- Mar 9, 2020
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Thats fair and ive seen several other devs burn out with projects going on for so long. Still as i said already the game feels near complete - still stuff to add on and finish of course, thats evident but on its current state i dont see any reason why it wouldnt be able to be wrapped up to a satisfying conclussion before the end of the year based on whats already in the game vs what needs to be added and expanded upon so you can work on your next project. Be interesting to see what that is given the very huge difference between this game and your last effort (i liked both).I do plan on finishing it this year, as it get harder for me stay motivated to work on the same game after 2-3 years (and there's just so many more ideas I'd like to work on). And motivation is very important if you work on this as much as I do, at least to me it is. Honestly it's a bit a personal trap as well, because I keep feeling I could do better with the next game.
That being said, I do want to finish it properly this time (I admit I rushed the ending of MotH for the same reasons) and complete the main storyline, add all the content for the staff and guests, and some special side events as well.
So I'll have to see where the next 6 months will take me.
On reflection i can sympathise with certain pressures with big mega hits and the desire for many to continue ever more vs concluding it and starting afresh especially when there are other games like DMD which have been extended for years after they were initially supposed to be wrapped and games like Harem Hotel where i think the dev still has 4 or so years of content mapped out in his head and story to expand upon (naturally this game vs that is much more self contained but its still a valid comparison as absurd as it is lol). Keep up the good work in the meantime and try not be too hard on yourself, your work has spoken for itself already over the years.