At some point, I assume after you've progressed with other non-random NPCs, or if your research hit pass a certain tier, you could meet Alexia downtown. I think you can only do that in the morning/early morning, not sure.how to hire these regular NPC like “nora”“Alexia”?
In the weekend meet Alexia in downtown through special option in menu, after this there will be an option about job (can't say for sure when or if you need some points, but for sure it will be there).how to hire these regular NPC like “nora”“Alexia”?
Slow Load Time, workaround, please give feedback if it does / doesn't improve load times for you.
If it takes a long time to load and you play the game regularly or you are modding it try using the RenPy SDK to launch it. For me load time goes from 3 minutes by launching normally and 3 seconds through the RenPy SDK.
Instructions in spoiler
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Check and see their dislikes and hates. Some hate working certain jobs, some hate certain dayss, some hate employee uniforms, etc. These will slowly lower their happiness, which makes them leave. I micromanage my staff selection until I can make a happiness/Obedience serum, then I have that set as my daily serum for my company. After that, their likess and dislikes don't really matter.I need help I cant figure out how to keep the employees from just up and leaving every five days
There is a much easier way to do it !Nora
[...]
Should you decide to take on this ridiculous task, make sure Stephanie is your head researcher and have her start researching the trait. (Don't bother trying to make a drug with it.) If you're lucky, Stephanie will get a random event where she can upgrade a trait by two levels for the low cost of $100. Do that.
You can do as jeopurry989 suggested, and, if people still want to leave, I suggest to raise their pay (if you have 3-15 spare $ daily).I need help I cant figure out how to keep the employees from just up and leaving every five days
I did that but now there happiness goes up by 5 each day and their obedience should go up by 10 each day but instead of their obedience going up it fucking tanks. How does the obedience serum lead to them losing obedience????Check and see their dislikes and hates. Some hate working certain jobs, some hate certain dayss, some hate employee uniforms, etc. These will slowly lower their happiness, which makes them leave. I micromanage my staff selection until I can make a happiness/Obedience serum, then I have that set as my daily serum for my company. After that, their likess and dislikes don't really matter.
Each day your obedience serum adds 10 points total obedience to their base obedience score for the duration of the serum. It isn't changing the base stat, and it isn't a permanent stat growth. You need to take actions that lead to a permanent increase in obedience (praise and admonishment actions do this).I did that but now there happiness goes up by 5 each day and their obedience should go up by 10 each day but instead of their obedience going up it fucking tanks. How does the obedience serum lead to them losing obedience????
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 7893, in script call
call talk_person(picked_option) from _call_talk_person
File "game/script.rpy", line 7998, in script call
$ _return.call_action(the_person)
File "game/role_alexia.rpy", line 487, in script call
call photo_be_playful(the_person) from _call_photo_be_playful
File "game/role_alexia.rpy", line 591, in script call
call photo_be_sexy(the_person) from _call_photo_be_sexy_1
File "game/role_alexia.rpy", line 640, in script call
call photo_flash(the_person) from _call_photo_flash_1
File "game/role_alexia.rpy", line 710, in script call
call photo_naked(the_person) from _call_photo_naked_2
File "game/role_alexia.rpy", line 792, in script
return return the_person.outfit.slut_requirement
SyntaxError: invalid syntax (game/role_alexia.rpy, line 792)
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 7893, in script call
call talk_person(picked_option) from _call_talk_person
File "game/script.rpy", line 7998, in script call
$ _return.call_action(the_person)
File "game/role_alexia.rpy", line 487, in script call
call photo_be_playful(the_person) from _call_photo_be_playful
File "game/role_alexia.rpy", line 591, in script call
call photo_be_sexy(the_person) from _call_photo_be_sexy_1
File "game/role_alexia.rpy", line 640, in script call
call photo_flash(the_person) from _call_photo_flash_1
File "game/role_alexia.rpy", line 710, in script call
call photo_naked(the_person) from _call_photo_naked_2
File "game/role_alexia.rpy", line 792, in script
return return the_person.outfit.slut_requirement
File "...\Lab_Rats_2-v0.19.1-pc\renpy\ast.py", line 1434, in execute
renpy.store._return = renpy.python.py_eval(self.expression)
File "...\Lab_Rats_2-v0.19.1-pc\renpy\python.py", line 1941, in py_eval
code = py_compile(code, 'eval')
File "...\Lab_Rats_2-v0.19.1-pc\renpy\python.py", line 674, in py_compile
raise e
SyntaxError: invalid syntax (game/role_alexia.rpy, line 792)
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Lab Rats 2 - Down to Business v0.19.1
Fri Aug 09 13:17:20 2019
Nora should have given you a new serum trait to you can add to serums. You can't actually research the trait in the lab to get the side-effect chance down, all you can do is create a new serum formula with the trait. What she wants you to do is test the trait on people since her university backers are too strict to let her do any human trials.I accidentally skipped Nora's dialogue and can't quite figure out how to get the serum to tier 2, anyone know?
Nope, this game is an everlasting sandbox. No deadline, the only real failure state is if you run out of money.is there an overarching clock in this game like in the original?
there is no serum that increases obedience permanently, their effect is only temporary. And if you force them to take it against their will they can lose some of their base obedience - and that's how they end up having less after temporary effect fades.I did that but now there happiness goes up by 5 each day and their obedience should go up by 10 each day but instead of their obedience going up it fucking tanks. How does the obedience serum lead to them losing obedience????
Also, be selective about who you hire. You want to unlock those business policies that show you the traits of each employees sooner rather than later so you'll know if you're about to hire someone who hates working... or who hates the particular type of work you meant to hire them for.You can do as jeopurry989 suggested, and, if people still want to leave, I suggest to raise their pay (if you have 3-15 spare $ daily).
How??
Go find worker -> start job review -> reward -> increase salary (or something else, but I think you got it)