Pr0GamerJohnny
Devoted Member
- Sep 7, 2022
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This scene does a much better job of showing what a big issue this is, and how off the lighting is:
The light is pointed exactly at the hallway split at 0,0 and each figure is the same distance from that interface, meaning the 2 figures should have comparable illumination.
Seems like either this is a fundamental problem in daz....or there's some special shader property mirrors need to transmit light.
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Seems like either this is a fundamental problem in daz....or there's some special shader property mirrors need to transmit light.
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