- Jan 10, 2018
- 347
- 198
Yeah, I would love to see more character customization. Particularly with the facial features like eyebrows in particular. It would be nice to have more sliders for different parts of the face and body to add personalized touches to characters. It would be awesome to see what the community can create using just those resources.I enjoy constructive feedback and suggestions like you'rs
Yes we do take suggestions from all sorts of places, whether or not we end up implementing them is a different topic tho.
1. More customization is planned, but nothing that modifies a characters base skeletal proportions as that would make animations incompatible and open up a pandoras box of issues down the pipe. This unfortunately includes the "certain male part"
I hope that answers your points to your satisfaction. Thanks for showing interst in our game
Ah, for #1 I meant more like "move in this direction, at this speed, without any destination". So that you could make, for example, a ship that can be 'driven' anywhere on the map with levers.Nice, glad you like it so far.
About your suggestions:
1. Just confirmed with the coder who worked on the system, the transform node should already work that way, if you put it in a group and move that around the node will work relatively to its parent object.
2. Combat would be best if we just properly implement it for the sandbox. Might be a while tho before we get to it, first we want to make sure the combat is final for the game story mode.
3. This sounds like the controller already in place for the T-placed npcs. We plan to make the sandbox 2.0 placed ones have the same interaction at some point. Anything more would be good to have more detailed descriptions of what you mean
It does, and I didn't expect an answer, so I am pleasantly surprised. No problem, and for the record, I am one of those that just prefers the sandbox element. I would prolly just download a sandbox exclusive version of the game if I could, because that's where the fun is at, in my opinion. I understand that others don't agree, so I can't speak for everyone. It would be cool though, if one day you guys allowed modders to mod for the game, like how it works in Skyrim and such games.SNIP
I hope that answers your points to your satisfaction. Thanks for showing interest in our game
Custom props have their own category, if people share custom props I could also make a page for them like I did maps.Loved the new update. Right now I'm back reading on how does adding props to scene works. I'm seeing a lot of good sandbox saves but I can't see a full list of props (?) Are they custom additions and loaded in the sandbox editor?
I had this happen. A few things to consider:我的角色选择没有纹身的皮肤,Does anyone know what happened
thisI suppose a new potential futa would be a hyena, what do you think? Not that they actually are in real life (that's just a misunderstanding, but for the sake of those that do like that concept, why enlighten them about boring real world things?)
Hello sir, i would like to submit one suggestion.Yes we do take suggestions from all sorts of places, whether or not we end up implementing them is a different topic tho.
Any chance on the ability to make body parts or whole bodies invisible? It would be great to use POV without having the characters nose in the middle of the screen, or only have one persons animation in a group scene.I enjoy constructive feedback and suggestions like you'rs
Yes we do take suggestions from all sorts of places, whether or not we end up implementing them is a different topic tho.
RepostingI enjoy constructive feedback and suggestions like you'rs
Yes we do take suggestions from all sorts of places, whether or not we end up implementing them is a different topic tho.
1. More customization is planned, but nothing that modifies a characters base skeletal proportions as that would make animations incompatible and open up a pandoras box of issues down the pipe. This unfortunately includes the "certain male part"
2. Hard to say where exactly my inspiration comes from, I guess its a bit all over the place, but its most certainly not monstergirls.
3. Hyena kerpalis is actually something we want to make soon. A futa version of the female would also be quite fitting.
4. We dont plan for a female version of djablo at this point as it would require the creation of a complete new skeleton base which we cant afford to do at this stage of development. Sadly this is also why a giraffe isnt planned either.
5. A seethrough / xray feature is on my list of things to look into tho its not high up in priority at the moment but I definitely see the potential in that so im determined to explore that feature.
6. Coming up this year is move to UE5, working on the main game world map, quest system+ test levels for quest prototypes, combat system, character outfits for the main factions, sandbox improvements wherever we can and as many new sex animations and minigames as we are able to produce.
I hope that answers your points to your satisfaction. Thanks for showing interst in our game
You can just move the camera a bit in POV to avoid the nose/face clipping.Any chance on the ability to make body parts or whole bodies invisible? It would be great to use POV without having the characters nose in the middle of the screen, or only have one persons animation in a group scene.
You can with some, but depending on the head position on some it doesn't work very well. It either moves the camera too far away, or moves it to a position where you're obscured by something else.You can just move the camera a bit in POV to avoid the nose/face clipping.
Ah, fair enough.You can with some, but depending on the head position on some it doesn't work very well. It either moves the camera too far away, or moves it to a position where you're obscured by something else.