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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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When I move the figure, get this. Something's probably broken with GP. Is there any way to fix it?
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Wow, the only time I saw anything like that in daz, when when using Mesh Grabber...
I would first check for any pins, though I don't think that would do that...
What did you use to move her?
 
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R1k0

Active Member
Sep 27, 2017
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Wow, the only time I saw anything like that in daz, when when using Mesh Grabber...
I would first check for any pins, though I don't think that would do that...
What did you use to move her?
It actually happened in a scene, I applied the pose and wanted to put the figure in place and there's this trace right there. This figure appeared broken not only in this scene but also in the previous saved scene and in the saved scene subscene. So I lost the customized and saved figure. It's happened before
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,798
37,442
1,031
It actually happened in a scene, I applied the pose and wanted to put the figure in place and there's this trace right there. This figure appeared broken not only in this scene but also in the previous saved scene and in the saved scene subscene. So I lost the customized and saved figure. It's happened before
It looks like the bones are not working/set correctly. Have you been messing around in the tools tab by chance?
 
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n00bi

Active Member
Nov 24, 2022
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It almost looks like you have selected every polygon except the hip/ass and moved them forward.
Cinema_4D_IjsFSIC2da.png

But that might not be the case. just what it looks like.


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Pr0GamerJohnny

Devoted Member
Sep 7, 2022
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Only time ive seen stuff like that in daz (aside from mesh grabber like otehrs are saying) are when bone roots were fundamentally messed up from a bad fbx import. Id check the bones are correct by loading a stock g8f next to your character, going into joint editor, open tool settings, and check if the root xyz locations and orientations are the same.
 
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NeonMordor

Member
May 31, 2020
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Hi All, is it a good a bad idea to use any assets and props distributed under standard license from Epic Games store when creating the type of games we share here?
 

dreamy3DX

Newbie
May 14, 2019
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Hi All, is it a good a bad idea to use any assets and props distributed under standard license from Epic Games store when creating the type of games we share here?
It's a bad idea. The asset creator or Epic could issue a DMCA takedown and have your game removed from Steam. You could also face a lawsuit for violating the license, which is unlikely but possible if the game makes money.
 

NeonMordor

Member
May 31, 2020
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It's a bad idea. The asset creator or Epic could issue a DMCA takedown and have your game removed from Steam. You could also face a lawsuit for violating the license, which is unlikely but possible if the game makes money.
Thank you for reply. Just want to clarify that these assets are free. My question is more about adult content in the game. Are there any restrictions to usem them, even when they were obtained from official site for free as opposed to been pirated
 

sugubepilef

Member
Dec 10, 2022
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3d game dev, unity or unreal? or else?
I like unity for having the most resources for noobs from having the highest market share, and for being seemingly lighter weight, despite its uncertain future
I like unreal for seemingly having more tools and having the source available, but i fear they may atrophy in the future, as epic gets shat on by steam since its creation
Which ecosystem should a dev adopt for his 3d project? could one easily switch? are there other things to consider? should i make a new thread for this?
 
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n00bi

Active Member
Nov 24, 2022
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3d game dev, unity or unreal? or else?
Personaly i would say go with unity.

Which ecosystem should a dev adopt for his 3d project?
Depending on the project.
If it is some Fps game with AAA graphics then Unreal for sure.
Unity is good enough for smaller 3D projects.

You also have the language to consider. (Unreal) C++vs (Unity) C#.
C# is way easier to understand and learn.

You can probably get a long way in unreal just using blueprints.
But in the end you probably need to get your hands dirty and do some C++
I haven't used Unreal much other than make mods. for game like Ark etc., its been a few years since i did that tho :p
Depending on what kind of 3D game you are doing, Unity can do fps, overview, isometeric whatever cam angle you want.

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If your goal is to make a fps 3D game. hope you have the endurance and patience as it will require a lot of work and time, esp if your doing it solo.
 
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TheDevian

Svengali Productions
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Mar 8, 2018
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From what I saw, Unreal has a serious issue with minimum game size, IE you can't make a small one.
The games I have tried, even early demos, were like 10gig.
If your goal is a big, sprawling game, then it won't matter in the long run, but if you are shooting for a smaller game, then you are better off with Unity.

Side note, the EA guy CEO, who did all that with the strange fees is no longer working there. Not sure that means they will be able to regain my trust, but it is something.
 
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sugubepilef

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Dec 10, 2022
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From what I saw, Unreal has a serious issue with minimum game size, IE you can't make a small one.
The games I have tried, even early demos, were like 10gig.
Ive seen 'small ish' ones, but even to install JUST the engine its like thirty gigs
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,798
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Ive seen 'small ish' ones, but even to install JUST the engine its like thirty gigs
Yeah, I had a couple of friends who each tried to make one, and even just the tech demos were over 10gig. That said, I haven't messed with it myself, so I don't know if there are ways to mitigate that some, like better ways to compress textures, or whatever, but yeah, for a small game, Unreal seems problematic.
 

ouch2020

Engaged Member
Aug 11, 2020
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When I move the figure, get this. Something's probably broken with GP. Is there any way to fix it?
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Long shot, but have you tried to verify the bones are aligned correctly, and doing a "align bones to shape" ?
I have something similar with breastacular when changing the height using one morph (another one instead "propagated" correctly to breastacular), but at the same time, I had something similar with another character, and it was enough to align the bones to shape to get it corrected, basically in my case the character height was reduced, but the bones of breastacular did not follow, it seems something similar, GP stays in the original position, instead of following.
GP has a "adjust rigging to shape" script that comes with it, though I think you should use it before applying the pose, not after.
 

ouch2020

Engaged Member
Aug 11, 2020
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Now, my turn to ask a question :)
Got this character with textures all right, used the standard method (default genitals, copy torso, change UV) used with tons of other characters, and it works. Even with this character, when doing a texture shaded view is perfect - but when doing iray, it comes like this
dor2.png
Sinec in texture view is perfect, I guess it is something to do with the settings that are then used when rendering.
Anybody has any idea what it could be ?
Thanks
 
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