despiteful

COED Conquest Dev
Game Developer
Jun 12, 2020
330
622
To be honest, this is the first game I activate the cheat mode. It is rather unplayable without it. Raising stats takes an enormous amount of clicks and lectures and chances.

Tip: why is there a chance system in learning? Anyone will learn something, but the level of learning may vary.

Also: please check your background images at scenes. You are showing the previous one at most events.

Seeing the debug messages with activated settings is nice, but not when we are playing. Implement a 'debug' setting.

I hope there will be more images as well, as the texts are there and probably ok, but without the images.. it is not really interesting. Potential, but needs a lot of work still.
Thanks a lot for the feedback!

I will definitley do something to make the early progression a bit smoother!

Regarding the lectures, you get 2 skillpoints just for participation as long as you are below 50 and 1 extra if you are below 75! The skillcheck there can only give 1 additional point!
I was actually afraid that the lectures are too good, and that people will disregard other progression! Certainly something I will tweek further! I definitly don't want people to reach max skill rank in the lectures! (I could think about disabeling them after you earned a certain skill level)
In the next update at least completing hard and extreme skill challenges will reward more skill points than normal ones!

Do you think If most skills would start at about level 40 it would have made you more likely to progress just with the skill points earned in the story quests instead of clicking through endless lectures?

Regarding the grindy parts, how did you feel about earning affection? was it also to slow?

Yes I think I forgot a few of my debug messages especially on quest reception!
The skill activated line is actually intended, but I could make it a bit less fourth wall breaking!

Regarding more pictures, what would you consider a good amount? One per quest even if it isn't something naughty?
 

hotmike

Member
Jan 28, 2018
488
306
Thanks a lot for the feedback!
You are welcome. Thanks for taking the time to respond; that does not always happen here.

Regarding the lectures, you get 2 skillpoints just for participation as long as you are below 50 and 1 extra if you are below 75! The skillcheck there can only give 1 additional point!
The lectures are rather uneventful. So at this moment rather boring to go through. Our MP is one of the brightest minds (that is the story right?) so learning so little during a full lecture seems strange to me. Remember: there are loads to go through, just for one lecture, and then there are all those other types to attend as well...


I was actually afraid that the lectures are too good, and that people will disregard other progression! Certainly something I will tweek further! I definitly don't want people to reach max skill rank in the lectures! (I could think about disabeling them after you earned a certain skill level)
It is okay if you want other events to contribute to maxing it out, but I have been clicking away and am nowhere near max. I also get the feeling I always fail at everything. Which is weird, as the MC is the brightest mind going to the best program. Why would he fail at soo much, so often? Remember: most tests are a combination of 2 or 3 skills, so before you finally get to some point of a change > 50 or 75%, you need a very high level in most.
Do you think If most skills would start at about level 40 it would have made you more likely to progress just with the skill points earned in the story quests instead of clicking through endless lectures?
I have not done proper testing, but I would suggest these improvements:
1. Add events (lewd?) to lectures. If things can happen there, it becomes part of the story. Now, it is a click event.
2. Add a start value, and possibly deduct for stupid actions, but always raise
3. Rethink the levels required... it seems you have 100 as max now, at multiple skills (over 10 now?)

Regarding the grindy parts, how did you feel about earning affection? was it also to slow?
For me the actual raise of skills, through the meditation.... why not change that to a good night sleep? That is actually how it works in real life. I personally did not get the part where I need points to be able to meditate to raise my levels. It is also rather difficult. I see points, then I click a button and then there is some calculation. In the beginning I raise a massive number but then near zero. There is no real clue how to improve this.

Through cheats I saw I can use 100 points to raise all. That would have taken such a massive time looking at clothes or shoes to get there....

Regarding more pictures, what would you consider a good amount? One per quest even if it isn't something naughty?
Like the hit on girls stories (which are nice to read) but there is 0 picture. Yes, at least one picture would be nice , to get an idea of a girl.

Another tip: do not show options that are not working. There are club events, which are not implemented, leading to nothing. Hide those menu items for users. You could use a global debug=True and then check for that or something.
 

despiteful

COED Conquest Dev
Game Developer
Jun 12, 2020
330
622
You are welcome. Thanks for taking the time to respond; that does not always happen here.
I really appreciate it! I think you pointed me in some good directions with your feedback!
I want to give this my best effort so that many people can enjoy the game so adressing stuff that is more substantial than NTR when?! will be pretty essential!

The lectures are rather uneventful. So at this moment rather boring to go through. Our MP is one of the brightest minds (that is the story right?) so learning so little during a full lecture seems strange to me. Remember: there are loads to go through, just for one lecture, and then there are all those other types to attend as well...



It is okay if you want other events to contribute to maxing it out, but I have been clicking away and am nowhere near max. I also get the feeling I always fail at everything. Which is weird, as the MC is the brightest mind going to the best program. Why would he fail at soo much, so often? Remember: most tests are a combination of 2 or 3 skills, so before you finally get to some point of a change > 50 or 75%, you need a very high level in most.


I have not done proper testing, but I would suggest these improvements:
1. Add events (lewd?) to lectures. If things can happen there, it becomes part of the story. Now, it is a click event.
2. Add a start value, and possibly deduct for stupid actions, but always raise
3. Rethink the levels required... it seems you have 100 as max now, at multiple skills (over 10 now?)
Ad 1) That is a great point! Having female students with scenes to aim for in the lectures should really help making you feel like you actually attend are at a college!
I probably should aim for such scenes/ rewards for most small events, even for basic stuff like jogging in the park!
I will put this near the top of my current priorities! I think it would contribute a great deal to make the world feel more alive!

Ad 2) I probably will adress that by giving skill points even in failure when the skill is below a certain threshold (50 for normal, 75 for hard, always award for extreme) I'm just scared that the whole skill gain thing will end up even more confusing! Maybe I should put in an ingame help (Ask Kate to explain things indepth with all the math involved!) So it wouldn't bother people that want to just roll for things and don't think about it

Ad 3) I adress that below, but the point is to not have any skill maxed even after you finish the game. Everything top 95 should be really hard to get and only be a nice little bonus. Making sure easy stuff succeeds 100% should be done by buying/unlocking items (Most stuff is buyable right now, but I think I will add equpment rewards for succeeding lectures ect!)

For me the actual raise of skills, through the meditation.... why not change that to a good night sleep? That is actually how it works in real life. I personally did not get the part where I need points to be able to meditate to raise my levels. It is also rather difficult. I see points, then I click a button and then there is some calculation. In the beginning I raise a massive number but then near zero. There is no real clue how to improve this.

Through cheats I saw I can use 100 points to raise all. That would have taken such a massive time looking at clothes or shoes to get there....
The main reason for the current system was giving people a "lewd" ressource that they can use to make their PC stronger.
The growth rate of the skills was chosen in a way to make reaching values above 50 very very easy (Triple Growth per success) while making it so values above 80-90 are more of a longtime thing that you shouldn't really aim for at the beginning!

To get a almost guarantated success in "normal" skills, the use of equipment was intended, most skills should have enough skill specific gear in the game to raise the chances even for hard skill checks to almost 100% while extreme ones stay pretty random.

This isn't really that well explained right now, and or the items are just to expensive! (Or to hidden, the rewards for winning in the dojo make you pretty devastating in combat, but missing them will probably suck a bit)

I think I will adress this buy giving players their first item in the tutorial, and encourage them to get more of them!


Like the hit on girls stories (which are nice to read) but there is 0 picture. Yes, at least one picture would be nice , to get an idea of a girl.

Another tip: do not show options that are not working. There are club events, which are not implemented, leading to nothing. Hide those menu items for users. You could use a global debug=True and then check for that or something.
I admit it.. I was really lazy when I did those.. You are absolutely correct those should have at least one picture as an reward!
Can I get further oppinion on this? Would you as a player dsilike if the same 2or3 characters would be used for multiple different of this kind of mini reward stuff?
For example, if the girl in one of the hit on scenes reappears when you work in let's say you work in a massage parlor and screw her instead of giving the massage, without their actually being any kind of further character development (or even giving them a name)?
 

hotmike

Member
Jan 28, 2018
488
306
Can I get further oppinion on this? Would you as a player dsilike if the same 2or3 characters would be used for multiple different of this kind of mini reward stuff?
For example, if the girl in one of the hit on scenes reappears when you work in let's say you work in a massage parlor and screw her instead of giving the massage, without their actually being any kind of further character development (or even giving them a name)?
For me personally that would be okay... but if I would hit the same girl every time with the same sentences and the same events... after a while that will feel a bit weird. But... that is the way it is in most games ;)

Reading through your whole story (thanks for that): a common pitfall for devs is to think of a great system of points and interactions, near real life, and then find out that it will take a lot of programming and bug tested and user testing to make it work well. One of the best developers here (Lab Rats) took over a year to create the fundamentals of a management game... it is a lot of work.
So: think great, take a small bit out of that and make that work. (KISS principle).
 

SoberSphagghett

Well-Known Member
Sep 14, 2018
1,828
1,914
I understand using the cheat stuff to find what you missed during the game but I have low-empathy, (low-empathy, not no empathy) for those who download a game just to "click through the pics" and rate the game based on that. XD
I rate the game based on whether it uses picks or animated images, like mini-videos or .gif-s.
This one has the skinny girls. Doesn't matter how fluttery those eyes may be (and trust me, i love a ginger with mesmerising blue/gray eyes giving me a BJ, but..), if she doesn't have an ass wider than her shoulders, I ain't playing it.
 

monksims

Member
Mar 17, 2019
490
499
Do you guys have some advice for me regarding compressing my game?
My Scene pictures are at about 2-3 MB a piece I guess there is potential theree.. haha
Try webp and make decision if it is good enough for your taste. When I converted a lot of png pics into webp, they took about 4% of the space that png files were. I made the conversion using ImageMagick and used its default settings for webp format. Webp has been developed for the web to have smaller filesize without going down too much in image quality.
 
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despiteful

COED Conquest Dev
Game Developer
Jun 12, 2020
330
622
Try webp and make decision if it is good enough for your taste. When I converted a lot of png pics into webp, they took about 4% of the space that png files were. I made the conversion using ImageMagick and used its default settings for webp format. Webp has been developed for the web to have smaller filesize without going down too much in image quality.
Thanks a lot! I will give it a try!
 

Paitryn

Well-Known Member
Mar 10, 2017
1,545
2,130
A lot of content for a .1 thats good. Its also rare to see. Despite my criticisms here, keep up the good work. My playthrough was without cheats:

Remember you are making a sex game so those hook ups need images too.

There's a steep curve in the skill checks, by the time I legit got my first business, Getting all of them was no issue. you may
allow the player to get the first business easier as it should be a learning experience. Then the skill checks get harder as the dean expects more from a person who runs multiple businesses.

Speaking of difficulties. Would be helpful to see what bonuses or negatives we have based on gear,hunger,stam etc.

There's no story to why we have the nightclub or why Craig is partnered with us...we just kinda have it. Which is odd considering it should be a more advanced business.

Where's my free food the college promised me? no biggie since the food stalls are the best for all stats. The pay rate is 1 satisfaction and 6 hunger or stamina per dollar spent so that is the go to. But early game removing hunger and gaining stamina at the canteen at a very small rate for free wouldn't be a bad move.

Also some skill checks require you to fail at a key event before they unlock. You really have few reasons to pick up athletics, combat until after events happen and that in a way is fine, but you know you need lockpicking and stealth but have no way to pick up these skills ahead of time even though the dialogue says there are lockpicking classes. Perhaps some kind of smaller event to unlock these (like the park sex scene unlocks stealth and lockpicking classes when you reach that quest starter)
 
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despiteful

COED Conquest Dev
Game Developer
Jun 12, 2020
330
622
A lot of content for a .1 thats good. Its also rare to see. Despite my criticisms here, keep up the good work. My playthrough was without cheats:
Thank you, I really appreciate every feedback, and yours is very helpful!

Remember you are making a sex game so those hook ups need images too.
Already in the making, every current hevent + all the boring stuff like lectures and library will allow you to work towards some scenes!

There's a steep curve in the skill checks, by the time I legit got my first business, Getting all of them was no issue. you may
allow the player to get the first business easier as it should be a learning experience. Then the skill checks get harder as the dean expects more from a person who runs multiple businesses.
I think that maybe my starting values for some of the skills are way to low, I will rethink the skill checks needed for clothing store and cafe as those are intended to be pretty much a nobrainer to get.

I also changed some things in regards to failing skill checks, depending on your current level you will get a skill point even for failing, and get more for passing harder ones.

The intend for the skill system was, that skill level 50 should be very quickly to reach, but everything beyond 90 should be an endgame goal, and not worth grinding early since items should be an easier progression!

Speaking of difficulties. Would be helpful to see what bonuses or negatives we have based on gear,hunger,stam etc.
Great idea, I don't know why I missed something so obvious, can't promise if it is in the next version, but I put it onto my list!

There's no story to why we have the nightclub or why Craig is partnered with us...we just kinda have it. Which is odd considering it should be a more advanced business.
Yeah.. that was a bug, you will receive the nightclub in the main story line where you save Maria!

Where's my free food the college promised me? no biggie since the food stalls are the best for all stats. The pay rate is 1 satisfaction and 6 hunger or stamina per dollar spent so that is the go to. But early game removing hunger and gaining stamina at the canteen at a very small rate for free wouldn't be a bad move.
I just finished that event yesterday, the canteen will work similiar to a business, where you get food for working (and hscenes)
It will also be the first business where you can purchase upgrades and progress the level of the business with spent upgrade points instead of exp

You will for example unlock less hunger loss per night, and receive a free sandwich once per week!

Regarding cheapest restoration: I will rethink all the prices eventually, but the thoughtprocess was, if you want your whole stamina/hunger restored, you have to pay premium. Same for the quick use items, since the process of using them is fast, I want them more expensive than spamming events ect.

But I'm really noticing that early ressources feel problematic!

Also some skill checks require you to fail at a key event before they unlock. You really have few reasons to pick up athletics, combat until after events happen and that in a way is fine, but you know you need lockpicking and stealth but have no way to pick up these skills ahead of time even though the dialogue says there are lockpicking classes. Perhaps some kind of smaller event to unlock these (like the park sex scene unlocks stealth and lockpicking classes when you reach that quest starter)
Yes, I also just noticed that while redoing all the lecture hall library events, I think I will default unlock some of them and think about a way to get to the rest!


I would like to ask you a few questions myself to the gameplay if you don't mind.

How do you feel about the timeskip? I have a feeling that this is currently too good/ has no drawback, If you need money/Stamina you could just spam click them until full and than eat to restore hunger!

I don't want to remove the feature completely, especially now where there isn't to much to do! Esepcially early on I think it could be really frustrating without the function!

How would you feel if you can for example skip time only a certain amount per week (+ unlock additional weekly time skip by upgrading businesses)?

And finally I wanted to ask If there a feature you would really love to see in the game? I'm always hungry for new ideas!

I hope I will be able to ship out 0.2 until end of february depending on my schedule, that update will hopefully make the game way more engaging by providing lot's of new scenes!
(Currently 9 scenes nightclub, 12 scenes tennis cheerleaders, 6 scenes lecture hall, 3 scenes canteen, 3 scenes library, 3 scenes jogging + rework of the 'Hit on girls' scenes)
 

Loganfin

Well-Known Member
Dec 2, 2020
1,256
1,493
I like the idea of the game and it seems like you've put a lot of thought into it, but.....I'm honestly confused as to what I'm supposed to be doing most of the time, and what I need to do to progress. I talk to the girls and take classes and....fail at absolutely everything, and I'm not sure what I need to do to change that.

And then I get hungry, and run out of energy, but making money seems to be extremely slow to buy food. I earn $15 working a shift in the store but a burger costs $50.

Is there a basic direction that new players should take once the main setup of the game is finished? I've met Kate and Jenny and am just wandering around randomly at this point.
 
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despiteful

COED Conquest Dev
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Jun 12, 2020
330
622
I like the idea of the game and it seems like you've put a lot of thought into it, but.....I'm honestly confused as to what I'm supposed to be doing most of the time, and what I need to do to progress. I talk to the girls and take classes and....fail at absolutely everything, and I'm not sure what I need to do to change that.

And then I get hungry, and run out of energy, but making money seems to be extremely slow to buy food. I earn $15 working a shift in the store but a burger costs $50.

Is there a basic direction that new players should take once the main setup of the game is finished? I've met Kate and Jenny and am just wandering around randomly at this point.
Yeah you describe the problem many people seem to have early in the game!

In the version 0.1 there are currently 5 routes that you can finish: Kate, Jenny + Haley (After level 3 cafe), Abigail (lvl 3 clothing store and Theresa (lvl 3 bookstore)

If you want to play without cheats, I think right now the best way would be to upgrade one business to level 3 quickly, since you will earn a lot of money per shift! Eventually as you aquire more businesses you will generate enough passive income so that you don't need to go out of your way to get food!

Also in the future you will be able to restore some hunger at the canteen for free!

But I agree, the world is unfortunately very empty right now! I'm working hard that there will be a lot more fun ways to increase skills, and will also adjust the start values of said skills!

Getting skills to around 60 should be very quick with lectures at the lecture hall! Skill increases have dimishing returns, so after around 70 skill value you will be better served with getting skill enhancing items at the stores!

If you need quick satisfaction you can peep in the changing room at the dorm (unlocked in jenny, haley or theresa route)

But if you don't want to deal with the unfinished state of the progression system right now, just activate the cheat mode, it will let you enjoy everything that is working without the pain!

Generally if you need direction you can focus on a girl in the phone menu, which will tell you where to go!
There is a small bug in the hints in the kate route where it tells you have to go to oldtown back alley, but the quest is on mainstreet!

While you can't focus on businesses, there is a hint text for them in the workplace menu!
 

Loganfin

Well-Known Member
Dec 2, 2020
1,256
1,493
Yeah you describe the problem many people seem to have early in the game!

In the version 0.1 there are currently 5 routes that you can finish: Kate, Jenny + Haley (After level 3 cafe), Abigail (lvl 3 clothing store and Theresa (lvl 3 bookstore)

If you want to play without cheats, I think right now the best way would be to upgrade one business to level 3 quickly, since you will earn a lot of money per shift! Eventually as you aquire more businesses you will generate enough passive income so that you don't need to go out of your way to get food!

Also in the future you will be able to restore some hunger at the canteen for free!

But I agree, the world is unfortunately very empty right now! I'm working hard that there will be a lot more fun ways to increase skills, and will also adjust the start values of said skills!

Getting skills to around 60 should be very quick with lectures at the lecture hall! Skill increases have dimishing returns, so after around 70 skill value you will be better served with getting skill enhancing items at the stores!

If you need quick satisfaction you can peep in the changing room at the dorm (unlocked in jenny, haley or theresa route)

But if you don't want to deal with the unfinished state of the progression system right now, just activate the cheat mode, it will let you enjoy everything that is working without the pain!

Generally if you need direction you can focus on a girl in the phone menu, which will tell you where to go!
There is a small bug in the hints in the kate route where it tells you have to go to oldtown back alley, but the quest is on mainstreet!

While you can't focus on businesses, there is a hint text for them in the workplace menu!
OK, thank you for that detailed response! Basically, if I have a part time job at the clothes store, I can just keep working there and taking classes, and I'll progress gradually then? I didn't really understand how the system works with taking classes.

For example, my charm skill is 25 and I've gained 10 points in class. How do I know when that is leveled up? Will the game just tell me so?
 

Paitryn

Well-Known Member
Mar 10, 2017
1,545
2,130
I like the idea of the game and it seems like you've put a lot of thought into it, but.....I'm honestly confused as to what I'm supposed to be doing most of the time, and what I need to do to progress. I talk to the girls and take classes and....fail at absolutely everything, and I'm not sure what I need to do to change that.

And then I get hungry, and run out of energy, but making money seems to be extremely slow to buy food. I earn $15 working a shift in the store but a burger costs $50.

Is there a basic direction that new players should take once the main setup of the game is finished? I've met Kate and Jenny and am just wandering around randomly at this point.
Go to the park or mall entrance. enter location at the bottom and choose the food stalls. for 5 bucks you can remove 40 stam or hunger and gain 5 satisfaction. dont bother with the other places. start by doing the lectures and jogging. work part time shifts at the cafe and clothing shop for cash. focus the lectures on management, sales and charm. then talk to kate in your office when you can choose a business. also when you have 100, take boxing to up your combat skill. you will need it.

if your charm is decent you can talk to kate and learn her likes and dislikes. shes a sucker for charm and athletics. also currently the gift system gives you 5 points for free each week. since kate only needs 10 affection per level you can get her up quickly.

dont worry about items too much. The price is out of reach till endgame. also some things require you to retry multiple times. hard challenges half your skill total so even at 100 it will be a 50/50 chance. and getting the dean to agree to a business requires multiple checks so your chance to fail is pretty good until the dev tweaks the stats.

its a steep curve that doesn't favor the beginning but the dev also put in a cheat button in the stats menu just turn it on and you will pretty much autopass any check.
 

Paitryn

Well-Known Member
Mar 10, 2017
1,545
2,130
I would like to ask you a few questions myself to the gameplay if you don't mind.

How do you feel about the timeskip? I have a feeling that this is currently too good/ has no drawback, If you need money/Stamina you could just spam click them until full and than eat to restore hunger!

I don't want to remove the feature completely, especially now where there isn't to much to do! Esepcially early on I think it could be really frustrating without the function!

How would you feel if you can for example skip time only a certain amount per week (+ unlock additional weekly time skip by upgrading businesses)?

And finally I wanted to ask If there a feature you would really love to see in the game? I'm always hungry for new ideas!

I hope I will be able to ship out 0.2 until end of february depending on my schedule, that update will hopefully make the game way more engaging by providing lot's of new scenes!
(Currently 9 scenes nightclub, 12 scenes tennis cheerleaders, 6 scenes lecture hall, 3 scenes canteen, 3 scenes library, 3 scenes jogging + rework of the 'Hit on girls' scenes)
real quick found a new bug: maria's quest gives and error and maria hersel shows up so big on the screen she pretty much blocks out everything else.

as for the timeskip (assuming thats the do notheing button) I never used it. So much to do in game and so many skills to increase the timeskip would be more hinderance than help. You need more money than you make always so you need to work a lot to get the extra cash. It wasnt till you asked that I tried it. Increase in hunger no stam increase and I only skip a day? yeah no got too many things going on to lose a day. If anything you could leave it in as a landmine for people to shoot themselves in the foot. sure you can progress money wise that way, but do you really want to?

If anything the fact I can spam eat hot dogs and drink soda and not pass time is something to look at in the future when things get more balanced out.

To give you an idea where I'm at in game: I currently have the Skyscraper quests, i have a few items but nothing really expensive beyond the girls quest items. all my businesses are level 3. Girls: Kate max, jenny 3, abagail 2, haley 6, Theresa 6. Most of my stats are 80s-90s.

Feature wise, I'm a huge fan of replayable content over galleries. But galleries do have their place. I think My New Life has the best setup so far where one off scenes are in a gallery on the computer but you can visit the girls for a replayable scene. I think this would be the ideal satisfaction gainer. It also solidifies your relationship level with each girl you encounter. Mostly you have your own ideas on track so keep pushing forward your plans seem solid.

seems like you have a solid foundation for whats to come in feb and look forward to it. You did amazing laying down the overall framework of the game, while a lot of scenes may be missing the dialoge is decent enough and I still feel like I'm grinding for a goal and not just something in the way of sex scenes. I'm sure you will improve over time if you just keep going with it.
 
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despiteful

COED Conquest Dev
Game Developer
Jun 12, 2020
330
622
OK, thank you for that detailed response! Basically, if I have a part time job at the clothes store, I can just keep working there and taking classes, and I'll progress gradually then? I didn't really understand how the system works with taking classes.

For example, my charm skill is 25 and I've gained 10 points in class. How do I know when that is leveled up? Will the game just tell me so?
Go home to your room and meditate, either for 25 Satisfaction for a single skill or 100 for all the skills, 10 upgrade points could get you above skill level 50!
If you don't have the dorm/satisfaction, you can try looking at kitten videos at home -> office!
 
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3.30 star(s) 19 Votes