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3.80 star(s) 35 Votes

Grimtown

Engaged Member
Donor
Game Developer
May 23, 2020
2,397
4,368
Hmmm... That walkthrough pdf is too big to be displayed correctly. Does anybody have partially walkthroughs or a jpg/png?

Also from what I figured from what I could make out in the WT there are a lot of branches. The OP has a [harem] tag, so is there an actual harem route through all the branching?
 

privitude

Member
Jun 26, 2017
485
558
You went on hold since You didn't have money to continue with this game and yet You had enough money to start a new game...
This is the part that gets to me. Honestly, I've gotten so jaded with the this process. When I started coming here, I used to throw at least a couple bucks a month at every project I liked, and then time after time, I see the same patterns repeating. It's so rare for a project to see completion. Most of the time, it starts off with an update every month or so, it's like an episodic game...then the updates starts slowing down, and then suddenly "health concerns" spring up. Which I'm sure, some of the time are completely legit. Real life is a bitch and that happens to people. But it's so common that these developers develop "health issues" that are so severe that they can't sit at a laptop and code a game, there's no way that a lot of these aren't just "I got bored doing this, and I needed a reason to drop it that people will look like dicks for challenging."

And then there's shit like this, where the project gets dropped...and they immediately start working on something else entirely. Why in God's name am I going to be motivated to give you money to work on a new game, when you haven't finished the one I've been paying you to make? Why should I believe you're not going to do the same to this new game? That's crazy!

Honestly, at this point, the only project I'm sponsoring are:

1. Creators whos have actually finished a game, and have demonstrated that yes, they are competent, they do know what they're getting into, and they can be trusted to keep a schedule and deliver a product. A little established good will goes a long way.

2. New creators that have the "pay per release" option on Patreon. I'm OK with a subscription-based format where I pay for the updates I'm given. And pledging to those accounts provides and incentive for them to actually work, because they can look at the pledges and say to themselves "when I get a release pushed out, that's how much I'll get." Of course, if the updates start being rushed and crappy, I'll drop them entirely.

But this? This project getting put on hold while a new one starts up? No man. That's just fucked.
 

bosa43

Active Member
Oct 20, 2017
819
931
This is the part that gets to me. Honestly, I've gotten so jaded with the this process. When I started coming here, I used to throw at least a couple bucks a month at every project I liked, and then time after time, I see the same patterns repeating. It's so rare for a project to see completion. Most of the time, it starts off with an update every month or so, it's like an episodic game...then the updates starts slowing down, and then suddenly "health concerns" spring up. Which I'm sure, some of the time are completely legit. Real life is a bitch and that happens to people. But it's so common that these developers develop "health issues" that are so severe that they can't sit at a laptop and code a game, there's no way that a lot of these aren't just "I got bored doing this, and I needed a reason to drop it that people will look like dicks for challenging."

And then there's shit like this, where the project gets dropped...and they immediately start working on something else entirely. Why in God's name am I going to be motivated to give you money to work on a new game, when you haven't finished the one I've been paying you to make? Why should I believe you're not going to do the same to this new game? That's crazy!

Honestly, at this point, the only project I'm sponsoring are:

1. Creators whos have actually finished a game, and have demonstrated that yes, they are competent, they do know what they're getting into, and they can be trusted to keep a schedule and deliver a product. A little established good will goes a long way.

2. New creators that have the "pay per release" option on Patreon. I'm OK with a subscription-based format where I pay for the updates I'm given. And pledging to those accounts provides and incentive for them to actually work, because they can look at the pledges and say to themselves "when I get a release pushed out, that's how much I'll get." Of course, if the updates start being rushed and crappy, I'll drop them entirely.

But this? This project getting put on hold while a new one starts up? No man. That's just fucked.
There's also always the "the update is coming the 28th" *28th arrives* "Sorry guys it's being postponed by a month". For example Obidil was a game I was really excited for but it suffered from what I mentioned above. Towards the end of every month it was "guys it's almost done, be patient" until the artist left and the game is basically dead. So wtf happened to all that progressed that supposedly being made surely you'd at least release some of it to show work was actually being done. Nope no word since may. I definitely get the struggle of these devs since you have to basically make the game for free until you have enough people liking your work that you start to get paid well. Unfortunately that also becomes a problem when devs get money from a game and they'll keep milking it.
 
  • Like
Reactions: offset8
May 30, 2017
314
237
This is the part that gets to me. Honestly, I've gotten so jaded with the this process. When I started coming here, I used to throw at least a couple bucks a month at every project I liked, and then time after time, I see the same patterns repeating. It's so rare for a project to see completion. Most of the time, it starts off with an update every month or so, it's like an episodic game...then the updates starts slowing down, and then suddenly "health concerns" spring up. Which I'm sure, some of the time are completely legit. Real life is a bitch and that happens to people. But it's so common that these developers develop "health issues" that are so severe that they can't sit at a laptop and code a game, there's no way that a lot of these aren't just "I got bored doing this, and I needed a reason to drop it that people will look like dicks for challenging."

And then there's shit like this, where the project gets dropped...and they immediately start working on something else entirely. Why in God's name am I going to be motivated to give you money to work on a new game, when you haven't finished the one I've been paying you to make? Why should I believe you're not going to do the same to this new game? That's crazy!

Honestly, at this point, the only project I'm sponsoring are:

1. Creators whos have actually finished a game, and have demonstrated that yes, they are competent, they do know what they're getting into, and they can be trusted to keep a schedule and deliver a product. A little established good will goes a long way.

2. New creators that have the "pay per release" option on Patreon. I'm OK with a subscription-based format where I pay for the updates I'm given. And pledging to those accounts provides and incentive for them to actually work, because they can look at the pledges and say to themselves "when I get a release pushed out, that's how much I'll get." Of course, if the updates start being rushed and crappy, I'll drop them entirely.

But this? This project getting put on hold while a new one starts up? No man. That's just fucked.
totally agree even though I am a true pirate lol. Since August, a lot of game hadnt has a single update. Too bad they were good or interesting enough to play.
 

pothb

Well-Known Member
Jan 28, 2018
1,205
1,327
Emily is really the only reason, she's so cute on her love path, and even more so on the blackmailing. But I think the reason was because patreon being a bitch... like usual.
 
3.80 star(s) 35 Votes