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Parmenion1405

Member
Dec 27, 2017
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one moment another readheaded aunt? Seems pretty common latley... Big Brother Red Headed Aunt, The Artifact Red Headet Aunt. And now MotH with redheaded Aunt... damn where is my "f..ing hot mid thirthy red headed with no cruel but an immense need of a related cook reallife" aunt? Ok tbh i would prefer if she where not my aunt... cos game and RL are not the same. but a person like that, a mature women with experince, and an awesome boddy and red hair... no way i would let her unsatisfied... ok time to get a nap... my libido reaches it limits with this thoughts ;)

Have a nice day... i am now in my dreamestate cya
 

Faerin

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Game Developer
Jul 14, 2017
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@Faerin
Yo :)
Been reading the posts and it seems many players accidently pass triggers by gaining to many hearts or stars.
Would it be possible to put a stat blocker ingame that follows key triggers? Instead of a heart i get a message like.. "Hmm i must be missing something".. This would alert the player it's time to do something else instead of loosing the trigger and miss out on the event all together.
Cheers mate :cool:
Actually, I have been seeing these a lot too and have been thinking about this.
The problem is that each event has as a set of conditions that can be very complex and the events are not (really) linear.
So that means that it's hard for the game to "know" which event is next, except by looking at the current stats,
(this is how the new hints system works as well).
So when players max their stats, the lower and upper limit of an event condition gets exceeded and they won't trigger anymore.
The only real solution I see would be disabling the stat cheat altogether (which would not really be a good solution either).
So I got some more thinking to do...;)

This is a good idea. I doubt this happened to anyone playing the game early on because of the nature of each update, but someone just picking this up now might easily gain "too many" hearts and miss certain triggers because they weren't in the foyer on Saturday afternoon or whatever. With Ashley, for example, I can imagine a player going from less than 40 to 60+ hearts without stumbling on the 40-heart or 50-heart trigger.

Perhaps the Hint system @Faerin is implementing might make this a moot point, though?
I hope so, I think it will make it a lot harder to get stuck and hopefully you won't need a walkthrough anymore at all.
However raising the stats too high, would still be problem.

Actually now that I think about it, one solution would be to cap the stat raise cheat to the event that matches the number of stars (however this would be a lot of work to implement).
 

jfredy78

Active Member
Jul 22, 2017
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hello to all first of all a big thank you to Faerin for are work
for some time now I see that the aunt must come in the next updates and since then I do not stop drooling
but I noticed that a lot of people including me have quite different criteria for aunt example I would like what a blonde other brunette or redhead
hence my question why not do some kind of poll (to put pressure on Faerin lol)
poll or everyone gives are notice but I'm sure that we will not be disappointed by what Mr Faerin will do (that I salute the way) me blonde perso with the same curve as the mother

and you ???
 

Bagger288

Active Member
Jul 11, 2017
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So when players max their stats, the lower and upper limit of an event condition gets exceeded and they won't trigger anymore.
The only real solution I see would be disabling the stat cheat altogether (which would not really be a good solution either).
I don't think many new players know of the cheat system. Recently, most problems seem to have stemmed from gaining too many stars.
 
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manutdfan

New Member
Jun 23, 2017
12
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I'm stcuk in Claire and Ashley's walkthrough:
Ashley should send me a selfie in my room at 15.00 according to the walkthrough, but I don't get it
For Claire, she should have the chat with Ashley about the lingerie, but it doesn't happen (it might be because I am stuck above)
Anything I can do?
 

Gert_Boomans

Active Member
Apr 30, 2017
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So I don't know of this has been pointed out already or not (forgive me if it is!) and i'm not going to read through 612 pages of posts to find out so here goes: you can actually get the blowjob scene with mom during the morning yoga! You totally can manipulate moms actual and max arousel to be set to 80 by using notepad on your safefile and you can get the BJ scene, the renders are there :p.

Great game, just got into it a few days back so I haven't kept tabs on this thread. Although there is not so much of actual sex in the game as of yet there is still loads of good content so far, the renders are magnificent and the game plays really well, has a good story to it so I was positively surprised. Keep it up Faerin!

Also thanks to Carlo S for the walkthrough!
 

Brocho

Member
Aug 15, 2017
181
135
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I'm stcuk in Claire and Ashley's walkthrough:
Ashley should send me a selfie in my room at 15.00 according to the walkthrough, but I don't get it
For Claire, she should have the chat with Ashley about the lingerie, but it doesn't happen (it might be because I am stuck above)
Anything I can do?
What are your stats for each character, including stars? That'll help us work out where you are.
 
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RWaites

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I'm stcuk in Claire and Ashley's walkthrough:
Ashley should send me a selfie in my room at 15.00 according to the walkthrough, but I don't get it
For Claire, she should have the chat with Ashley about the lingerie, but it doesn't happen (it might be because I am stuck above)
Anything I can do?
As @Brocho said if you could provide her stat's but have you helped her with the history homework about 3 times to get selfie.
Which walkthru are you using, here's @Faerin's official v0.6.5
Sorry cannot resist Man Utd. my badge is cooler
 
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RWaites

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Guest
how to use the cheat menu from phone
It becomes available after the introduction and it's the man with the hat on your phone Screenshot (11).png but only use it for MC's stat's and money as you may miss transition points if you cheat the girls.
 
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User #19006

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Apr 29, 2017
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So I don't know of this has been pointed out already or not (forgive me if it is!) and i'm not going to read through 612 pages of posts to find out so here goes: you can actually get the blowjob scene with mom during the morning yoga! You totally can manipulate moms actual and max arousel to be set to 80 by using notepad on your safefile and you can get the BJ scene, the renders are there :p.

Great game, just got into it a few days back so I haven't kept tabs on this thread. Although there is not so much of actual sex in the game as of yet there is still loads of good content so far, the renders are magnificent and the game plays really well, has a good story to it so I was positively surprised. Keep it up Faerin!

Also thanks to Carlo S for the walkthrough!
No problem, and if it was nevermind, somethings couldn't be said often enogh, you have to repeat from time to time as the questions repeat.
Any Hint is welcome ;)
 
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Asphyx

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Jun 11, 2017
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Actually, I have been seeing these a lot too and have been thinking about this.
The problem is that each event has as a set of conditions that can be very complex and the events are not (really) linear.
So that means that it's hard for the game to "know" which event is next, except by looking at the current stats,
(this is how the new hints system works as well).
So when players max their stats, the lower and upper limit of an event condition gets exceeded and they won't trigger anymore.
The only real solution I see would be disabling the stat cheat altogether (which would not really be a good solution either).
So I got some more thinking to do...;)



I hope so, I think it will make it a lot harder to get stuck and hopefully you won't need a walkthrough anymore at all.
However raising the stats too high, would still be problem.

Actually now that I think about it, one solution would be to cap the stat raise cheat to the event that matches the number of stars (however this would be a lot of work to implement).
Just a guess here, but it sounds as if you are using the point system as the only variable to set scene triggers. And if someone uses the cheat there will be two scenes available but only the latter scene will show.

It would be much better to use those stars as a second cross check condition to trigger events.
So if Event A requires 40 and Event B requires 45, Event B would also require the star from Event A.

The logic would be something like this....
If Points >40 and Star A = 0 - Display Event A, Star A = 1
If Points >45 and Star A = 1 then Event B Star B = 1

By doing that you are requiring users to complete all events meant to display before the event they have the points to see now. Basically two conditions. One to see that the relationship is high enough and the second (stars) to see if you have completed all the other scenes that should precede that scene before you can get it.

If you did that, even if a cheater maxed out the relationship stats for all the women they would still see every event in the proper order they were meant to be seen in.

It will be a lot of work I suspect to go back on all previous events and set that second conditional (adding a flag to each event that you can check for on the next event) but it would be a much safer and bug free method of pacing and ordering the action the way you intended.

In fact you should already have a list to cross check with that is used to display all the Milestones and stars you have completed in the game. So it is just a matter of checking that table and making sure event A is complete before Event B can display even if the relationship point variable says you have the points to see it.
 
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Faerin

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Just a guess here, but it sounds as if you are using the point system as the only variable to set scene triggers.
Actually, I'm not, hence the "each event has as a set of conditions that can be very complex". ;)
Unfortunately There is a lot more going on behind the scenes than that.

It would be much better to use those stars as a second cross check condition to trigger events.
So if Event A requires 40 and Event B requires 45, Event B would also require the star from Event A.

The logic would be something like this....
If Points >40 and Star A = 0 - Display Event A, Star A = 1
If Points >45 and Star A = 1 then Event B Star B = 1
The thing is that events are not linear (in the engine), but are mostly in game now, so I'm actually just considering changing the engine to reflect that, as that would the be most easy solution this (still a pita though) ;)
 

Asphyx

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Actually, I'm not, hence the "each event has as a set of conditions that can be very complex". ;)
Unfortunately There is a lot more going on behind the scenes than that.
I wasn't suggesting there wasn't. But the fact you can stat cheat yourself out of events shows that each event seems oblivious to the other events in the game. It makes sense to want some events that way which is why the Engine itself won't do that for you, you kind of have to build up that timeline and achievement order yourself via the variables.

Truth is probably you may have made them more complex than they needed to be (LOL) and as a result doing something early messes up the complex match needed to not skip an achievement. Basically saying you made the conditions needed so tight that any deviation from the norm will result in a no match.



The thing is that events are not linear (in the engine), but are mostly in game now, so I'm actually just considering changing the engine to reflect that, as that would the be most easy solution this (still a pita though) ;)
Well the beauty here is that you already have a table of variables to check to see progress. Same one you check to display achievements screen (checked or unchecked) you can use the same thing to make sure the events that you want are done in the proper order (based on how you have them listed) or in some cases not set an order. and just make sure there is no conditional parameter that some other event will change that makes you miss the event.
 

Faerin

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Game Developer
Jul 14, 2017
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I wasn't suggesting there wasn't. But the fact you can stat cheat yourself out of events shows that each event seems oblivious to the other events in the game. It makes sense to want some events that way which is why the Engine itself won't do that for you, you kind of have to build up that timeline and achievement order yourself via the variables.

Truth is probably you may have made them more complex than they needed to be (LOL) and as a result doing something early messes up the complex match needed to not skip an achievement. Basically saying you made the conditions needed so tight that any deviation from the norm will result in a no match.

Well the beauty here is that you already have a table of variables to check to see progress. Same one you check to display achievements screen (checked or unchecked) you can use the same thing to make sure the events that you want are done in the proper order (based on how you have them listed) or in some cases not set an order. and just make sure there is no conditional parameter that some other event will change that makes you miss the event.

Actually this shouldn't be a problem for any events (maybe a few though, reading the comments), but just pertains to the hint system (sorry for not claryfing that earlier) and the way I have set that up.
The games uses flags for certain (most acutually) events already, as you can see in the savegames.
But yeah, this is mostly a case of me making things more complex than needed ;)
Time for a new developer again! :p
 
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