- Jul 24, 2018
- 45
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Culprit could be the geoshell offset distance or you're too far away from the center (0,0,0). Try to see if the appear on every pose not just the A/T one.Oh well.... I have serious issues with pussies. I went through that visibility settings, what no__name mentioned. And it went cool, there was no grey surface, everything looked fine. Until I started rendering.
First, I tought I left some kind of cum layer on the scene, altough I used only the character, character mats and GP. This is the result:
View attachment 557396
Deleted the whole scene, and create character again: figure + mats and new gens this time. The result was better, but there is still some patch:
View attachment 557398 View attachment 557399
And finaly discovered this weird patches are not limited to genitals:
View attachment 557397
So, my question is: this is normal, and I should deal with it and use PS for afterwork? Or is is the mat, the character, some settings or who knows what?
I know, I should start reading manuals and tutorials and leave this autodidact method.
Anyway, I will appreciate any help, where should I start looking for a nice, clean render.
Fill every surfaces of your model with black color instead of a texture map. Remove any gloss, SSS, transluency etc...How can I make my characters completely pitch black like this within daz studios?
if you mean in ren py You can simply create a standard menu choice to watch intro or skip intro, honestly when I play through a game again if it has been a while I rewatch the intro unless it really sucked, so that's the route I would go. if they choose watch jump to intro start, if they choose skip jump to the same point the end of the intro would jump to. I notice a lot of times people make things harder than they have to be, maybe you are just overthinking it?This might be a weird question but I am wondering if someone knows how to have an option to include the intro (I have created a header file which I can ensure that it only shows up the first time playing or have it always playing which I wouldn't want to do since it's an intro) one created with say a message and disclaimer type of stuff as an option in the menu. I have seen this done in the game Being a DIK, I think I am going to analyze the code carefully but it's a big download so asking here in the meantime before I get on my main computer later.![]()
I thought of this but my first thought was that I wanted to ensure the first time they play that they get an 18+ disclaimer to ensure legal compliance (my boyfriend is an attorney so I am dealing with this level of scrutiny heh) instead of being able to skip the intro without seeing it at least once. But, now I am leaning towards taking the part of my intro images/text with the disclaimer and putting it out right away (cutting it from my intro) and perhaps then using the remainder of my intro instead or trying to have a menu option to see the intro again after the first forced time. (the latter option is how Pinkcake did it in Being a DIK)if you mean in ren py You can simply create a standard menu choice to watch intro or skip intro, honestly when I play through a game again if it has been a while I rewatch the intro unless it really sucked, so that's the route I would go. if they choose watch jump to intro start, if they choose skip jump to the same point the end of the intro would jump to. I notice a lot of times people make things harder than they have to be, maybe you are just overthinking it?
just make it the first choice in the game after your opening credits or whatever comes first.
I would ensure that the disclaimer is seen on start up everytime, just because it's on the same device doesn't mean the same person is opening the file. I thought you meant intro storyline.I thought of this but my first thought was that I wanted to ensure the first time they play that they get an 18+ disclaimer to ensure legal compliance (my boyfriend is an attorney so I am dealing with this level of scrutiny heh) instead of being able to skip the intro without seeing it at least once. But, now I am leaning towards taking the part of my intro images/text with the disclaimer and putting it out right away (cutting it from my intro) and perhaps then using the remainder of my intro instead or trying to have a menu option to see the intro again after the first forced time. (the latter option is how Pinkcake did it in Being a DIK)
I couldn't find any geoshell settings... or even geoshell itself.Culprit could be the geoshell offset distance or you're too far away from the center (0,0,0). Try to see if the appear on every pose not just the A/T one.
Definitely, you shouldn't have those stains.I couldn't find any geoshell settings... or even geoshell itself.
View attachment 561746
But I tried another pose and the stains are there... and some weird gleam like a wet skin.
View attachment 561747 View attachment 561748
I've got the culprit. It was the tattoo.Definitely, you shouldn't have those stains.
Forget about offset distance, and try to find the culprit by removing tatoo and gens one by one, or just redo your model step by step to see where you're doing something wrong.
Whilst you can use geoshells or decals to apply tatoos, you are far better off modifying the skin itself, either by manually editing in imaging software (GIMP / Photoshop) or via using LIE tattoos (basically same process but using Daz instead of external image editor). The tutorials linked in my signature describes various methods of applying tattoos.I've got the culprit. It was the tattoo.
The base model:
View attachment 563970
The base model with materials, gen mats, makeup and golden palace:
View attachment 563971
And finally, with tattoo:
View attachment 563972
If I play with the geoshell visibility I can remove most of the stains, but there are some on the chest area where are no left and right side.. so I should try to find another tattoo, or forget it.
Thanks for your help, I owe you one!
Another question: where the heck can I edit the materials?
Thank you for the tip, I will try both methodWhilst you can use geoshells or decals to apply tatoos, you are far better off modifying the skin itself, either by manually editing in imaging software (GIMP / Photoshop) or via using LIE tattoos (basically same process but using Daz instead of external image editor). The tutorials linked in my signature describes various methods of applying tattoos.
Keep in mind if using LIE though, the more LIE layers you add, the larger the file gets. You'll want to use LIE Baker, to merge all of them into a single layer. I had a heavily tattooed Character that was 143 meg with all the LIE tat's added. Once LIE Baker was used it dropped the file size down to it's original size.Thank you for the tip, I will try both method![]()
For starters, most professional animations didn't use gaming FPS like 30 or even 60. Part of this is the render time. The best time saver would be, go down to 24 or 25 FPS. Depending on the render engine, non-visible objects affect your lighting by their reflections and ray bounces. So it is your own decision if you need those lighting effects, or not.I have a question regarding Daz3D. Do you have any advice on how to improve rendering speed when making animations? For example, I tried to render an animated scene in library with 2 figures. I used 30fps, animation had 240 frames, lightning was Dome and Scene, 1920x1080, 3000 samples. Just kind of random settings to see, what would happen - I just started to learn daz. So I left PC working for a night and after 7 hours I had rendered... 6 frames of 240 lol. More than 1 hour per frame.
I have GTX 1070, not much, but it is what it is.
3DLight did everything in like 15 minutes...
So, maybe there are some kind of general tips for animations? I might try to reduce the amount of samples to say 300, but I believe the quality would be totally unacceptable.
And a few more questions: does it matter if stuff that is not in a frame (what part of the scene will be rendered) is visible or not? Does it influence the render time?
And kind of the same question that was about animation render time, but about just pictures - what render settings do you use for exaple for indoor scene with 1-2 figures? How much render time is okay for you (this question is more towards actual devs)? 10 minutes? 30 minutes? 1-2 hours is also fine for one render?