Edwarf

Member
Jun 8, 2017
329
365
Concerning NPC surnames, is there any way to give them a propper one? Right now, there are only 26+1 possible "surnames".

Dunno, some sort of syllable scrabble to randomly give em a silly one, or a txt database like the one with the names... and yes, I know I can "cheat" and do it myself in the NPC profile.

TIA
 
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Jul 28, 2019
233
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I haven't previously tried any of the 3.0 betas and the improvements are impressive. :)

However I now suffer from massive screen-tearing, very noticeable in the city view athough I suspect it is everywhere - even when scolling sub-windows like the settings one.

I am using the linux (beta4) release and since no-one else has commented about it I wonder if it is specific to that version? My spec's are middle of the road, i5-6600 and nvidia gtx970 and I get a solid 60fps on the city map even at max graphics (the optimisation is great (y)). The screen-tearing remains if I lower all the graphics to the minimum setting and is still present with camera speed reduced to 0.2.

Is there anything I can try on my end? Are other linux users seeing this too?
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,846
I haven't previously tried any of the 3.0 betas and the improvements are impressive. :)

However I now suffer from massive screen-tearing, very noticeable in the city view athough I suspect it is everywhere - even when scolling sub-windows like the settings one.

I am using the linux (beta4) release and since no-one else has commented about it I wonder if it is specific to that version? My spec's are middle of the road, i5-6600 and nvidia gtx970 and I get a solid 60fps on the city map even at max graphics (the optimisation is great (y)). The screen-tearing remains if I lower all the graphics to the minimum setting and is still present with camera speed reduced to 0.2.

Is there anything I can try on my end? Are other linux users seeing this too?
screen tearing is usually the other side of the performance spectrum - the game is performing too well - faster than your screen's refresh rate
maybe try using nvidia vsync with the game:
 
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Robert Monotoli

Active Member
Jun 16, 2018
650
807
One problem that I had trouble with is the fact that if you buy multiple units of a single item (say condoms) the time it takes to buy them is the time it takes to buy one multiplied by the number you buy. So if you buy 200 condoms instead of 1 the time it takes is 200 times what it would take to buy one. This turned out really bad when I bought 1000 joints (so, I'm a pot head) :(
I think you make a good point. Currently, the way it works is that you buy a unit per an item. But for any items where you frequently buy, that doesn't seem very effective. So I would suggest that we be allowed to buy them in a bulk. You may buy ONE unit of condom OR buy a pack of, say, TEN or DOZEN for condom. Obviously, buying a pack would be more effective than buying either ten or dozen units individually. Once you brought a pack, it will automatically add the units from that pack to your inventory so no need to unpack them manually (like in The Sims 4 for certain items)

Furthermore, I suggest adding warehouse clubs (think Sam's Club and other similar places) where you may buy different items in even larger pack. In the real world, I am uncertain if any warehouse clubs do sell condoms but you can buy larger bulk for food, drinks, and so on in these places.

Now, you may need to look more carefully at how much it will cost to buy in individual units and in packs. Some items may cost more in packs than individual units. You need to weigh the trade-off, whether the time savings is worth more than money. Maybe more time may allow you to not only make more money, thereby making up for the losses, but also to allow you to replenish your stats more. It is all about balancing act. Strategy is the key.
 
Jul 28, 2019
233
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screen tearing is usually the other side of the performance spectrum - the game is performing too well - faster than your screen's refresh rate
maybe try using nvidia vsync with the game:
Okay, that was a good suggestion. But for Linux a slightly different way is needed to achieve the same goal:


The strange thing for me is that although I play a lot of varied games it has been years since I needed to use 'Force Composition Pipeline'. I suspect that LifePlay is not interacting properly with the composite manager on Linux since that remedies screen-tearing issues for all other output, at least on my system (arch linux, xfce4 desktop, with picom as compositor.)

So yay, good workaround, but there is still likely an underlying issue with the linux build. Not sure I can help with that other than offering to test experimental builds if you happen to need a guinea pig.
 

TwitchyStick

New Member
Mar 25, 2020
7
19
While I'm more than impressed by what has been done in this game so far, I have to give it a pass until it's more finished and robust. The one thing that irks me most (I'm vain, sue me :p) is having such a limited amount of different clothing. I understand why this is a difficult thing to include so I'm not pointing a finger or anything, this is personal preference.

Other than that, I have a really hard time figuring out how this game is supposed to be played. I get the basics, sure, but I have yet to see any other scenes than the few I have repeatedly ran into. Also, what action triggers which chance, how does one trigger certain events, etc..

If the wiki is under development, I totally understand but you could do with a guide that's more expansive than what's available now.

Please, by all means, do not let my comment be discouraging. It's just a person giving his opinion, which is worth basically nothing considering you're doing this with passion and for the wonderful discount-price of free, so I'll eat my opinion if it's considered too rude. I truly do wish for this to become a time-sink for me one day, however right now, it's a brain-sink and I prefer other options.

(Everything here is subjective to the game itself. I might be a complete tool and not have figured out obvious things so take this with a grain of salt)
 

vampire899

Newbie
Oct 30, 2019
77
30
screen tearing is usually the other side of the performance spectrum - the game is performing too well - faster than your screen's refresh rate
maybe try using nvidia vsync with the game:
I can't find the location of the file. can you tell me what it is enroll_degree.lpscene job_interview_lecturer.lpscene job_interview.lpscene of these three .lpaction file
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,846
Other than that, I have a really hard time figuring out how this game is supposed to be played. I get the basics, sure, but I have yet to see any other scenes than the few I have repeatedly ran into. Also, what action triggers which chance, how does one trigger certain events, etc..
All easily readible with notepad from the files in LifePlay/Content/Modules
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,846
I can't find the location of the file. can you tell me what it is enroll_degree.lpscene job_interview_lecturer.lpscene job_interview.lpscene of these three .lpaction file
search in LifePlay/Content/Modules
 

vampire899

Newbie
Oct 30, 2019
77
30
search in LifePlay/Content/Modules
Are you sure there are in LifePlay/Content/Modules ?I searched all *. Lpaction files and couldn't find them. is enroll_degree.lpscene job_interview_lecturer.lpscene job_interview.lpscene Three files . Lpaction
 
Jul 28, 2019
233
157
Are you sure there are in LifePlay/Content/Modules ?I searched all *. Lpaction files and couldn't find them. is enroll_degree.lpscene job_interview_lecturer.lpscene job_interview.lpscene Three files . Lpaction
These three?

~/LifePlay/Content/Modules/vin_Base/Scenes/uni_student/enroll_degree.lpscene
~/LifePlay/Content/Modules/vin_Base/Scenes/work/job_interview.lpscene
~/LifePlay/Content/Modules/vin_Base/Scenes/uni_lecturer/job_interview_lecturer.lpscene

Or are you asking something else?
 

bigmonster

Newbie
Nov 5, 2017
82
156
I remember playing this a long time ago and something just didn't click with me., Decided to play it again and wow I must say the game has improved a lot. World seems more lively and the mods make it better. Also customization is really nice. Looking forward to some wonderful updates. Keep up the work dev.
 
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