AFAIK if you´re using a HDRI spotlights don´t work but primitives set to 0.0001 opacity or a Ghost Light will do the trick.Hello! When i add spotlight to scene i have no light from it, even if i change Lumen to over 1mil. What could be the problem?
AFAIK if you´re using a HDRI spotlights don´t work but primitives set to 0.0001 opacity or a Ghost Light will do the trick.Hello! When i add spotlight to scene i have no light from it, even if i change Lumen to over 1mil. What could be the problem?
DAZ 3d will not render regular lights if you have "Sun Sky Only" or "Scene Only" turned on under Render->Environment->Environment Mode.AFAIK if you´re using a HDRI spotlights don´t work but primitives set to 0.0001 opacity or a Ghost Light will do the trick.
I think you may be mistaken, it's only if you have the environment mode switched to exclude scene.AFAIK if you´re using a HDRI spotlights don´t work but primitives set to 0.0001 opacity or a Ghost Light will do the trick.
It's possible you may be having this error too, check that your Environment Mode in 'Render Settings' includes Scene.Hello! When i add spotlight to scene i have no light from it, even if i change Lumen to over 1mil. What could be the problem?
Yeah. That was the problem. Thank you)Edit: Villana beat me to it.
I think you may be mistaken, it's only if you have the environment mode switched to exclude scene.
Otherwise the result should be this:
View attachment 818391
It's possible you may be having this error too, check that your Environment Mode in 'Render Settings' includes Scene.
I never bothered with the environment mode but that´s good to know.Edit: Villana beat me to it.
I think you may be mistaken, it's only if you have the environment mode switched to exclude scene.
Otherwise the result should be this:
View attachment 818391
It's possible you may be having this error too, check that your Environment Mode in 'Render Settings' includes Scene.
The weird part is if I navigate to the target above the file is there.WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6681): Could not find target property for formula: Genesis8Male:/data/DAZ%203D/Genesis%208/Male/Morphs/DAZ%203D/Expressions/eCTRLTriumph_HD.dsf#eCTRLTriumph?value in file : /data/DAZ%203D/Genesis%208/Male/Morphs/DAZ%203D/Michael%208/eJCMMichael8Triumph_HDLv2.dsf
The issues you are having are predominately related to the scene lighting. If done well you should be able to produce a reasonable quality images in 500 iterations with no down sampling. If you are down sampling you should be able to do this is ~100 iterations. For final game renders I use 2:1 down sampling with 500 iterations an don't need any denoising at all. I used to run lower iterations with denoiser when I had GTX1060, rather than the RTX2060 I have now.I'm confused.
I see people rendering beautiful images inside/outside buildings and their images got almost no noise.
If I tried to render a similar image there're always too much noise.
I'm curious...why my renders after ~400 iterations don't seem to have any noise reduction(no changes in noise after that)?
I'm currently doing a(still running) render that is about 1500 iterations, and it does look like the same as when it was only ~400 iterations.
>I've got a Rtx 2060. I7 9 gen processor. 16gb ram
>Post denoiser ON (start at 900).
>Environment blur ON
>render quality 1.5
> convergence 99%. Not that matters....I've never seen the convergence goes higher than 45%, unless it's a stupid render.
>Resolution 7680x4320, so I can use the resolution reduction trick after end.
>Using hdri environment and scene lights,so the scene is really bright, almost no shadows
So if my problem is waiting 2k more iterations please, tell. I saw people doing 5k iterations, but dk...
Or if I'm missing something...please explain. Any comment it's success.
Thanks!
Thank you very much. Your answer was very enlighteningThe issues you are having are predominately related to the scene lighting. If done well you should be able to produce a reasonable quality images in 500 iterations with no down sampling. If you are down sampling you should be able to do this is ~100 iterations. For final game renders I use 2:1 down sampling with 500 iterations an don't need any denoising at all. I used to run lower iterations with denoiser when I had GTX1060, rather than the RTX2060 I have now.
First thing to know about lighting, is less lights are generally better for convergence. If you are trying to get quick convergence, each surface in the scene should be predominately lit from one lighting source. This doesn't have to be the same source for each surface. If you consider 3 point lighting, front is lit from main source, side for secondary light and back from back-light. What I predominately do within the game I am developing is to use a HDRI with additional emissive sources used as localised highlights. You can use theYou must be registered to see the linksto get HDRI's to work with indoor scenes. Note that there are HDRI's specifically for portrait / interior lighting.
As far as your settings:
- Remove Post Denoiser - the one is Daz is just a blur (it's crap). Use nVidia Denoiser after the images is rendered.
- Resolution - for down sampling 2:1 should be sufficient. If you are aiming for 4k final result your current resolution is fine.
- Remainder of settings make little difference and don't event attempt to chase what Daz3D thinks is convergence.
Note: The lighting in most Daz assets is typically terrible for convergence. I pretty much rework the lighting on every single one I use.
It's the iRay Interior Camera. It doesn't play well with other cameras. Either use the iRay Interior Camera to render or delete it.Can someone help me why my scenes doesn't render? Theres always something grey blocking the render. It's not only with this specific environment. I have the newest Daz Version, tried new starting daz and the scene & putting the render settings to default
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That basically means that DAZ doesn't recognize your GPU. Either you don't have an Nvidia GPU, or your drivers are glitching, or, what you try to simulate is too much for your hardware.hey guys, anybody knows how to solve this issue?
View attachment 843597
I posted a thread in General Troubleshooting before seeing this thread :/
https://f95zone.to/threads/issue-with-dforce-simulation.63273/
I already had this problem for a simulation, but it disappeared after I restarted DS or the computer, I do not remember exactly. Maybe an issue with DS or another application not releasing properly the GPU memory.That basically means that DAZ doesn't recognize your GPU. Either you don't have an Nvidia GPU, or your drivers are glitching, or, what you try to simulate is too much for your hardware.