x/250) down to 2 (as per your 250/2). Luckily it doesn't even cost a time unit to go to the main office and there set a stock level to what you need/want.


Yeah i figured all that from my last post, here in a bit i'll probably retry lol. seriously had me fuming when i was doing so great then the XX/2 popped up and i couldn't figure out why, and then it killed the business lol
 

vitamin433

Active Member
May 11, 2018
912
901
Hi folks,

I wasn't playing this game for a while and started from crap with a clean install just three days ago.

Is it just me, or has it become slow as hell? Loading a save lasts 30 seconds for me, saving about 20, and rolling back a single line of dialog takes up to 20 seconds as well. Even just advancing the dialogs can have a delay of one or two seconds at times.

Combined with the fact that I tend to use the mouse wheel accidently in screens to scroll where no scroll is intended and a rollback is triggered instead makes the game nearly unplayable.

It's beginning to take the fun out of it entirely...
Lab Rats 2 game folder contains ~36000 files in ~1Gb of phisical memory. I think it's one of those cases when using SSD means more than using high-end CPU, but, since I'm playing this on my old notebook, I can't say for sure.
 

srksrk 68

Forum Fanatic
Modder
Sep 17, 2018
4,388
5,597
Lab Rats 2 game folder contains ~36000 files in ~1Gb of phisical memory. I think it's one of those cases when using SSD means more than using high-end CPU, but, since I'm playing this on my old notebook, I can't say for sure.
I have an SSD and a an i7 CPU running at 4.2GHz. If that is not sufficient I do not know what.

Lately it keeps crashing on load and -- very bad -- save. Crashing on load means I can restart and load and it will most likely work. Crashing on save will loose all game progress since last save. Happens now every third save. Rollback became to take about one to two minutes. Game is basically unplayable not -- a pity, it just became fun.
 
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WatchMeDrive

Newbie
Donor
Jun 21, 2017
85
264
I have an SSD and a an i7 CPU running at 4.2GHz. If that is not sufficient I do not know what.

Lately it keeps crashing on load and -- very bad -- save. Crashing on load means I can restart and load and it will most likely work. Crashing on save will loose all game progress since last save. Happens now every third save. Rollback became to take about one to two minutes. Game is basically unplayable not -- a pity, it just became fun.
I also have a high end rig and this game is the slowest RenPy game I've ever played. It's likely just highly unoptimized as the game actually gets slower as time goes on. On Day 0, things are slow but managable. On Day 200, it just becomes unbearably slow.
 
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srksrk 68

Forum Fanatic
Modder
Sep 17, 2018
4,388
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Hey, I might have found a solution for the crash, will try it this evening. Someon on the patreon page forum mentioned it as well. There is a possibility to patch 32bit Windows programs to use 4GB of RAM (rather than the limit of 2GB they have by default). Renpy seems to be affected by this limitation.

There is this tool that can patch such programs:

I just recently used it to patch Dragon Age Origins, which constantly crashed before, but was fixed after applying the patch. For me, the issue Lab Rats is having sounds like there is a memory shortage or memory leak as well, so maybe this tool can help until a better solution/fix is available.


Edit: just tried it, does not help.
 
Last edited:

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
913
2,399
I also have a high end rig and this game is the slowest RenPy game I've ever played. It's likely just highly unoptimized as the game actually gets slower as time goes on. On Day 0, things are slow but managable. On Day 200, it just becomes unbearably slow.
There's a bug somewhere with the way it sets variables in arrays, where some typo or other error somewhere makes it start saving extra, nonsensical arrays, massively increasing the save filesize exponentially. So where early on the save file may be around 1MB, this rapidly climbs to around 5MB, and in my current playthrough is above 7MB and bugged in ways I can't imagine, since it will no longer open in any editor to see it.

Since the save file is indicative of the gameplay variable usage, whatever is causing one to explode is almost certainly causing the other to do the same.
 
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vitamin433

Active Member
May 11, 2018
912
901
I have an SSD and a an i7 CPU running at 4.2GHz. If that is not sufficient I do not know what.

Lately it keeps crashing on load and -- very bad -- save. Crashing on load means I can restart and load and it will most likely work. Crashing on save will loose all game progress since last save. Happens now every third save. Rollback became to take about one to two minutes. Game is basically unplayable not -- a pity, it just became fun.
I also have a high end rig and this game is the slowest RenPy game I've ever played. It's likely just highly unoptimized as the game actually gets slower as time goes on. On Day 0, things are slow but managable. On Day 200, it just becomes unbearably slow.
Welp. Than it's all in the game code, since my hp 655 have an amd e2-1800 CPU (it's like pentium4, but with integrated GPU) and I have the same issues. Well, okay, I lied: didn't catch any bug or crush, but it's still very annoying.

Hope there will be somebody in future, who wil optimize it's code.
 
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