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Pr0GamerJohnny

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Sep 7, 2022
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But IMO (i appreciate all your work dont get me wrong) - but this is missing the point - considering basic laws of optics, in this image:


In that configuration, If the figure was standinging say 8 feet from the mirror, we'd expect her to be receiving the same amount of light as if that corner where the mirror is was instead extended 8 feet. She clearly doesnt get this much light - furthermore the presence of the mirror does little to the original harsh shadows cast around the corner. Let me whip up a better scene and itll be easier to show what I'm talking about.
 

Pr0GamerJohnny

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Sep 7, 2022
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This scene does a much better job of showing what a big issue this is, and how off the lighting is:

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The light is pointed exactly at the hallway split at 0,0 and each figure is the same distance from that interface, meaning the 2 figures should have comparable illumination.

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Seems like either this is a fundamental problem in daz....or there's some special shader property mirrors need to transmit light.
 
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GokutheG

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Oct 20, 2022
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Seems like this thread is very knowledgeable so I'd like to ask a question. Would it be better for a beginner to start learning Daz or Blender?
 

Pr0GamerJohnny

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Sep 7, 2022
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Seems like this thread is very knowledgeable so I'd like to ask a question. Would it be better for a beginner to start learning Daz or Blender?
different purposes, not analogs. Blender is a comprehensive 3d modeling program, more in line with 3DS max or Maya. Daz is primarily a posing and rendering program. (of their rigged meshes only)

While some devs do rendering in Blender - it's plenty capable, most stick with Daz for rendering then use those other programs for when 3D editing is needed, or custom animations (daz rly rly bad at interpolation). For example, in my test scene above; i had quickly made that hallway mesh outside of daz, then used daz to render the image.

So the ultimate answer is both. But if you're new to any kind of 3d software I'd probably familiarize myself with daz first before diving into stuff with hierarchical materials trees and whatnot.
 
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Jumbi

With my good eye closed
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Feb 17, 2020
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This scene does a much better job of showing what a big issue this is, and how off the lighting is:

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The light is pointed exactly at the hallway split at 0,0 and each figure is the same distance from that interface, meaning the 2 figures should have comparable illumination.

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Seems like either this is a fundamental problem in daz....or there's some special shader property mirrors need to transmit light.
I don't know, man. I was going to suggest aiming the light directly at the center of the mirror. But considering that mesh lights spread very widely by default (I read 180º not long ago), it seems like a waste of time, since that mirror should be getting a lot of light already. You could try asking also on the Daz forums. You would get answers there as well most likely, and there are veterans of the application active there. If you decide to ask there, pass me the link, please, because I'm interested in following the topic.

I will try playing with your new set as well. But I won't have enough time for it until tomorrow most likely.


Seems like this thread is very knowledgeable so I'd like to ask a question. Would it be better for a beginner to start learning Daz or Blender?
I've been using Daz for like around one year and a half or so and it's quite accessible for beginners IMHO. I haven't tried Blender yet, but I've read that it's more complete and also more complex.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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Seems like this thread is very knowledgeable so I'd like to ask a question. Would it be better for a beginner to start learning Daz or Blender?
Blender can do a LOT more and it far better at some things, but it is no where as easy to use (though it does have a lot better documentation and tutorials), you have to do actual modeling, not just moving sliders. Daz is designed more like a game's character/scene designer, it has a much lower learning curve (not that it's easy, just easier to get started).

In fact, you can use both, either like I do, making things for Daz in Blender, or making characters in Daz, and importing them into Blender to render, something I plan to do one day.

But if you don't know anything about either, I would start with Daz (assuming you have an nvid card).
 

Jumbi

With my good eye closed
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This scene does a much better job of showing what a big issue this is, and how off the lighting is:

You don't have permission to view the spoiler content. Log in or register now.
The light is pointed exactly at the hallway split at 0,0 and each figure is the same distance from that interface, meaning the 2 figures should have comparable illumination.

You don't have permission to view the spoiler content. Log in or register now.

Seems like either this is a fundamental problem in daz....or there's some special shader property mirrors need to transmit light.
I'm not sure if this can be of any interest, but starting from your initial set as it is, with the only difference of my own characters used instead of yours and that my camera placement is not identical to yours, If I replace all the wall surface with the mirror's one, I get this result.

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STrucking

New Member
Feb 26, 2025
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Hi, a question about 3D software. What program can i use to extract and use the girl assets of the game Treasure of Nadia?
 

amster22

Well-Known Member
Nov 13, 2019
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Hi, a question about 3D software. What program can i use to extract and use the girl assets of the game Treasure of Nadia?
What do you mean by "extract"?
Treasure of Nadia, as 99% of the games here, only has renders (images). There are some tools to extract the images/audio from an rpgm game, but you will not have the girl 3D assets, just the same jpg/png that you see while playing the game.
 
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STrucking

New Member
Feb 26, 2025
4
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What do you mean by "extract"?
Treasure of Nadia, as 99% of the games here, only has renders (images). There are some tools to extract the images/audio from an rpgm game, but you will not have the girl 3D assets, just the same jpg/png that you see while playing the game.
I tought the game used 3D models, but it seems i was wrong, so would i need to make the assets myself it seems, thanks for the answer.
 

Shaggy46

Newbie
Mar 2, 2023
25
19
How does renpy/visual novels work with the daz3d interactive license? While an earlier post (i think) says you don't need them; various other sources, including the wording of the Daz3d license agreement says otherwise.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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How does renpy/visual novels work with the daz3d interactive license? While an earlier post (i think) says you don't need them; various other sources, including the wording of the Daz3d license agreement says otherwise.
You only need that if you are doing a fully interactive 3D game, if I understand it correctly.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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View attachment 4602861 Hi, I want to replicate this scene in daz, how can I make the character sit in a similar way??
The posing itself isn't hard, just bend and spread the legs, and bend in the arms.
If you mean her ass, then it looks like they might have used a smoothing modifier on her using the chair, but I could be wrong.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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Okay, so I am having a texturing issue...
I did not want a set of chopsticks to be 175meg, so I converted the textures to jpg, but now they are showing way lighter than they should in iRay.

This is the png.
1740894590266.png
This is the Jpg in texture preview.
1740894635530.png
This is the jpg in iRay preview...
1740894693630.png

Anyone know what is going on?
 
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Ir0n Ma1den

Well-Known Member
Jun 15, 2021
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The posing itself isn't hard, just bend and spread the legs, and bend in the arms.
If you mean her ass, then it looks like they might have used a smoothing modifier on her using the chair, but I could be wrong.
Yeahh I want to know how to use it, I have some sliders that modify the ass, but it still looks unnatural and clip though the chair.
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
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Okay, so I am having a texturing issue...
I did not want a set of chopsticks to be 175meg, so I converted the textures to jpg, but now they are showing way lighter than they should in iRay.

This is the png.
View attachment 4603845
This is the Jpg in texture preview.
View attachment 4603848
This is the jpg in iRay preview...
View attachment 4603850

Anyone know what is going on?
Is the texture used only in the base color map slot? Is it possible that it's used in more places and you're forgetting to put the texture in some?
 
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TheDevian

Svengali Productions
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Mar 8, 2018
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Yeahh I want to know how to use it, I have some sliders that modify the ass, but it still looks unnatural and clip though the chair.
Select the character, go to edit/object/geometry add smoothing modifier, then go into the setting for that mod (parameters), and add the stool as the thing you need to smooth around.
Is the texture used only in the base color map slot? Is it possible that it's used in more places and you're forgetting to put the texture in some?
Same texure, all I did was change the color one from jpg to png. I already have it (jpg one) saved as a preset.
It is using a color, roughness x2, normal, metallic, and a bump.
-- Texture ------- iRay -----iRay w/png
1740954430576.png 1740954475783.png 1740954602370.png


**Alternately, does anyone know of another compressed image format that Daz likes? I know it won't see webp.


*** Okay, so update on my issue, on top of copy pasting the metallic part onto one that worked fine with no luck, and was about ready to give up and use the png, when I tried renaming the jpg (removed the spaces), and now it works...
1740991245575.png
I don't get it, others have spaces, the png has spaces, but this was the only one to do this...
 
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31971207

Member
Feb 3, 2020
201
47
Can someone help or point me to a dummy's guide of erasing nipples, and other features, from the diffuse map? I want to make an alien Grey in Daz and I have the morph but no textures. I think if I can just replace nipples, navel and nose with neighboring plain skin then I am good. I am a total noob in photoshop software and all my attempts in GIMP are just patches of smudges in the respected areas. Thanks
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,863
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Can someone help or point me to a dummy's guide of erasing nipples, and other features, from the diffuse map? I want to make an alien Grey in Daz and I have the morph but no textures. I think if I can just replace nipples, navel and nose with neighboring plain skin then I am good. I am a total noob in photoshop software and all my attempts in GIMP are just patches of smudges in the respected areas. Thanks
You would need to open in photoshop (or whatever), and there are a few ways, spot healing could work, though the best way would be making sure the layer is a background, highlighting the area and hitting delete and fill with content aware.

Another option would be to use another layer, like the roughness map, that may or may not have those elements included and just lighten it and recolor.

Another option could be to get one and erase everything inside the skin area, and start over.

You could also import someone into Blender and make your own skin.

There are a lot of ways to go about making a new skin.

Just remember, that anything you do that changes the skin on the torso, will also need to be done to the other layers (arms, legs, face, etc). And if you change the colors/textures, you will also need to fix the genitals, if you have already applied them.
 
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