3D Software Help and Assistance. Ask Away.

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uzuncocuk

Newbie
Sep 9, 2018
68
28
Please search on this site for "Golden Palace" and search for the ones that specifically state in the title "G8F" or "Genesis 8 Female"
For male genitals you need "Dicktator" and again search for the ones that specifically state in the title "G8M" or "Genesis 8 Male"

See my reply above for how to install mods manually. Then just follow the instructions in the pdf provided with the mods above. (There will always be a Documentation folder)

Hope that works, let me know if you still have trouble.
Hello;
Sorry, we haven't been able to respond because I haven't been in shape for a few days. Thanks to your explanations, I got what I wanted. My only problem right now is that I cannot adjust the penis length in male characters. From which menu is it set? Or is there a separate package for him?
Thank you in advance for the answer.



I found what I was looking for. Thanks
 
Last edited:

3D Novelist

Active Member
Sep 17, 2020
969
310
I'm just trying to apply the Dicktator v3 to my character following this guide: Screenshot_1.png
When I load the Genitalia and run Mat copy the dick has the same color as the rest of the figures skin. After applying the Shell it changes the color again. I created the texture preset and used the fix script but that didnt change anything. I just cannot get the Dick skin to match the characters skin when the Shell is applied.
 

8mes

Member
Aug 24, 2016
190
187
...I just cannot get the Dick skin to match the characters skin when the Shell is applied.
You and 90% of game developers... :p

You are probably doing nothing wrong. It's just not a one click magical button.

You have a few texture presets you can choose from and I think some are made for specific characters which should work best. For other characters you need to edit the textures and the shader if you want to match the skin tone.
And even if you match the textures and the shader perfectly you still have a problem because you have two skin layers applied on the genitalia. (Torso + Shell textures) The translucency and subsurface scattering can't work correctly so the skin tone will never look the same.

The easiest solution. Apply the shell textures preset that match your character best then play with base color, translucency color, and SSS reflectance tint.
 

3D Novelist

Active Member
Sep 17, 2020
969
310
You and 90% of game developers... :p

You are probably doing nothing wrong. It's just not a one click magical button.

You have a few texture presets you can choose from and I think some are made for specific characters which should work best. For other characters you need to edit the textures and the shader if you want to match the skin tone.
And even if you match the textures and the shader perfectly you still have a problem because you have two skin layers applied on the genitalia. (Torso + Shell textures) The translucency and subsurface scattering can't work correctly so the skin tone will never look the same.

The easiest solution. Apply the shell textures preset that match your character best then play with base color, translucency color, and SSS reflectance tint.
The thing is, if I just apply the dick and not the shell, I can run the Mat copy thing and the dick gets the same skin color as the character.
What exactly is the shell doing anyway?
Edit: The Shell has no translucency color or SSS reflectance tint.
 
Last edited:

8mes

Member
Aug 24, 2016
190
187
The thing is, if I just apply the dick and not the shell, I can run the Mat copy thing and the dick gets the same skin color as the character.
What exactly is the shell doing anyway?
Edit: The Shell has no translucency color or SSS reflectance tint.
The Shell is an "overlay" that has the main genitalia textures. The "Mat copy" just copies your characters torso textures to the genitalia. The Shell has an opacity map so it gradually transitions from torso to gens. If you click the eye icon and make the Shell or genitalia invisible you will se what I mean.

You are right about the SSS reflectance tint. But if you change the "base color effect" from "scatter only" to "scatter and transmit" you will get this option.

It should have a translucency color.

And if you didn't already you should get this.
https://f95zone.to/threads/texture-wizard-2019-12.21464/

Screenshot.jpg
 

3D Novelist

Active Member
Sep 17, 2020
969
310
I'm searching for the male characters that who have presets in texture wizard
Its hard to find them here. Maybe the seach and filter functionality could be improved. Maybe a Genesis version and a gender filter for assets? And maybe a search bar just within the assets and not over the whole website. Right now I use a "asset-" prefix in the seach field but thats not very fancy.

However. The characters I'm searching for are:
Adam, Edward, Giuseppe, Kincaid, Leopold, Ollie, Owen, Ren, Rodrigo, Ronen and Vini

PS: Is it possible with texture wizard to create a dick texture matchin any characters skin texture?
 
Last edited:
Aug 19, 2019
101
132
Hello everyone!

I would need some help with render queue/batch render/render doctor.
I have tried all 3 of them.

So the problem is with the eyes. I want my characters look at each other so I set one of the character's eyes to Point at the other person, wheteher it is the head/eyes or etc. I also created a null and placed it at head level the did the same just to see what happens.
Whenever I use any of these programs the eyes go back to the default stare forward position.
I also know that the eyes go back to the Point at setting after they are moved a little bit.
So if I want to render a lot of scenes where a conversation goes on and characters are supposed to look at each other as it shoud be, how would I do that when I am away from the PC?
I know it is a problem but didn't think it would be for all 3 of these programs.
Or maybe I do something wrong?
 

acusrola

Member
May 30, 2020
264
669
Try these:
https://f95zone.to/threads/look-at-me-pose-control.35213/
https://f95zone.to/threads/look-at-me-ii-pose-control.40594/

Personally, I have never managed to get "look at" methods to work.

If you want to render many scenes, I would suggest creating a master copy of the scene with the characters in default positions. Then modifying the poses, expressions, and eyes; saving each into a new scene file which you would plug to a render queue.
 

mickydoo

Fudged it again.
Game Developer
Jan 5, 2018
2,446
3,561
Try these:
https://f95zone.to/threads/look-at-me-pose-control.35213/
https://f95zone.to/threads/look-at-me-ii-pose-control.40594/

Personally, I have never managed to get "look at" methods to work.

If you want to render many scenes, I would suggest creating a master copy of the scene with the characters in default positions. Then modifying the poses, expressions, and eyes; saving each into a new scene file which you would plug to a render queue.
As above I have never got any of those look at me thingies to work properly, I either just do it manually or lately I have been using this and simply in perspective mode going behind the head of the other person and making the other look at the camera. I don't do a lot batch rendering so it may have the same issue and I just have never noticed for what I do.
 

31971207

Member
Feb 3, 2020
201
47
A lot of V4 have hair painted onto the head textures. Do the PA paint those on themselves or is there a product for it? I really like the slick tapered look and want to have the same hair/paint for G8F but I have no skills in texture painting.

Or better yet, is there a G8F hair mimic those painted on look? All the G8F updo hairs I've seen have too much volume for this kind of hair.
 

31971207

Member
Feb 3, 2020
201
47
Sorry for asking two questions in a row. I was playing Resident Evil 2 and installed some Claire's nude mods. RE2 model should be inferior to Daz3D G8F. However, Claire's body looks softer than most Daz3D renders I've seen. Is this just lighting or that Daz3D characters are more muscular by design? What can I do to make G8F render looks like they have a soft body? Lighting, morphs?
 

Jonah Arkon

Active Member
Sep 22, 2017
679
803
Hello all, I started learning computer programming back in the days of machine code and TRS-80 machines when programs were recored on caset tapes. Ya, ya I am old, but I would like to learn to produce some computer art work and be able to turn my drawings and ideas into animation/games/movies.
I found picked up Maya (on sale), have heard good things about blender, and a few others free tools out there. I do have Daz3D for my desk top and just play with it when watching the tutorials. However is that a good place to jump in or should I be starting somewhere else?
Well, thanks for reading, I really have enjoyed some of the games that have been presented and would like to if possible to be able to join in as an developer/maker.
 

cnwolf

Newbie
Jan 1, 2018
75
29
I found picked up Maya (on sale), have heard good things about blender, and a few others free tools out there. I do have Daz3D for my desk top and just play with it when watching the tutorials. However is that a good place to jump in or should I be starting somewhere else?
Try learning by doing youtube tutorials, there are some youtubers providing Daz3D content
 

Zeus1204

Newbie
Aug 26, 2020
28
20
I don't know whether I am on right thread or not. I need help to solve this issue.
I have downloaded Aiko 7 model from this website

IMG_20201025_235143.jpg


While adding the outfit I encountered an error

IMG_20201025_235221.jpg


The missing contents is also present in the folders and after that this happens .

IMG_20201025_235246.jpg
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,331
22,932
I don't know whether I am on right thread or not. I need help to solve this issue.
I have downloaded Aiko 7 model from this website

IMG_20201025_235143.jpg


While adding the outfit I encountered an error

IMG_20201025_235221.jpg


The missing contents is also present in the folders and after that this happens .

IMG_20201025_235246.jpg
The problem isn't Aiko 7, the problem is that you're missing the files for the outfit.
 

Zeus1204

Newbie
Aug 26, 2020
28
20
The problem isn't Aiko 7, the problem is that you're missing the files for the outfit.
Even I thought that was the case but the files are not actually missing
Here is the log of missing files notepad.png

But i found the folders like in case of first 2 files
Daz1.png

Daz2.png
Can you tell me what should i do next?
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,331
22,932

Brother Lui

Member
Jan 15, 2019
232
375
As in Skyrim Cubes means missing textures :D

UV mapping is the process of projecting a 2D image to a 3D model's surface for . The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating rotations, a common operation in .

That is the technical response, you could imagine it as the 2nd layer on the textures and the 3rd would be adding weight.
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,331
22,932
What is UV files?
I am pretty much new to this.
As in Skyrim Cubes means missing textures :D

UV mapping is the process of projecting a 2D image to a 3D model's surface for . The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating rotations, a common operation in .

That is the technical response, you could imagine it as the 2nd layer on the textures and the 3rd would be adding weight.
3D objects consists of basic shapes like cubes and the UV tells the individual program what specific shape the object has to... uhh... form, very much simplified you're missing the shape data, or you could say the object itself, it looks like you have the object data, but not the object itself.

Btw I just noticed something else, this might solve your problem already: How to Install Content to Daz w/ w/o Install Manager
 
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