rb88

Member
Sep 21, 2018
416
149
hi, sorry, i wanted to ask you about the judy hopps model that you were porting to daz, were you able to solve the error you had? and if so, could you share the model with me? sorry for disturbing and thanks.
Bit later Will work on her :) Still got figure out how to do auto rig on her I took long break LMAO :p.
 

LS135

Newbie
Mar 19, 2018
30
7
So could you guys give me a summary about the plot of the first game Edgewater(like important events that are crucial to the sequel?Canon ending and all that)?

Because I wanted to start with this one and the first entry of the series apparently was too grindy according to reviews so if someone could give general info about the plot would be great.

Use the spoiler tag and tell me all.
Skander's(MC) father has been killed and branded a traitor, MC and his (step)mother have been living a very shit life for the last year being shunned by the majority o their community, skander hás one year to improve their standing in the community and bê ready for the army recruitment test, in that year you uncover a conspiracy, helps your friends , and fuck every attractive female in town. That is the summary.
 
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DarknessDai

Well-Known Member
Mar 23, 2019
1,360
1,468
i hope Sharing the GF will be Optional with the girls i hate being forced to have sex without having choice to say No
 
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Dorf228

Newbie
Nov 29, 2019
37
9
Loved edgewater and had a blast time playing this game on friday night a month ago, wish you luck with this project, waiting for the end of the sanctions to be one of the patron dudes. Keep up the good work man (y)
 
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ArchieGold

Newbie
Game Developer
Dec 17, 2021
61
202
Loved edgewater and had a blast time playing this game on friday night a month ago, wish you luck with this project, waiting for the end of the sanctions to be one of the patron dudes. Keep up the good work man (y)
Thanks so much!
 
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Canto Forte

Post Pro
Jul 10, 2017
20,965
25,635
1666363486175.png



























Hello! Life is going great and so are the Blades. Things were a little slow this month in terms of renders as I was getting a lot of learning on how to optimize and improve my work.
Renders 220/1500.
Scenes 0/8.

Automation & Landscapes
Extremely late to the game, but apparently there is a way to automate and batch produce renders without having to be there. I am pretty good at knowing what specifications I need so I will now be able to walk away from rendering after selecting and saving the specific way I want a scene to go. Frees me from the monotony of render production. Also allows me to be a little more bold with my scenes. I have a very good gaming computer and even that one gets overloaded by the size of some scenes and 4-5 characters are the max without applying some kind of trick. I have a lot of tricks, but if I can just walk away for 3 days and let my computer hash out the scenes I want back to back, honestly, that's a game changer.


Post-Processing: There is a lot of depth to this entire process. Post processing of images after they are rendered seems like a lot of work, but I ended up having to look into it for a new side game that I wanted to work on. Above is one of the simplest little changes you can make with free software like GIMP. It takes minimal time and hopefully we can see some further improvements to the visuals.

Codex: Someone asked me for a codex and while I thought that was ridiculous at first, I feel like it may be useful to the game and the player. I burned a couple of days working on adapting an existing one into Blades, and the above character backgrounds are reflections of codex entries. These are low priority things that I will slowly update. Hopefully I can easily carry them over into future chapters and other games.

August Update








Hi, sorry for the delay in getting an update this month. I don't think I'm ever going to be consistent with this stuff, unfortunately.
Renders: 500/1500 (lowering the goal)
Scenes: 3/7 plus variations (3/14ish)
I've fallen behind in terms of pacing. Developing a lead point for character chats and scenes took longer than expected.
I still have quite a bit to do so probably next release is going to be more than a month away. I'll drop what I have on October 7th.

Hello, and I apologize for once again being a liar. I said Oct 7th is when I'll drop what I have. I would like to delay by one day.


OCTOBER 12 AT 7:47 AM

0.06alpha R E L E A S E :

This was rough. I will be more appropriate with setting deadlines that I can actually achieve in future. This is the alpha of 0.06.
 

DarknessDai

Well-Known Member
Mar 23, 2019
1,360
1,468
View attachment 2114727



























Hello! Life is going great and so are the Blades. Things were a little slow this month in terms of renders as I was getting a lot of learning on how to optimize and improve my work.
Renders 220/1500.
Scenes 0/8.

Automation & Landscapes
Extremely late to the game, but apparently there is a way to automate and batch produce renders without having to be there. I am pretty good at knowing what specifications I need so I will now be able to walk away from rendering after selecting and saving the specific way I want a scene to go. Frees me from the monotony of render production. Also allows me to be a little more bold with my scenes. I have a very good gaming computer and even that one gets overloaded by the size of some scenes and 4-5 characters are the max without applying some kind of trick. I have a lot of tricks, but if I can just walk away for 3 days and let my computer hash out the scenes I want back to back, honestly, that's a game changer.


Post-Processing: There is a lot of depth to this entire process. Post processing of images after they are rendered seems like a lot of work, but I ended up having to look into it for a new side game that I wanted to work on. Above is one of the simplest little changes you can make with free software like GIMP. It takes minimal time and hopefully we can see some further improvements to the visuals.

Codex: Someone asked me for a codex and while I thought that was ridiculous at first, I feel like it may be useful to the game and the player. I burned a couple of days working on adapting an existing one into Blades, and the above character backgrounds are reflections of codex entries. These are low priority things that I will slowly update. Hopefully I can easily carry them over into future chapters and other games.

August Update








Hi, sorry for the delay in getting an update this month. I don't think I'm ever going to be consistent with this stuff, unfortunately.
Renders: 500/1500 (lowering the goal)
Scenes: 3/7 plus variations (3/14ish)
I've fallen behind in terms of pacing. Developing a lead point for character chats and scenes took longer than expected.
I still have quite a bit to do so probably next release is going to be more than a month away. I'll drop what I have on October 7th.

Hello, and I apologize for once again being a liar. I said Oct 7th is when I'll drop what I have. I would like to delay by one day.


OCTOBER 12 AT 7:47 AM

0.06alpha R E L E A S E :

This was rough. I will be more appropriate with setting deadlines that I can actually achieve in future. This is the alpha of 0.06.
Link for 0.06 Alpha savior !!!
 
Oct 17, 2020
95
171
Just a quick question, ArchieGold ,is it (Alpha 0.6) currently in testing or early access on your Patreon?

Just thought I'd ask since the original post has not been updated as of v0.3b and it is currently 25th.

But hope your doin good though! Really like this game, so I'm just a little curious lol:LOL:

Anyway, see ya soon, hopefully!(y)
 

DarknessDai

Well-Known Member
Mar 23, 2019
1,360
1,468
Just a quick question, ArchieGold ,is it (Alpha 0.6) currently in testing or early access on your Patreon?

Just thought I'd ask since the original post has not been updated as of v0.3b and it is currently 25th.

But hope your doin good though! Really like this game, so I'm just a little curious lol:LOL:

Anyway, see ya soon, hopefully!(y)
its has been updated for while now i made post Requesting it but nothing till now i hope we get the update sooner its really good game
 
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Oct 17, 2020
95
171
its has been updated for while now i made post Requesting it but nothing till now i hope we get the update sooner its really good game
Yeh, I just thought I'd take a change n ask directly since it was supposed to be released on the 12th, n we're a lil past that by now lol.. Also the usual sites I use for patreon content also doesn't have his account on there, so I can't even take a look to see if there was anything worth writing about yet
 

ArchieGold

Newbie
Game Developer
Dec 17, 2021
61
202
Yeh, I just thought I'd take a change n ask directly since it was supposed to be released on the 12th, n we're a lil past that by now lol.. Also the usual sites I use for patreon content also doesn't have his account on there, so I can't even take a look to see if there was anything worth writing about yet
It's honestly a very raw alpha. I fell behind, tried to add some juicy bits, and ultimately am not satisfied with what I put out. I'll release 0.06 beta soon for all patrons, in probably 1 week. Then 3 weeks later ish will be public release. I'm going to be adding content as I go. I also would rather the alpha of 06 not come out. It's not much and would probably be lambasted.

I'm still missing Fist side of content, and don't want people complaining of uneven distribution of scenes. And I've got to add like 10 scenes.
 

Shaun@121

Member
Aug 11, 2021
330
139
The Blades of Second Regiment [v0.3b] [Archie Gold] crunched

Original / Compressed Size PC*: 1,87 GB / 287 MB - TheBladesofSecondRegiment-0.3b-pc-crunched.zip
Original / Compressed Size Mac: x,xx GB / 249 MB - TheBladesofSecondRegiment-0.3b-mac-crunched.zip
= ~15,3% of the original size, image quality 90%


Download (PC*/Mac): Workupload - Pixeldrain -

(y) My compressious likeses! (y) Give them to us you filthy little pervertses! :p

This compression is unofficial and untested, use it at your own risk.
The compressing process reduces the quality and can break the game.

*PC = Win+Linux

Tools: YAC v3.3 (hngg@f95zone) -
Didn't work in joiplay
 

Canto Forte

Post Pro
Jul 10, 2017
20,965
25,635
1669097636487.png
Dev shout out:
Just wanted to send out a reminder that if you have burning ideas for scenes
feel free to send a message. I don't really offer a lot ...
Ideas
 
5.00 star(s) 1 Vote