Deleted member 1121028
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- Dec 28, 2018
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14Go of RAM for a single model is for sure not normal, quite critical to say at leastI guess it isn't normal? My Windows Language is PL but I think you can clearly understand what is happening here.
My guess (I could be wrong), it that's you installed shit-tons of morphs and now you don't have enough RAM for Daz to render properly. Go to your \My Library\data\DAZ 3D\Genesis 8\Female\ folder and look at how many giga-octets you have in there. You can move the morphs you don't use on another folder outside your library, load a g8f model on an empty scene (you will get errors), and save as>support assets>Save modified asset (no more errors).
Far I know, there is no real "correct" workflow as 2 differents hair mesh can be made with completely different textures and shader layer in mind. I generally tweak from the shader that comes with the hair and modifiy color in the shader and/or directly edit the texture with photoshop if I have to. I also try with different "general" hair shader like theWhat is the correct workflow for using Daz3D hair shaders? I want the characters to use hairs from different artists but staying with the same texture scheme. Thanks
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one with various results, from crap to correct. It's a lot of back and forth. But maybe people have found better solution?
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