Aymier09

Member
Jul 23, 2017
115
176
is there a mod for a proper user interface so I dont have to scroll down all the time and a mod for good camera controls ? Like if you hold both mouse buttons your camera pans, if you hold your right mouse button you can go forward/backwards or up/down.
 
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esoom

Active Member
Sep 6, 2017
938
1,094
Good good, is there any path finding (road travel) planned? Not played it in a while maybe it already is.
 

nashorn95z

Newbie
Jan 26, 2019
87
68
performance (maps that are designed for first-person / third person games would instantly kill FPS in a top-down view game), real locations and user customizability.
Also, with that specific GTA example: that's asking for a lawsuit :p
Yes, youre right, but you could modify (use other texture) it for your needs until the performance is good enough.
Just an idea. Its a compromise solution to make it easier for you. Of course the best result is to create something new for your specific requirements but stuff like that need time.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
Vinfamy Sorry but I am going to offer another suggestion:LOL: for when you get around to updating sex scenes etc. Currently I assume you are using the beds as markers for the sex locations. Instead of this, why not add custom markers to the 3Drooms Like furniture that we can position. Simple cubes or whatever that mark where sex can happen and become invisible during sex scenes. This would give so many advantages for a very small amount of work your end. If we had seperate ones for EG. Standing/wall/laying/furniture etc and where allowed say 2 or 3 of each within a room. Rooms would come alive, a simple Next location as in some hent games. But more than that, If we could do this, It would unlock rooms completly. No more one size fits all rooms, make the walls individual and moveable, round as in extenal room scenes (forest etc). The room creator/modder could set sex on a desk/toilet more or less anywhere.
As I said the work involved in this at your end should be tiny, you already move locations from bed to wall, so mostly it would be just splitting the animations into position types and making a few cubes, then allowing individual walls to be moved. I think you will be surpised what modders will be able to do with it!
 

MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,275
There's that one room that's really bad - where the camera starts on the other side of the wall. Always have to move camera/people due to camera is too close to really see them in every room.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
Not a mod as such, just one simple file and command Relax.
If you know anything about the game, you will know that when doing nothing, scenes cant trigger. So you will just stand there with time going past and nothing happening. When I was waiting for lets say new neighbours etc, I just kept hitting watch a movie. This basicly does the same thing. Relax can run for 24hours, It gives no bonuses, it has no bad effects if you stop it. It just alows time to pass, and a chance for random scenes to trigger. Personaly I think it's my most used command in the whole game! Just unpack to "LifePlay\LifePlay\Content\Modules\" use the mod manager or whatever your preferd method, Like I said its only 1 file.
View attachment Relax.7z
 

Edwarf

Member
Jun 8, 2017
329
361
Okay, I found the problem for the selectable content issue: the mod menu is too far to the left of the screen (using 4:3 monitor) so if the box is at the begining of each line, I simply can't see it nor click it.

To help you visualize it, the first I can read in the Mod Manager menu is "se Gameplay Module Vinfamy" (I guess it should be "Base") and the arrows to move it up or down after each module.

As the slider to change resolution is not (at least for me) working, theres no way I can bypass the problem; so centering that menu on the screen would be nice.

Again, thanks in advance.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
Okay, I found the problem for the selectable content issue: the mod menu is too far to the left of the screen (using 4:3 monitor) so if the box is at the begining of each line, I simply can't see it nor click it.

To help you visualize it, the first I can read in the Mod Manager menu is "se Gameplay Module Vinfamy" (I guess it should be "Base") and the arrows to move it up or down after each module.

As the slider to change resolution is not (at least for me) working, theres no way I can bypass the problem; so centering that menu on the screen would be nice.

Again, thanks in advance.
Quite a botch or temp fix, but if you alt/Ent you should be able to change the window size(drag), decrease height should make it become visable.
 
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Edwarf

Member
Jun 8, 2017
329
361
Thanks for the response, but even in a window is set to mantain aspect ratio. Forcing a 16:9 or any panoramic res would do the trick, but couldnt find that line in th cfg file.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
I think the actual fix will need to come from Vinfamy, And I think this bug has been mentioned before. My idea was just to do that so you could see the mods folder then go back to your native res.
 
Sep 1, 2017
56
108
Interesting update. I like the 3d models (especially the trees, adds some flavor to the map) but it throws me off on maps like Central London where it looks more like a suburb of Phoenix, AZ. I think I prefer the old style a little more, as it felt more like we were playing a game with google maps as the map ui. Would it be possible to add a choice where we can either play with the old style maps or the new ones? Kind of like when you still enabled us to be able to use the old models when the new models were being rolled out?

I wish there is more of a middle ground on this one. I think the old model for the map could be updated but I'm not a fan of how the 3d models are. Maybe look into something like this?
 
Last edited:
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,846
Vinfamy Sorry but I am going to offer another suggestion:LOL: for when you get around to updating sex scenes etc. Currently I assume you are using the beds as markers for the sex locations. Instead of this, why not add custom markers to the 3Drooms Like furniture that we can position. Simple cubes or whatever that mark where sex can happen and become invisible during sex scenes. This would give so many advantages for a very small amount of work your end. If we had seperate ones for EG. Standing/wall/laying/furniture etc and where allowed say 2 or 3 of each within a room. Rooms would come alive, a simple Next location as in some hent games. But more than that, If we could do this, It would unlock rooms completly. No more one size fits all rooms, make the walls individual and moveable, round as in extenal room scenes (forest etc). The room creator/modder could set sex on a desk/toilet more or less anywhere.
As I said the work involved in this at your end should be tiny, you already move locations from bed to wall, so mostly it would be just splitting the animations into position types and making a few cubes, then allowing individual walls to be moved. I think you will be surpised what modders will be able to do with it!
I'll look into it

Okay, I found the problem for the selectable content issue: the mod menu is too far to the left of the screen (using 4:3 monitor) so if the box is at the begining of each line, I simply can't see it nor click it.

To help you visualize it, the first I can read in the Mod Manager menu is "se Gameplay Module Vinfamy" (I guess it should be "Base") and the arrows to move it up or down after each module.

As the slider to change resolution is not (at least for me) working, theres no way I can bypass the problem; so centering that menu on the screen would be nice.

Again, thanks in advance.
yeah, I keep forgetting about this. A couple of 4:3 people have reported this.
For now, extract and drop the config file attached into LP/Content/Modules, changing true/ false and adding any other mods you have, making sure the first line is true
 
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gfdgdg

Newbie
Jun 14, 2017
25
6
Im curious has anyone been able to do the attempt rape option and be successful?, I've done it at least 23 times now.
 

MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,275
Im curious has anyone been able to do the attempt rape option and be successful?, I've done it at least 23 times now.
Yes, the payable has to be very dominant and more martial - by a decent ammount than the one she wants to rape. I say "she" as I've only used it by female characters. And my fantasy is a good looking woman throwing me down and having her way with me.
 
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