Candyface

Newbie
Jul 1, 2017
47
39
are the characters still the same dogshite quality we see in the preview images? not sure how he went from having okay -> good models in LR 1 to this absolute terror in the second game :D
 
Apr 21, 2018
456
485
are the characters still the same dogshite quality we see in the preview images? not sure how he went from having okay -> good models in LR 1 to this absolute terror in the second game :D
The reason the DAZ model is used instead of honey select is simply that daz models can be rendered to be modular parts, whereas it would be difficult for HS. Also DAZ models are supposed to be easily modifiable with an in-app UI for it, whereas as I understand it HS models pretty much are what they are.

Got problem with this ver. It starts and then closed immediately, where can i find error report of renpy?
In the game's root directory i.e. the folder with the .exe file, you can file two text files named log and traceback. log.txt logs all activities the program had done. traceback.txt contains the error messages.
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
913
2,402
are the characters still the same dogshite quality we see in the preview images? not sure how he went from having okay -> good models in LR 1 to this absolute terror in the second game :D
That's very simple to explain - they are not the same game. They are not even the same genre of game.

LR1 was a visual novel. It had a few basic mechanics to it, and some choices, but it was essentially just a novel with a few alternate paths, only set characters (and very limited in number). So in LR1 every single image you got on screen was thought of in advance and rendered as a static image. And you got the exact same static images as any other player or playthrough if you made choices to get to the same scene.

LR2 is NOT a visual novel. It is a game. It is a strategic Resource Management business simulator, with added slut trainer mode, and a storyline as well. The characters are variable, with the majority being randomly generated, and even the set characters being changeable in many ways, the least of which is their clothing. We're not talking about the two choices of outfit a very few VNs may give you, we are talking about THOUSANDS of variations.

That means none of the screens you get are, or could be, pre-rendered. Instead, the game is creating characters on the fly, and then adapting them in real time, based on some very complex variables and mechanics. At the absolute minimum end of variety, even the few 'set' characters (Mom, Sis, Steph, etc.) will have different likes and dislikes, fetishes and turn-offs, even before you start using serums to change them further. In one playthrough a set character may love the color red and conservative clothes, and in the next she may hate the colour red, love the colour yellow, and prefer the skimpiest clothes she can feel okay about being seen in. And in this game, they will then dress and appear according to those tastes.

The vast majority of characters are randomly generated, may have either a thin, regular, or chubby body-type. any of those three body types could be in any skin tone from pale to tanned to dark skinned (that's 3 x 3 options for 9 renders just for body so far). She can have any bust size ranging from A cups to OMG, adding around 8 more variations to whichever of the 9 body types so far, so we're already at almost 100 variations of EACH character. There are several face options, a bunch of hair styles, so we are now getting into the thousands of variations of each character visually, before even touching clothing.

So, that is why this game is so unique, so brilliantly designed, and why someone didn't draw out 10 billion individual renders. If all you want is some pretty pictures to fap to, then this is not the game for you, and never will be. This is an actual game. The complexity of the game mechanics, and your ability to impact the world is miles beyond ANYTHING else out there in the games forum of F95. Miles beyond. Once you appreciate that, understand anything about how games work and what kind of coding complexity may be going on, you realize that this game is a masterpiece. Seriously.
 
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rom_piet

Customizer of Titles
Game Developer
Jan 27, 2019
71
172
...

LR2 is NOT a visual novel. It is a game. It is a strategic Resource Management business simulator, with added slut trainer mode, and a storyline as well. The characters are variable, with the majority being randomly generated, and even the set characters being changeable in many ways, the least of which is their clothing. We're not talking about the two choices of outfit a very few VNs may give you, we are talking about THOUSANDS of variations.

That means none of the screens you get are, or could be, pre-rendered. Instead, the game is creating characters on the fly, and then adapting them in real time, based on some very complex variables and mechanics. At the absolute minimum end of variety, even the few 'set' characters (Mom, Sis, Steph, etc.) will have different likes and dislikes, fetishes and turn-offs, even before you start using serums to change them further. In one playthrough a set character may love the color red and conservative clothes, and in the next she may hate the colour red, love the colour yellow, and prefer the skimpiest clothes she can feel okay about being seen in. And in this game, they will then dress and appear according to those tastes.

The vast majority of characters are randomly generated, may have either a thin, regular, or chubby body-type. any of those three body types could be in any skin tone from pale to tanned to dark skinned (that's 3 x 3 options for 9 renders just for body so far). She can have any bust size ranging from A cups to OMG, adding around 8 more variations to whichever of the 9 body types so far, so we're already at almost 100 variations of EACH character. There are several face options, a bunch of hair styles, so we are now getting into the thousands of variations of each character visually, before even touching clothing.

...
I'd like to add that the appearance of the characters themselves are dictated by some of these variables, so they can have hair #4, face #2, body "curvy B-cup pale", after which clothing is pasted on. So the components of each character are modular and therefore it's possible at all to do upgrades (which sometimes happens with clothing and hairstyles, as seen in the changelogs). Same can be done for the models, it's about 81 body types and maybe 30 faces to process, you just need the exact morph and posing measurements or risk the clothes not fitting anymore. One thing that complicates stuff is poses, there are maybe 6 poses per body and a couple for each face, so it would turn into 486 body renders and about 100 face renders.
You could automate a lot of this because the lighting and camera angles are consistent throughout, but it's still a lot of work.

I was once thinking of creating a "high quality" imagepack for this game, but this writeup summarizes why that might be a tough one to tackle.
 

Miðgarðsormr

Engaged Member
Oct 1, 2017
2,471
6,074
well..my save is useless..way too far in..delete with extreme prejudice...f-bombs apon exiting!
I dont get the dev anyway. I mean from update to update it gets more complicated and worse. Its like every new update he wanna try something new and in the next he changes everything again. After 4 Updates he doesnt know what he did in the first place and starts again.

I dont get how he went from Lab Rats to this.....
 

Prinplup

Member
Aug 6, 2016
154
298
in chat_actions.rpy:

label new_possessive_title_menu(the_person): ##### see also new_title_menu
$ title_tuple = []
$ title_choice = None
python:
for title in get_possessive_titles(the_person):
title_tuple.append([title,title])
# tuple_list.append(["Do not change your title.","Back"]) ##### probably a bug
title_tuple.append(["Do not change your title.","Back"])
title_choice = renpy.display_menu(title_tuple,True,"Choice")
return title_choice
 

strenif

Engaged Member
Aug 18, 2017
2,827
4,955
Sorry to hear the Daz models won't ever get any better. I loved the first game but I just can't get over LR2's modals being... we'll it's just my opinion but they're awful looking.
 

KingsRaiden

Engaged Member
Jan 4, 2017
3,053
2,121
I get he wants to make more a management game, but the images are what make it especially with the sex acts he has set. Models that all pretty much look the same, and look not that great, really limits this in my opinion.
 
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RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
913
2,402
I get he wants to make more a management game, but the images are what make it especially with the sex acts he has set. Models that all pretty much look the same, and look not that great, really limits this in my opinion.
Well, no.

Clearly not.

You are projecting what YOU want, not what the dev already proved he could make, and deliberately decided NOT TO.

He obviously knew how to make Lab Rats (the original), and just as patently obvious to anyone with 2 brain cells to rub together, he chose to do something else this time.

What he is doing here is making a fully functional resource management, business simulation, strategy game out of Ren'Py. Since he is continually working on the code, and not on the models, that ought to be a big clue as to what kind of game and experience the dev, Wren, is working on. Not a porn VN with a bit of additional mechanics, but a GAME foremost, with great mechanics that also features sex and corruption.

There's no shortage of other games out there that are pretty fap material. If that is what you want, go play one. But this is the ONLY game of it's kind, and if you don't like it's kind, that's fine. Nobody is saying you have to. But for goodness sake, stop whining about it not doing what it was never meant to.

The OP has sample screens that show you what you are getting. If you didn't like the look, why download it? If you downloaded it and found it looked like the samples, WTF are you whining about? This game is about the mechanics - and the mechanics are absolutely stunning in their complexity and vision. If anyone is learning to code by looking at the scripts in other games then THIS is the game to look at. Nothing else comes close. Not even remotely close.

The game will feature procedurally generated girls, a detailed clothing and outfit system, and a complex sex system.
That's the premise, and promise, of the dev, and that's precisely what this delivers. Procedurally generated characters like this are in NO OTHER Ren'Py game. Very few other games offer a wardrobe system even half as complex, and those that do don't use DAZ models at all - they will either be very simple and basic paperdolls, or you'll be looking at a game like Honey Select, or Koikatu (5-10 times the file-size, and far higher minimum running spec).

There is one, and only one, game that is remotely similar to this. Close enough to be considered the same genre of game. That game is Porn Empire and I suggest you take a look at the graphics in that. Maybe that will be more to your liking, as it has animations...
 
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Punkreas

Active Member
Aug 11, 2017
734
976
Like the concept, love the first LR, but this one so far is overly complicated for a h-game
 

SecretSal

Active Member
Aug 25, 2016
797
1,867
I waited for a while to download this, and even though it is a bit of a departure from the first game, I quite like the setup and general feel of the play. Don't mind the look of the models myself, although I usually have to do a bit of save-scumming before hiring to find a model that looks good to me and has good stats.

The UI could be made a little more intuitive, especially for standard actions like sleeping. And the hiring screen could also stand to have more details about the women (relationship status, etc), at least after you buy the upgrades.

Some more variety in the dates (different locations, for example) would go a long way, even though I know with the modular personalities, that'd take a lot of coding.

But one of the biggest deal-breakers for me is the same problem I had with the first game. The 'ghost dick' treatment robs the sex scenes of the impact they deserve, and make some actions like BJs look downright goofy. I can sort of understand the rationale of keeping the guy out of the scene, so the player can insert themselves into the scenario unimpeded. But personally, I'd prefer even a vanilla male PC to the current system. Anyway, it's unlikely to change this deep into the game, so I'll stop with that complaint for now.
 

boblicticious

Member
Jun 16, 2017
294
584
Nora? Must be a random NPC. Anyway, to hire people without going through the normal hiring process, you need a mod.
Nora is the latest (and probably last) non-random NPC vren added from lab rats 1. She's supposed to have a bit of a storyline and potentially able to be involved in helping you research new tiers.

You start her storyline by having Stephanie as your head researcher and when you ask her about advancing your research to tier 2, one of the options is to talk to Nora.
 
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jeopurry989

Newbie
May 14, 2019
18
60
It's a matter of quantity vs. quality. I'd rather have to use some imagination and get a good week out of a game than get bombarded with slick graphics and the game take me 2 hours to finish. And that's really what it comes down to.

If ya don't like the models, play something else. Plenty of other games on this site lol. Complaining here won't do jack shit, best to patreon up with the guy and complain there. We're just moochers.

Well, I am anyway. <3
 
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burningdesire

Newbie
Oct 10, 2017
75
67
Nora is the latest (and probably last) non-random NPC vren added from lab rats 1. She's supposed to have a bit of a storyline and potentially able to be involved in helping you research new tiers.

You start her storyline by having Stephanie as your head researcher and when you ask her about advancing your research to tier 2, one of the options is to talk to Nora.
Ah, cool. I didn't expect the update to be that significant.
 
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