RPGM Tower of Trample [v1.18.0.4 + Standalone SC3] [Bo Wei/Koda]

4.40 star(s) 52 Votes

Narak8813

Active Member
Nov 16, 2018
840
4,251
I see! Thanks dude:)
So basically what exactly does an “interlude” comprise of? I mean will they be on Kaori’s floor? Or is this to tide us over until floor 7 is properly released?
No Problem,Exactly from what I understood from discord bo will release these updates,while koda will work on f7.
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GearlessJoe

Active Member
Jun 17, 2018
799
2,697
Honestly if Bo can't implement these two girls on his own then I'd rather he didn't even bother and started working on Floor 8 or something. You just know Koda's gonna be "working" on those 2 for at least a month, we'll probably get F7 in 2021 at this rate.
 

tonyboy82

Newbie
Jan 20, 2019
37
31
Honestly if Bo can't implement these two girls on his own then I'd rather he didn't even bother and started working on Floor 8 or something. You just know Koda's gonna be "working" on those 2 for at least a month, we'll probably get F7 in 2021 at this rate.
Yeah honestly we can only take them at their word. Don’t get me wrong, it was a pleasant surprise to see these two but it is time that we got something tangible already.

By interlude, if we can have mini-warrior-guild instances within ToT itself having these ladies i guess that’s better than nothing.

We need something to go on until the vision that is f7 is finally released.
 

GearlessJoe

Active Member
Jun 17, 2018
799
2,697
Yeah honestly we can only take them at their word. Don’t get me wrong, it was a pleasant surprise to see these two but it is time that we got something tangible already.

By interlude, if we can have mini-warrior-guild instances within ToT itself having these ladies i guess that’s better than nothing.

We need something to go on until the vision that is f7 is finally released.
If you know what Koda's been doing for the past couple months then you know that we're just giving excuses for him to stall, he's gonna take his sweet-ass time with these mini-updates and I just don't think it'll be worth it.
Bo should just get off his ass and put them in the game himself if he's got nothing better to do, isn't that what used to happen before Koda came around? Or maybe he's just busy looking for more art to steal. All while raking in all those Patreon bucks... It's just frustrating :rolleyes:
 
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Blue Chaotica

New Member
Sep 27, 2019
2
3
I don't suppose anyone has the full music credits for this game. I know some are included in the readme, but it's not all, and I'd really like to track down the actual source for Karen's theme and a couple others. I mean, I'm sure it's Dova Syndrome, but that encompasses so much music.

Anyway, if anyone knows the full credits, I'd appreciate finding out.
 
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Sylph Phoenix

Member
Sep 24, 2018
325
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I wonder if it's Koda or Bo who's writting this. Last update was in december, so it's been almost 10 months now, I mean... 10 months. You talk about being expert at RPG Maker but seriously RPG Maker is a really easy-to-use program it's beginner friendly with only basics of programation ( Binary variables for example ) conditional branches are also VEEEERY basics, I talk from a student dev point of view so I know what i'm talking about, it's simply one of the first things you get to learn in any dev language ( Exept HTML / CSS Which is not really programing ) If RPG Maker mastery is the only thing needed to get your stuff faster, then tell Bo I'm here.
RPG Maker doesn't just have the basics of programming. You're thinking about CommonEvents, but mechanics, GUIs, behaviours are all in Ruby. Ruby is object oriented and is a script language so doesn't have things like intellisense which is a real shot in the foot. Being a student dev doesn't immediately qualify you to talk about things you haven't studied.

That said, the guy you were replying to was not making a very good point at all, so.
 

TIKI434

Member
Aug 7, 2018
210
110
RPG Maker doesn't just have the basics of programming. You're thinking about CommonEvents, but mechanics, GUIs, behaviours are all in Ruby. Ruby is object oriented and is a script language so doesn't have things like intellisense which is a real shot in the foot. Being a student dev doesn't immediately qualify you to talk about things you haven't studied.

That said, the guy you were replying to was not making a very good point at all, so.
since you are their pet any news on the update ?
 

inthef95zone

Member
Sep 21, 2017
418
1,961
I wonder if it's Koda or Bo who's writting this. Last update was in december, so it's been almost 10 months now, I mean... 10 months. You talk about being expert at RPG Maker but seriously RPG Maker is a really easy-to-use program it's beginner friendly with only basics of programation ( Binary variables for example ) conditional branches are also VEEEERY basics, I talk from a student dev point of view so I know what i'm talking about, it's simply one of the first things you get to learn in any dev language ( Exept HTML / CSS Which is not really programing ) If RPG Maker mastery is the only thing needed to get your stuff faster, then tell Bo I'm here.
"from a student dev point of view, so I know what i'm talking about" at least you got the first part right, you're clearly a student, especially with that oh so illuminating nugget of wisdom you bestowed upon us about HTML / CSS not being programming, yeah only a student would say that thinking he just discovered fire or something. but you clearly don't know what you're talking about, your "knowledge" of RPG Maker and Ruby is obviously the fruit of a 1 minute google search, so here's the rundown kiddo (from someone who actually knows what he's talking about) RPG Maker uses the concept of events which actually can make things harder and not easier, events have their limitations and their strict rules to abide, so actually sometimes a simple thing that sounds so easy to code (especially if you have a background in programming) is actually quite ass-backward to do with events, and if you're going with the alternative of scripting other than events, that's a whole different can of worms, scripting in RPG Maker means you're essentially modifying the engine itself, you're not using the engine to do stuff, you're making the engine do stuff from ground up (stuff that's not meant to do) which give rise to more problems and bugs, especially if you're using other ppl's scripts and the incompatibility issues that comes along with doing that. i see ppl all the time quoting that shit you're spouting about it being "easy enough for a child" or "what's so hard about it" or " it's VEEEERY basic" and that's just nonsense, and only goes to show how actually empty-headed such ppl are!

I'm all for shitting on devs and calling them out for their laziness and bullshit, but i'll also call out the bullshit of stuckups like you, i get your point and frustration here but don't go around spouting nonsense and spreading false information
 

GearlessJoe

Active Member
Jun 17, 2018
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I'm out of my element here, so guide me through this. The hard part about using RPGM is the scripting, right? But is there actually a good reason for Koda to keep trying to make new scripts? Especially if:
a) It's no easy task in RPGM
b) He's never been good at it, and he shows no signs of improvement
c) His scripts only make small inconsequential changes to the games, he admits most people probably won't notice them, and no one has ever asked him to implement them in the first place
d) And worst of all, they push back release dates even further, possibly making him have to delay updates, which has been a huge problem for him since forever, one that he should've fixed by now.

To me, Koda is like someone who obsessively tries to tailor Skyrim to their preferences, downloading tons of mods and ENBs in order to make his experience with that game as unique and memorable as possible. But after he's done setting everything up, he starts the game and it runs like shit and freezes every 10 minutes because he installed 1001 different mods on it. And then he goes around saying this "I don't get what people see in Skyrim, it took me days to set it up and it barely even runs on my $2000 PC despite being 8 years old, what a shitty ass game". Would you take that person seriously? Would you pity them because of the tough time they had while playing Skyrim? Cuz I'd just call them an idiot, even if they were well-intentioned...
Morale of the story is this: Don't feel sympathy for people who get into rough situations because of their terrible decisions, save your empathy for those who are also in shitty situations but never had a say in the matter, like a guy who can't afford a PC that runs Skyrim decently, or another guy who has some sort of disability that makes playing Skyrim difficult.
Fuck Todd Howard though ¯\_(ツ)_/¯
 
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Sylph Phoenix

Member
Sep 24, 2018
325
1,626
As usual I mostly agree with you, particularly on most of what Koda doing script-wise being unnecessary bs and a waste of time, but I can give a bit of insight into the sorts of things the scripting is for that aren't unreasonable. So for instance, one task is making a seen-events GUI that has menus for each character, with categories where necessary for better organisation, and then ??? for unseen stuff, and in those cases sometimes have hints on where that content is unlocked. That's the project that took me bloody ages and is 100% scripting. It still requires hooking in for each and every event which is why it might not actually get into WG1.0. Lots of the visuals like the characters showing from the side of the screen, layers over them if they're wearing some kind of gear (coming soon), managing outdated save flags, the mouse handling, etc are all managed through scripts by necessity.

On a minor note, he has improved with his scripting from when he first started on ToT. There are a lot of artifacts in the code from very early on and there's an obvious improvement. He's still only loosely competent though.

You're right though, we shouldn't be sympathetic. "This is the future you chose" is a good expression for this situation. Also you're right, fuck Todd Howard, the slimy bastard.
 

Incognito Guy

totally not zazzaro
Jan 5, 2019
603
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GearlessJoe I hate defending the guy, since him being lazy is a case closed by this point, but someone might actually decide to script in RPGM (or do whatever really) just for the sake of developing a skill.

Now if it's true that his scripting is mostly just copy-pasting and fixing the bugs that follow, then forget I said anything.
 
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GearlessJoe

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Jun 17, 2018
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GearlessJoe I hate defending the guy, since him being lazy is a case closed by this point, but someone might actually decide to script in RPGM (or do whatever really) just for the sake of developing a skill.

Now if it's true that his scripting is mostly just copy-pasting and fixing the bugs that follow, then forget I said anything.
Totally, and I'm not one to argue with Sylph on whether Koda's getting better or not, chances are he is improving his coding skills if he tells us so.
Here's my thought process in insisting that "he shows no signs of improvement", though. How would you be able to tell Koda's gotten better if you're not an expert coder with access to Koda's work? I don't think you would be able to.
When people used to implore us to give Koda time to learn the ropes of programming many months ago, I think there was something being implied, if not expressly stated: "He's gonna get better and things will come out sooner". I mean, that's always been the issue with these developers, right? Most people like calling them lazy, not irresponsible. I think that means that what bothers them the most are the long wait times, not the delays, even though those are like gasoline that's being poured into a fire.
So when you tell me that Koda's improvement as a programmer has only resulted in his code being fancier or on him being able to do more complex stuff, stuff that's either too small for people to be able to notice or too ambitious for him to ever implement, stuff that never goes past being just QoL changes to the games... When you tell me that's what's changed and not how much we have to wait for stuff, and that in fact nowadays we have to wait longer... To me it and to everyone else who doesn't know crap about programming, he's functionally gotten worse at coding, not better like everyone said he would. Maybe to someone with whatever disorder he has, getting better at coding was never the answer, he should sort his stuff out before he tries to get better at what he does. And this isn't me trying to be dismissive of whatever his issue may be, I just think it's high time he recognized it and took the the first steps towards dealing with it.
 
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Greycrimson

Member
Game Developer
Jul 30, 2018
211
683
Totally, and I'm not one to argue with Sylph on whether Koda's getting better or not, chances are he is improving his coding skills if he tells us so.
...
I know nothing about game programming but in general programming(and pretty much everything) the only way to improve is to create things and apply your knowledge.
Feel free to correct me but as far we know the amount of code koda has written in the last 8 months is pretty much nothing, and even then other people take care of the complex problems for him; which skips another essential part of learning.
Warrior's Guild has been riddled with bugs since its resurfacing and that looks to me like he even regressed in his standards(or just respect for his playerbase) let alone improving anything.
 
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GearlessJoe

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Jun 17, 2018
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I know nothing about game programming but in general programming(and pretty much everything) the only way to improve is to create things and apply your knowledge.
Feel free to correct me but as far we know the amount of code koda has written in the last 8 months is pretty much nothing, and even then other people take care of the complex problems for him; which skips another essential part of learning.
Warrior's Guild has been riddled with bugs since its resurfacing and that looks to me like he even regressed in his standards(or just respect for his playerbase) let alone improving anything.
Again, I'm really out of my element here, but I'm sure he can learn some things even by copying code and adapting it to his game, but yeah, it's almost guaranteed to be a lot slower than a more conventional learning process. Maybe it'd be like learning to draw by tracing *cough*Bo*cough**cough* and then changing some aspects of the drawing slightly, like the character's face or their clothes, while leaving some others unchanged, like their body or pose... as opposed to starting from the ground up and with the basics. Maybe it's just his obsessive/anxious nature thinking he doesn't have time to learn things conventionally, even though it'd be pretty strange for Koda of all people to be concerned about time. Who knows.
 
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4.40 star(s) 52 Votes