Rome was not built in a day, as I have said a thousand times, patience will be rewarded. There has never been, nor will ever be, a game like the one we are making. If you want to see it, then support us, it is as simple as that. There is nothing more I can do to alleviate your fears than tell you if funding remains constant, the game will be finished eventually with the level of detail and vision we have planned. The only possible ways that this project can fail are: A) Devs spontaneously die/quit mid production and replacements are impossible B) Funding stops.It was a simple enough game.
The issue is they want to make it so much more. Which isnt a problem when it actually works and doesnt take 5 years. But how that shapes out remains to be seen.
But yea. Good Luck. Sincerely
And that is an awfull thing. Ask any artist - perfectionism is a curse. Instead of making a decent product in an adequate amount of time and moving onto the next piece, perfectionist will work on little details that most of the public won't even see. Quality is a good thing, but everyone should know when its time to stop.It may take a while to get made, yes. How long? I don't know. However it will be made. You cannot rush perfection, and we are perfectionists in our art.
I wholeheartedly agree! I have trouble letting go of my perfectionism, which is a real burden when you're doing something that's not just for yourself. So in this instance, where real people paying real money expecting a product are involved, you better not strive for perfection. In fact, I will as far as saying that perfectionism can lead to serious mental health problems, because it certainly has played a role in doing so for me.And that is an awfull thing. Ask any artist - perfectionism is a curse. Instead of making a decent product in an adequate amount of time and moving onto the next piece, perfectionist will work on little details that most of the public won't even see. Quality is a good thing, but everyone should know when its time to stop.
Ah, and how soon until we're EA? There needs to be balance between quality and speed. How smooth do you want an animation? What resolution do you want an image? How in depth do you want a quest? How well thought out do you want your mechanics? How many bugs do you want there to be? How good of a game do you want?And that is an awfull thing. Ask any artist - perfectionism is a curse. Instead of making a decent product in an adequate amount of time and moving onto the next piece, perfectionist will work on little details that most of the public won't even see. Quality is a good thing, but everyone should know when its time to stop.
Currently your agenda is "We don't know when it will be done, bu we need funding" - what a comfortable place to be in, huh? I wish every job could provide you with limitless amount of time to do anything at all, because you know - perfectionism.
It doesn't work this way. This is why companies and firmas have deadlines - to make sure that a specific task can be done up to a specific date. And you should too. They don't have to be exact, since most of the deadlines can be wrong, but this way at least your community can wait up to something by a specific date, unlike now - when everything is just in question.
There are a huge amount of posts around assuring us that your team is now bigger and stronger (some people end up even saying that your team now is actually 11 people), but you still keep saying the same no-deadlined thing over and over. Stop it. If you are professional - then act as one and start giving us dates if you want to be supported.
And please stop saying that perfectionist mumbo-jumbo. It really makes you look amateur.
Deadlines only work if you have a rough estimate of how long it will take to complete a set of work. I could set a random arbitrary deadline for Archie to complete his rigging/meshing/weighting/animating, but it's just going to be missed, because there is so much variation in the length of time the tasks require, so many things can happen. You can watch his stream, he is working as best as he can, as quickly as he can. He is far more experienced in animation than I am, and it is not my place to tell him how to do his job. Especially when he is experimenting with techniques that even he, as a professional in the industry, is unfamiliar with. I expect only that he do it to the best of his ability, which, as far as I can see, he is.I wholeheartedly agree! I have trouble letting go of my perfectionism, which is a real burden when you're doing something that's not just for yourself. So in this instance, where real people paying real money expecting a product are involved, you better not strive for perfection. In fact, I will as far as saying that perfectionism can lead to serious mental health problems, because it certainly has played a role in doing so for me.
People will complain when you miss a deadline. But people will complain more if you never even release anything at all while still syphoning their money. Set deadlines. Make a plan to release something, anything at all as soon as you can.
So that means you have no clue at all how long things will take? How can that be with at least two people having experience with the last iteration of this game and others that were talked of as professionals? Surely you don't go to work every day without a clue what you need to do and how long you'll be working on that thing. You must have some goal in mind. And if you do, I think you should shrink that goal so you can set a deadline.Deadlines only work if you have a rough estimate of how long it will take to complete a set of work.
Then do that. Set a deadline. See if you can estimate how long something takes and keep records of how long it actually takes. That way you develop your ability to plan ahead and become more familiar with your working tempo. It's not strange for deadlines to be missed and estimates to be off early on in the project. But if you don't start setting deadlines and planning now, when will you?I could set a random arbitrary deadline for Archie to complete his rigging/meshing/weighting/animating, but it's just going to be missed, because there is so much variation in the length of time the tasks require, so many things can happen.
I have not expressed doubts that he isn't. But setting goals and deadlines and keeping track of how long you spend on certain tasks gives you insight in how to work more efficiently. There are always things you can improve on or things you never realized take as long as they do that you don't know about.You can watch his stream, he is working as best as he can, as quickly as he can.
I am not saying that you specifically should tell him that he should be finished with task X by date Y. Instead talk together as a team to figure out what you can achieve in a certain period of time. A month or two weeks for example. It doesn't have to be a lot. But planning in short bursts gives you perspective of the whole project and can improve morale, because you see that things are getting done.it is not my place to tell him how to do his job.
Right. Another reason to set deadlines and do timeboxing. If you don't set a limit on how long someone can experiment with whatever new technology they're looking into, how or when do they know that they should move on and make a decision on what to work with? As an example, if you were to task me with finding out some library or framework to use for a certain task, would you still let me do my research for as long as I please? Instead of trying to find out every bit of information about the potential frameworks and libraries to use for weeks on end, set a cut off point at a few days for instance. At that point you'll probably have enough information to come to a conclusion and further research won't change the outcome much. I think this is another area where you need to set aside your perfectionism for the good of your customers.Especially when he is experimenting with techniques that even he, as a professional in the industry, is unfamiliar with.
Can you tell me what exactly you mean with doing something to the best of your abilities? Does this also include spending as much time on it as he pleases, or does it mean that he works efficiently rather than at 100% effectiveness.I expect only that he do it to the best of his ability, which, as far as I can see, he is.
Hopefully the things I've talked about above give you some idea. If you don't have any clue how to gauge where to set a deadline now, what makes you think that you will be able to in the future? If I was a potential backer, and I guess I am, I would want to know what your plans for the future are and how you will prevent the game from getting into a development hell leading to its abandonment.What, pray tell, is the alternative? Were you in my position what would you do? Threaten to fire him if he doesn't reach a deadline? How do you even gauge where to set the deadline?
I can only speak for myself obviously, but I'm not angry. I want to help to the best of my abilities to try to make this project a success. The things I'm reading do not give me hope, and the attitude of their community manager is not making it easier for me to not like them. I sincerely hope they can change my outlook in the future.Y u all so angry
A lot of stuff
Nope. You do not help. You whole meaning is only would be true if they have an already set plan for working ahead of them. Which they don't have because they are still in the asset creating phase. Even big game creating companies would not set a deadline before they could reach the point where it has any meaning. Sure, they have a vague idea, but, after the whole model remaking after the arguments about feet and getting a more than month worth of delay, they got to the conclusion that it would be meaningless to set a deadline since anything could come up. So, no, setting a deadline is not a security or a good thing every time. And pestering them with one over and over again is not helping them. Not at all. If you want help them, than provide good ideas, and if you have complains than you should state them, but never, never want, or even just try to tell them how they should manage their time or how should they work. You are not their boss and not their employer. As not any of us. At most, we are supporters that give money to them, so we have some privileges. But nothing more. And we will never be more. As for the one that have any kind of problem, with me, or with them, either go and say it straightforwardly in the discord, not just start to bitchin in this site, witch should have set some rules long time ago to regulate certain people. Or shut up and don't expect that any one would care about your problems.I can only speak for myself obviously, but I'm not angry. I want to help to the best of my abilities to try to make this project a success. The things I'm reading do not give me hope, and the attitude of their community manager is not making it easier for me to not like them. I sincerely hope they can change my outlook in the future.
What reason is there for not setting any deadlines at all? Please tell me. Knowing the entire plan from start to finish is next to impossible with any project of a substantial scale.You whole meaning is only would be true if they have an already set plan for working ahead of them.
And why would you not be able to set deadlines for creating those assets?Which they don't have because they are still in the asset creating phase.
I'd like to hear about your experience working at a big name game development company. Understand that the deadlines I'm talking about do not need to be public deadlines. And even if it's true what you say about those big companies, why does that immediately mean that that same approach should be taken for this project. They aren't a big company with hundreds of people working on the game.Even big game creating companies would not set a deadline before they could reach the point where it has any meaning.
Is that not what I was doing?If you want help them, than provide good ideas, and if you have complains than you should state them
So suggestions are forbidden. Got it.never, never want, or even just try to tell them how they should manage their time or how should they work.
I never said I was. And I don't think anyone will think that I am.You are not their boss and not their employer. As not any of us.
We are potential investors. And as a potential investor, I want to know how they plan to achieve their goals. Is that too much to ask? Do you think we should just throw our money at them and hope?At most, we are supporters that give money to them, so we have some privileges.
I don't know why anyone would have issues with you specifically. I don't even know what you have to do with the game. And what about the people that don't use Discord? Is that the one and only place that people can ask questions and provide feedback? Why have a community manager visit this forum then?As for the one that have any kind of problem, with me, or with them, either go and say it straightforwardly in the discord
So if I say it here it's bitching, but if I say it in the Discord it's not? What about the things said by myself or others here is not saying it straightforward?either go and say it straightforwardly in the discord, not just start to bitchin in this site
Obviously people do care about "our" problems. Otherwise you wouldn't have responded. And I sure as hell hope that the LoK team cares about what people are saying about the project.Or shut up and don't expect that any one would care about your problems.
True. Commenting here is not made here for help though. Maximum help developers can get here is indirect commercial - people see game, they play it, they like it, they might consider supporting developers. Thats it.Nope. You do not help.
False.they are still in the asset creating phase. Even big game creating companies would not set a deadline before they could reach the point where it has any meaning.
Ah, the feet wars. Development team couldn't decide for themselfes of what they wanted and couldn't come up to an agreement, so they waisted a month on a questionable subject, while also triggering themselfes.they have a vague idea, but, after the whole model remaking after the arguments about feet and getting a more than month worth of delay, they got to the conclusion that it would be meaningless to set a deadline since anything could come up.
Holy shit you are right. I guess I will say exactly that to my boss next time he gives me a theme to explore. I will just say that its meaningless. Huh, such a comfortable stance to have.they got to the conclusion that it would be meaningless to set a deadline since anything could come up.
So provide your ideas, but if you have expirience in the same field as they are and you want to tell them how much correct team management can do for them - get out? That is really convinient, right? Give us your ideas, please, but anything else and you are an enemy. Great!If you want help them, than provide good ideas. But never, never want, or even just try to tell them how they should manage their time or how should they work
Well, you are in terms that you give them money, thus you are providing means to create the game, which is basically becoming a literall Investor who is a boss. But since its a Patreon and Patreon doesnt oblige developers to do ANYHTING at all...You are not their boss and not their employer.
Which is basically "Come to our den where we will shit on you untill you decide that you were wrong all along". I doubt that is the correct thing to do. Also it was said a millions of times but a lot of people don't like or simply don't use Discord - its not their duty to do that. People choose that exact platform to share their thoughts and thus they have all of the freedom to do that.As for the one that have any kind of problem, with me, or with them, either go and say it straightforwardly in the discord, not just start to bitchin in this site
Ahh, yes. An open-public censure. What a great solution.witch should have set some rules long time ago to regulate certain people
Thats basically what it comes down to, one way or another.Or shut up and don't expect that any one would care about your problems.
That's where you are wrong. It definitely does concern us whether they use internal deadlines or not. It affects how the project is done and reflects how well they've thought about things concerning project management. If those sort of things are handled properly, I'd me more likely to drop on board and give money.Not the in them deadline, which don't concern us.
But wouldn't it be great if that certain point is sooner rather than later?that concern us are only announced when they are already at a certain point in development.
People that support them on Patreon are not providing them money?Investors are one that will provide money to projects and have a share in the projects income later. We are doing and geting neither of that.
I sincerely hope that the people behind the project do not think about it like that. Because I'd call that bad practice. Don't you think game developers in general look at multiple sources of media, and not just their own forums or whatever they have? The more feedback and opinions you can get for your game the better. What reason would they have to disregard valid feedback and criticism if it's given them? Just the place where it comes from? That's just silly. I don't believe you believe that.Making comments here is means almost next to nothing.
Let's assume for a second that I'm a troll. Doesn't matter what you think of me regardless, but in this example I'm the troll. Can't I just as easily get into their Discord server and post whatever comments I would otherwise do here (which you just said is malicious because it's not on the game's dedicated site)? Would they ignore my input then as well, even though it's through their Discord? What distinction do you think they make? Will they only pay attention to those that actually paid them to get into their exclusive channels or whatever it's called in Discord, regardless of the content of the feedback? That's just silly.And most people are either do it because they don't care to be actually useful regarding the game, and only want to troll and trash things.
If you're targeting this at me, you may have missed the part where I was explicitly asked what I would do. And so I did. If their product manager doesn't like when I tell them what I should do, why would he ask me to do just that?And telling your concerns and complaints are not the same as telling them how should they work. Most people are don't like when someone tell them what they should do.
You realize you can still handle that in a way that does not come off as whiny and negative in general, right? If you want a good example of public relations of a game development team, I suggest you go look at the Future Fragments thread and see what good a job HentaiWriter does at it. Much more welcoming of a community manager.Asking things is alway a good thing, but when people are lazy to the point that they don't even have ten minutes to read back a few comment and ask the exact same thing only ten or so comments after the same comment and the answer for that, is simply an annoying thing. And will only reassure him to never ever come here again to comment.
Can you please explain to me what you mean with being straightforward? You keep using that term and I don't know what you consider straightforward and what not. What's the opposite of it? Where do you draw the line? I genuinely would like to know.And, the reason i said that the ones that can't be straightforward should shut up is because they are just want to cause chaos and would make things unnecessarily wrose.