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Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,311
I guess it isn't normal? My Windows Language is PL but I think you can clearly understand what is happening here.
14Go of RAM for a single model is for sure not normal, quite critical to say at least :HideThePain:.

My guess (I could be wrong), it that's you installed shit-tons of morphs and now you don't have enough RAM for Daz to render properly. Go to your \My Library\data\DAZ 3D\Genesis 8\Female\ folder and look at how many giga-octets you have in there. You can move the morphs you don't use on another folder outside your library, load a g8f model on an empty scene (you will get errors), and save as>support assets>Save modified asset (no more errors).


What is the correct workflow for using Daz3D hair shaders? I want the characters to use hairs from different artists but staying with the same texture scheme. Thanks
Far I know, there is no real "correct" workflow as 2 differents hair mesh can be made with completely different textures and shader layer in mind. I generally tweak from the shader that comes with the hair and modifiy color in the shader and/or directly edit the texture with photoshop if I have to. I also try with different "general" hair shader like the or one with various results, from crap to correct. It's a lot of back and forth. But maybe people have found better solution?
 
Last edited:

31971207

Member
Feb 3, 2020
201
47
Far I know, there is no real "correct" workflow as 2 differents hair mesh can be made with completely different textures and shader layer in mind. I generally tweak from the shader that comes with the hair and modifiy color in the shader and/or directly edit the texture with photoshop if I have to. I also try with different "general" hair shader like the or one with various results, from crap to correct. It's a lot of back and forth. But maybe people have found better solution?
[/QUOTE]

I've been playing with general shaders like OOT, Colorwerks, Backlight and Hair Luster. I stopped using OOT as it's for older hairs I think. I only use Gen8 hairs. The base color previews of Colorwerks is close to useless. There is a ton of almost identical looking colors and the render looks nothing like them. It's by the same author as UHT so I don't know what changed (UHT is too dried for my liking). People seem to love it and it's a Daz Original so maybe I am using it wrong. I've better luck with Backlight and Hair Luster, but with all the clicking around I could not get consistent looks from them likely due to residuals from Colorwerks or the original hair materials.
 

Xqwzts

Newbie
Oct 8, 2017
66
122
14Go of RAM for a single model is for sure not normal, quite critical to say at least :HideThePain:.

My guess (I could be wrong), it that's you installed shit-tons of morphs and now you don't have enough RAM for Daz to render properly. Go to your \My Library\data\DAZ 3D\Genesis 8\Female\ folder and look at how many giga-octets you have in there. You can move the morphs you don't use on another folder outside your library, load a g8f model on an empty scene (you will get errors), and save as>support assets>Save modified asset (no more errors).




Far I know, there is no real "correct" workflow as 2 differents hair mesh can be made with completely different textures and shader layer in mind. I generally tweak from the shader that comes with the hair and modifiy color in the shader and/or directly edit the texture with photoshop if I have to. I also try with different "general" hair shader like the or one with various results, from crap to correct. It's a lot of back and forth. But maybe people have found better solution?
Umm so I'm very confused when it comes to DAZ files location but here what I found:
User Documents\DAZ3D\Studio\My Library\Data\DAZ 3D\Genesis 8\Female - 4,45MB
Public Documents\My DAZ 3D Library\Data\DAZ 3D\Genesis 8\Female - 2,97GB

Is this a lot? I have to admit that whole DAZ 3D with all assets occupies something around 200GB on my SSD. =P
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,311
Umm so I'm very confused when it comes to DAZ files location but here what I found:
User Documents\DAZ3D\Studio\My Library\Data\DAZ 3D\Genesis 8\Female - 4,45MB
Public Documents\My DAZ 3D Library\Data\DAZ 3D\Genesis 8\Female - 2,97GB

Is this a lot? I have to admit that whole DAZ 3D with all assets occupies something around 200GB on my SSD. =P
A lot? No I think I'm around ~15Go of morphs for ~1,2To of assets :whistle:. But I never enable them except when I'm creating new characters. I only load the ones used by my current characters + few ones I find useful. That way I keep my RAM usage/loading time very low.

A whole scene with 2x g8f, 1x g8m :

zzzzzzpng.png

But yeah if you're already short on RAM, those extra 2,97 Go can be problematic.

Problem is Daz3D have no moprhs gestion so I use Daz3D manager tool to manage morphs.

What you can do is creating a new folder like this :

-> Public Documents\My DAZ 3D REMOVED MORPHS\Data\DAZ 3D\Genesis 8\Female

Open the Manager tool and setup like this :

tsNvehlkC4.png

Now go on the deactivate tab, click 'Morphs' & 'Import'. Do some cleaning and deactivate everything you found useless. Do it properly because you can deactivate vital fonction such as autofit feature (clone) or basic bones rotation. In case of doubt don't deactivate. (That said the software can't delete anything, it just move morphs from one folder to another. You can reactivate quickly on the activate tab if mistake were made).

Once cleaning done, load a g8f model on an empty scene (you will get errors), and Save As>Support assets>Save modified asset.

Now you can now also enable/disable your deactivated moprhs via Daz content manager.

-> open Daz3D, edit, preference, content, Content Directory Manager
-> click on Daz Studio Format, Add, and you link to your "Public Documents\My DAZ 3D REMOVED MORPHS\" folder.
-> Or remove your "Public Documents\My DAZ 3D REMOVED MORPHS\" folder if you don't need it anymore

[just "Public Documents\My DAZ 3D REMOVED MORPHS\", NOT "Public Documents\My DAZ 3D REMOVED MORPHS\Data\DAZ 3D\Genesis 8\Female"]

YhKDKi918O.png
 

Yonamous

Active Member
Dec 17, 2017
920
1,442
I've been trying to create an Orc character using the She-Orc assets and Golden Palace, but for some reason the labia isn't adjusting properly; it ends up looking like this.
Problem.jpg

The labia is green and pink (and no amount of adjusting it using Texture Wizard seems to change how it looks). Any idea what's going on here?
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,333
22,951
I've been trying to create an Orc character using the She-Orc assets and Golden Palace, but for some reason the labia isn't adjusting properly; it ends up looking like this.
View attachment 666818

The labia is green and pink (and no amount of adjusting it using Texture Wizard seems to change how it looks). Any idea what's going on here?
haven't seen this before, but it looks like the underlying surface is pushing through the outer surface :unsure:
 
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Yonamous

Active Member
Dec 17, 2017
920
1,442
haven't seen this before, but it looks like the underlying surface is pushing through the outer surface :unsure:
Yeah that's what I was thinking too. Was hoping someone knows what it is before I go hunting for the problem as that might take a long while to detect what is doing it.
 

Godwin88

Newbie
Jan 16, 2020
17
1
Guys a little help, I just dived into Daz3d and just started getting hang of figures and posing but I am stuck at couples poses presets I downloaded, whenever I use it both my models assume the same pose, I am doing something wrong but honestly don't know what.

Pls help.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,866
5,444
I've been trying to create an Orc character using the She-Orc assets and Golden Palace, but for some reason the labia isn't adjusting properly; it ends up looking like this.
View attachment 666818

The labia is green and pink (and no amount of adjusting it using Texture Wizard seems to change how it looks). Any idea what's going on here?
if i understand correctly, the Genitalia add ons are implemented with a "geograft". This is an additional set of geometry that have some points "grafted" to specific vertexes on the parent. To match skin texture, there's normally a script that copies like a part of the parent object torso surface material, then applies a LIE to have specific shading.

Do the pink vs green parts change or "flicker" depending on the camera distance? This would indicate "z-fighting", suggesting there's two sets of geometry in the same place. Is is possible you added the genitalia twice somehow? and one is poking though? or perhaps you've scaled the genitalia so the underlying body geometry is visible on some of the... wrinkles ;).

Another thought is that some genitalia have geoshells to add a wetness/shiny surface layer - have you applied anything like that?
 
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Yonamous

Active Member
Dec 17, 2017
920
1,442
if i understand correctly, the Genitalia add ons are implemented with a "geograft". This is an additional set of geometry that have some points "grafted" to specific vertexes on the parent. To match skin texture, there's normally a script that copies like a part of the parent object torso surface material, then applies a LIE to have specific shading.

Do the pink vs green parts change or "flicker" depending on the camera distance? This would indicate "z-fighting", suggesting there's two sets of geometry in the same place. Is is possible you added the genitalia twice somehow? and one is poking though? or perhaps you've scaled the genitalia so the underlying body geometry is visible on some of the... wrinkles ;).

Another thought is that some genitalia have geoshells to add a wetness/shiny surface layer - have you applied anything like that?
Single Geoshell, no wetness and no flicker.

I've narrowed it down to something to do with the characters surface textures. I've given the Orc Character a different skin, and the genitalia looks fine with that skin; so it's not the geometry of the character. Now I just need to find out where the problem in the surface textures is.

Worse comes to worst I can just use a different skin texture and then the Fantasy Skin editor to make the skin green, but the She-Orc skin comes with some details that I really like that I wouldn't get with the Skin editor.
 
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Boogie

Active Member
Aug 7, 2017
916
1,480
Guys a little help, I just dived into Daz3d and just started getting hang of figures and posing but I am stuck at couples poses presets I downloaded, whenever I use it both my models assume the same pose, I am doing something wrong but honestly don't know what.

Pls help.
Not much for us to go on so I'll just point out that each pose is for a single person. Sometimes the pose icon may show two figures but they are usually different colours. You'll need to find the same pose with the colours reversed and use each pose once for the appropriate character.
 

Godwin88

Newbie
Jan 16, 2020
17
1
Not much for us to go on so I'll just point out that each pose is for a single person. Sometimes the pose icon may show two figures but they are usually different colours. You'll need to find the same pose with the colours reversed and use each pose once for the appropriate character.
Thanks will try it out and see.
 

8mes

Member
Aug 24, 2016
190
187
Single Geoshell, no wetness and no flicker.

I've narrowed it down to something to do with the characters surface textures. I've given the Orc Character a different skin, and the genitalia looks fine with that skin; so it's not the geometry of the character. Now I just need to find out where the problem in the surface textures is.

Worse comes to worst I can just use a different skin texture and then the Fantasy Skin editor to make the skin green, but the She-Orc skin comes with some details that I really like that I wouldn't get with the Skin editor.
Does the Orc have a displacement map? That can poke through a geoshell.
 

Xqwzts

Newbie
Oct 8, 2017
66
122
A lot? No I think I'm around ~15Go of morphs for ~1,2To of assets :whistle:. But I never enable them except when I'm creating new characters. I only load the ones used by my current characters + few ones I find useful. That way I keep my RAM usage/loading time very low.

A whole scene with 2x g8f, 1x g8m :

View attachment 666429

But yeah if you're already short on RAM, those extra 2,97 Go can be problematic.

Problem is Daz3D have no moprhs gestion so I use Daz3D manager tool to manage morphs.

What you can do is creating a new folder like this :

-> Public Documents\My DAZ 3D REMOVED MORPHS\Data\DAZ 3D\Genesis 8\Female

Open the Manager tool and setup like this :

View attachment 666443

Now go on the deactivate tab, click 'Morphs' & 'Import'. Do some cleaning and deactivate everything you found useless. Do it properly because you can deactivate vital fonction such as autofit feature (clone) or basic bones rotation. In case of doubt don't deactivate. (That said the software can't delete anything, it just move morphs from one folder to another. You can reactivate quickly on the activate tab if mistake were made).

Once cleaning done, load a g8f model on an empty scene (you will get errors), and Save As>Support assets>Save modified asset.

Now you can now also enable/disable your deactivated moprhs via Daz content manager.

-> open Daz3D, edit, preference, content, Content Directory Manager
-> click on Daz Studio Format, Add, and you link to your "Public Documents\My DAZ 3D REMOVED MORPHS\" folder.
-> Or remove your "Public Documents\My DAZ 3D REMOVED MORPHS\" folder if you don't need it anymore

[just "Public Documents\My DAZ 3D REMOVED MORPHS\", NOT "Public Documents\My DAZ 3D REMOVED MORPHS\Data\DAZ 3D\Genesis 8\Female"]

View attachment 666472
I wanted to send you priv message but unfortunately I can't soo... I want to thank you for your help here!
When I'll have some free time I'll try your advice. It looks like there is a lot more clever and helpful ppl around here then on DAZ forum. =D
 
Oct 9, 2018
191
1,105
hey guys, I got some genesis 8 boots, but I really want to fit them to my character. When I press fit to... it uploads perfectly aligned to her feet, but then no matter what option I choose, it stops being aligned. Does anyone know a way to fix this?
 
Oct 9, 2018
191
1,105
also does anyone know any premade sex poses for daz horse 2 and genesis 8 female or especially daz dog 2 and genesis 8 female? I can do it myself but I would rather not
 

Xqwzts

Newbie
Oct 8, 2017
66
122
A lot? No I think I'm around ~15Go of morphs for ~1,2To of assets :whistle:. But I never enable them except when I'm creating new characters. I only load the ones used by my current characters + few ones I find useful. That way I keep my RAM usage/loading time very low.

A whole scene with 2x g8f, 1x g8m :

View attachment 666429

But yeah if you're already short on RAM, those extra 2,97 Go can be problematic.

Problem is Daz3D have no moprhs gestion so I use Daz3D manager tool to manage morphs.

What you can do is creating a new folder like this :

-> Public Documents\My DAZ 3D REMOVED MORPHS\Data\DAZ 3D\Genesis 8\Female

Open the Manager tool and setup like this :

View attachment 666443

Now go on the deactivate tab, click 'Morphs' & 'Import'. Do some cleaning and deactivate everything you found useless. Do it properly because you can deactivate vital fonction such as autofit feature (clone) or basic bones rotation. In case of doubt don't deactivate. (That said the software can't delete anything, it just move morphs from one folder to another. You can reactivate quickly on the activate tab if mistake were made).

Once cleaning done, load a g8f model on an empty scene (you will get errors), and Save As>Support assets>Save modified asset.

Now you can now also enable/disable your deactivated moprhs via Daz content manager.

-> open Daz3D, edit, preference, content, Content Directory Manager
-> click on Daz Studio Format, Add, and you link to your "Public Documents\My DAZ 3D REMOVED MORPHS\" folder.
-> Or remove your "Public Documents\My DAZ 3D REMOVED MORPHS\" folder if you don't need it anymore

[just "Public Documents\My DAZ 3D REMOVED MORPHS\", NOT "Public Documents\My DAZ 3D REMOVED MORPHS\Data\DAZ 3D\Genesis 8\Female"]

View attachment 666472
Hello there again! So I used this program you mentioned buuut... There is only 292,2 MB activated morhps. 1590593621369.png

Is there any other reason why my RAM is so occupied by DAZ? Tell me you have some idea... :cry:

EDIT:
4.PNG
Here is the screen. As you can see there is only TWO models. G8F and G8M. And almost 8GB RAM. I don't get it...
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,866
5,444
Hello there again! So I used this program you mentioned buuut... There is only 292,2 MB activated morhps.

Is there any other reason why my RAM is so occupied by DAZ? Tell me you have some idea... :cry:

EDIT:
Here is the screen. As you can see there is only TWO models. G8F and G8M. And almost 8GB RAM. I don't get it...
Daz has it's own internal design and way to store data. There is no way for us to control this or affect it, it is a consequence of their development work over many many years in C++. Good, bad, ugly - it is irrelevant because commenting on it in this forum will change nothing.

However, we already know the number of Morphs directly affects the load time of models. This is why the tools such as suggested by no__name exist, to allow an exprienced Daz user to get a better performance at the expense of complexity in managing the loaded morphs.

But as you have found, the number of morphs probably does not have much affect on the memory usage...
 

ubblesnop

Active Member
Sep 1, 2018
668
1,197
Where can I learn about POV artwork?

I'm getting a new computer that should be able to render better than anything I've tried in the past, and I was interested in trying my hand at some ero-artwork. I was thinking about artwork in the style of WVM, Being a Dik, My Sweet Neighbors, where most images portray the female characters relating to the fourth wall as if it were a person. I really love this effect, and I want to do some of it myself.

Are there tutorials that would show how to portray a scene from the protagonist's pooint of view? I'm thinking about things like fisheye and planes of focus, to make the images really look like what you're seeing is in front of you.
 
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