Dovz999

New Member
Nov 17, 2019
14
14
I was bored, so I tried adding new characters into the game. I didn't get too far, but I managed to get a character into the game's sandbox (tested in version 1.35). Here's how I did it:

  • First, you extract the files to edit them with Wolf RPG Editor.
  • Then from the editor you access the user database. Type 21 stores the character's data (their names, characteristics and other stuff), type 22 and 23 contain paths to the images used by each character, and type 24 has the dialogue they use on the inspections. By editing these four sections you can add new costumes and hairstyles, change the dialogue, and of course, make new characters.
  • When you're done, click on the update button and close the editor, then open the game. Your new character should appear in sandbox mode (unless you left the sandbox appearance value as zero or an unused number).

To add a new character to a stage I think you have to mess with the events; that's the part I haven't figured out, since there's a lot of events and they're all in japanese.

The real problem is, however, how difficult it would be to share modded characters. Because all character data is on the same file, there would be conflicts with other mods.
 

Mandalore777

Member
Oct 7, 2019
213
325
I was bored, so I tried adding new characters into the game. I didn't get too far, but I managed to get a character into the game's sandbox (tested in version 1.35). Here's how I did it:
Damn well you got further than anyone else. Good job. I might try this out sometime and see if I can fix the layering issues my mod has. I was planning to update my mod whenever the new game update came out with Chrissia's new outfit anyways so I will tinker with this then too.

Thank you.
 
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Dovz999

New Member
Nov 17, 2019
14
14
So close, yet so far.
On the same user database I mentioned before, stages are on type 19. On page 2 you can select which characters appear on which stage.
The bad news is, you can put only five (regular) characters per stage with this method, so no adding more characters unfortunately.
To fix this, you'd have to either figure out how to add more characters per stage or somehow add a stage for modded characters. The first alternative is easier, but the second one would be really cool.
I hope this helps.
Edit: For the time being, there's also the option of just replacing the characters that are used more than once. They'll still get a stage, and you get to sneak a couple of modded characters in, best compromise that requires no messing with the common events.
 
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Mandalore777

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Oct 7, 2019
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So close, yet so far.
Thanks for the research. If I was an artist I'd probably try to add some characters.

I'll definitely have a look through this next update though.

If anyone here can draw well enough and decides to mod the game I'd be willing to pay you to work on my own game. I've been spending the last few days looking over DeviantArt for an artist who's got the right artstyle, basically something similar to how ImpG looks because it's actually pretty good art and it's proving more difficult a search than I thought. I am considering just contracting a bunch of people who are close enough and paying them to do a demo drawing and tell them to try to adjust their style to what I need and seeing if they can do it. Also considering just not using DeviantArt and posting a listing on ArtStation which is a professional site but it costs $150 just to post a listing there.

For any of you guys that are artists here, how easy is it for you guys to change artstyles or imitate other styles of drawing?
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,615
1,988
Thanks for the research. If I was an artist I'd probably try to add some characters.

I'll definitely have a look through this next update though.

If anyone here can draw well enough and decides to mod the game I'd be willing to pay you to work on my own game. I've been spending the last few days looking over DeviantArt for an artist who's got the right artstyle, basically something similar to how ImpG looks because it's actually pretty good art and it's proving more difficult a search than I thought. I am considering just contracting a bunch of people who are close enough and paying them to do a demo drawing and tell them to try to adjust their style to what I need and seeing if they can do it. Also considering just not using DeviantArt and posting a listing on ArtStation which is a professional site but it costs $150 just to post a listing there.

For any of you guys that are artists here, how easy is it for you guys to change artstyles or imitate other styles of drawing?
Depends widely on their experience. Some people can only "draw in their own style" because it's the only way they've ever done things. People who study fundamentals a shit ton and study reality are often more versatile. Quick way to guesstimate it is usually just check if they've only ever drawn in one style or if they have a lot of different styles/painting types in their galleries. A lot of skill or experience in their own style doesn't necessarily mean that they can imitate other styles super well.

To be on the safe side, you're probably better off hiring somebody who is already drawing in a style you like and to not expect much alteration. If you like the artist, anything they do outside their style will probably be lower quality and might be more expensive anyways because they'd have to study/practice something they aren't familiar with. There's not really some secret to art. Everything an artist knows how to do needs to be studied/practice specifically for. That means aiming for somebody with a style you like that's already drawing stuff similar to what you want in the game would be wise.

I should also mention that hiring an artist to work on an entire game would probably be rather expensive, if you want anybody with a decent amount of skill and the experience to create what you want/actually finish shit on time or at all. You get what you pay for and something like 15$-25$ per hour isn't insane for a fairly skilled artist. A whole game (Of about the quality/quantity level of Imperial GateKeeper) could be hundreds of hours of work for an artist, so you can do the math there. Imagine any finished CG art of decent quality could be around 75-200$ (Just kinda spitballing there). I should say I have a bit of experience as an artist but I've never worked on a game so I can't guarantee anything about how that would work. Just mentioning it would likely be more costly than you might be imagining.

There are always people out there that would undervalue their work or just take interest in it because they're interested in the game or maybe give you a discount for a mass work order or something, but you might not want to count on those things (Especially if you don't have any work of your own to show). Again, you get what you pay for. A skill that takes 5-10 years of study to get good at generally isn't going to be cheap.

On the plus side, the artist for this game isn't crazy experienced in my opinion. If you were going for something of similar quality, you're lucky in that regard anyways. Probably the tough part would be finding somebody that can deal with the quantity of work an entire game would require. You'd want somebody that's consistent enough to keep the quality at the same level throughout all the various poses and with various body/clothing types I assume. That's tricky in its own way.

If you're serious and able to hire somebody, make sure they've drawn similar poses (Or just a variety of poses/angles) to what you want in your game as well. That can be as important as their style. Hiring somebody that mostly does bust shots or something for a game like this wouldn't go over well, regardless of how attractive their art is, since it uses a lot of full body shots.

TLDR:

1: Hiring artists is probably expensive.
2: Don't expect an artist to be able to do anything you haven't explicitly seen them do before. From body types, to poses, to art style types, to backgrounds, to types of sexual content. It all needs to be studied/practiced for. With more experience an artist can pick up new stuff quicker, but it's still a slow down and they might not be comfy doing something they don't have enough experience with. Thankfully if you want to imitate a specific game like this, you can at least show them what you have in mind.
 
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Mandalore777

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Depends widely on their experience. Some people can only "draw in their own style" because it's the only way they've ever done things. People who study fundamentals a shit ton and study reality are often more versatile. Quick way to guesstimate it is usually just check if they've only ever drawn in one style or if they have a lot of different styles/painting types in their galleries. A lot of skill or experience in their own style doesn't necessarily mean that they can imitate other styles super well.

To be on the safe side, you're probably better off hiring somebody who is already drawing in a style you like and to not expect much alteration. If you like the artist, anything they do outside their style will probably be lower quality and might be more expensive anyways because they'd have to study/practice something they aren't familiar with. There's not really some secret to art. Everything an artist knows how to do needs to be studied/practice specifically for. That means aiming for somebody with a style you like that's already drawing stuff similar to what you want in the game would be wise.

I should also mention that hiring an artist to work on an entire game would probably be rather expensive, if you want anybody with a decent amount of skill and the experience to create what you want/actually finish shit on time or at all. You get what you pay for and something like 15$-25$ per hour isn't insane for a fairly skilled artist. A whole game (Of about the quality/quantity level of Imperial GateKeeper) could be hundreds of hours of work for an artist, so you can do the math there. Imagine any finished CG art of decent quality could be around 75-200$ (Just kinda spitballing there). I should say I have a bit of experience as an artist but I've never worked on a game so I can't guarantee anything about how that would work. Just mentioning it would likely be more costly than you might be imagining.

There are always people out there that would undervalue their work or just take interest in it because they're interested in the game or maybe give you a discount for a mass work order or something, but you might not want to count on those things (Especially if you don't have any work of your own to show). Again, you get what you pay for. A skill that takes 5-10 years of study to get good at generally isn't going to be cheap.

On the plus side, the artist for this game isn't crazy experienced in my opinion. If you were going for something of similar quality, you're lucky in that regard anyways. Probably the tough part would be finding somebody that can deal with the quantity of work an entire game would require. You'd want somebody that's consistent enough to keep the quality at the same level throughout all the various poses and with various body/clothing types I assume. That's tricky in its own way. If you're serious and able to hire somebody, make sure they've drawn similar poses (Or just a variety of poses/angles) to what you want in your game as well. That can be as important as their style. Hiring somebody that mostly does bust shots or something for a game like this wouldn't go over well, regardless of how attractive their art is, since it uses a lot of full body shots.
Thank you for your well thought out reply. I get the sense browsing DeviantArt that most of the people there draw for a hobby or as a side gig, and expect to be asked to draw 1 or 2 images and be done. I am worried most of them would not be able to handle the workload I require, or would become burned out. Which is why I was considering just hiring a pro from artstation, someone who's used to doing mass amounts of drawings as a profession. I am going to make a listing on the deviantart job offers forum in a few days because browsing individual profiles gets exhausting. With a pro they are probably used to matching the art style that an art director sets too, while hobbyists on deviantart are not used to that.

For each character I want about 17 emotive poses give or take depending on character, and each of those 17 poses has up too 12 items of clothing layers on top of it. So 12 x 17 = 204 drawings per character and that isn't including hairstyle or facial expression drawings either. So it's a huge amount of drawings I need done. Almost too much for one artist I would think.

$25 an hour is a pretty good price to be honest, I'd be willing to pay that to someone who demonstrates their ability to do it. I'd rather pay someone a wage every fortnight than on a per drawing basis. I'm already paying my programmer a fortnightly wage though he only works part time. I had previously hired another programmer from Freelancer but he turned out to be too inexperienced, so I already got burnt a bit there so I am really weary of hiring freelancers now.

And in regards to art style. It's difficult to put it into words, ImpG's style is pretty good but I don't want to blatantly copy it. I've always liked the artstyle of Dead or Alive 5, and thought if it was put into 2D mixed with the KyoAni style, though less moe more sexy it would look quite good. So I need an artist talented enough to draw like that for an extended period of time, and also be able to properly draw clothes, body contours, twists, turns, shapes under the clothes, have proportions remain intact for all 17 emotive states and body rotation states. Clothing wrapping around the base body is really important for a game like this so they need to know how to draw each type of cloth material properly and know how to draw weight, gravity etc.

I will still try Deviantart first anyways, I am currently building a visual guide portfolio of reference images that I am almost finished, to give to the artist as concept art. I also need someone to do BG art and some UI stuff and menu art, that is simple and small scale enough that deviantart hobbyists could definitely do it. $200 for a CG is fine if it's good enough, but the characters themselves is such a huge workload and will take many months to complete.

Once I have at least 3 characters fully drawn and in the game I want to post a free demo here for you guys. And maybe start up a Patreon and then just update the game monthly as the artist completes more characters and I write out the main story. The amount of drawings I need done is definitely going to be expensive so a Patreon would hopefully provide some extra income to help fund more art and faster. Then once it's finally done put it on Steam, GoG and everywhere else.
 

TheBlueKnight

Discussion Dynamo
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Jr. Uploader
Oct 1, 2018
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. Looks like it's just some tweaking for the prostitution and bug fixes though, no new content. There's a torrent on FapForFun, but it's not on yet (shine was busy so uploading slower too not sure if they still are).
 

Xerodrive

Newbie
Sep 24, 2017
43
18
Are people able to Decode the 1.36 version? I seem to not be able to get past parsing the Data files to edit the picture folder.
 

ShannonKun

Member
Apr 30, 2019
218
263
Since 2 oh his games saw translation, I'm wondering, does Dungeon Repeater have a translation in the works / planned?
I love his style. With proper English (and Ideally an uncen patch) I wouldn't mind just buying an game he puts out.

*Goes back to patiently wait for the update with the extra content*
 

TheBlueKnight

Discussion Dynamo
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Oct 1, 2018
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Any one knows if there is any uncensored patch for the version 1.36?
The Butler's hasn't been updated for a while, but there hasn't been that much new since then.

You could unpack the patches and games .wolf files with , see if the images still match up so can be just swapped over. Rename the original .wolf files to something like Picture.wolf.old so the game uses the unpacked folders.
 

Xem

Newbie
Jul 17, 2019
62
34
The Butler's hasn't been updated for a while, but there hasn't been that much new since then.

You could unpack the patches and games .wolf files with , see if the images still match up so can be just swapped over. Rename the original .wolf files to something like Picture.wolf.old so the game uses the unpacked folders.
do u just extract and replace the file or should i keep the original ones too?
 

TheBlueKnight

Discussion Dynamo
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Oct 1, 2018
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do u just extract and replace the file or should i keep the original ones too?
If you rename the games .wolf files instead of just deleting them then they're around as a back up, so you can just replace.
 

Xem

Newbie
Jul 17, 2019
62
34
this is weird since the same hapened when i tried to patch the v 1.32 so idk if its my system or if there is any extra step i skiped since i only extracted and replaced so i maybe do what u said of chaining the name for the .wolf original files
 

Xem

Newbie
Jul 17, 2019
62
34
annddd nope i cant go further from the touching part it doesnt let me fuck becaus the green notification poop up so close : (
 
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