What is UV files?The outfit looking like cubes show that the UV files are missing, or at least Daz can't find them.
I'd try to reinstall the product.
I am pretty much new to this.
What is UV files?The outfit looking like cubes show that the UV files are missing, or at least Daz can't find them.
I'd try to reinstall the product.
What is UV files?
I am pretty much new to this.
3D objects consists of basic shapes like cubes and the UV tells the individual program what specific shape the object has to... uhh... form, very much simplified you're missing the shape data, or you could say the object itself, it looks like you have the object data, but not the object itself.As in Skyrim Cubes means missing textures
UV mapping is theYou must be registered to see the linksprocess of projecting a 2D image to a 3D model's surface forYou must be registered to see the links. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculatingYou must be registered to see the linksrotations, a common operation inYou must be registered to see the links.
That is the technical response, you could imagine it as the 2nd layer on the textures and the 3rd would be adding weight.
As in Skyrim Cubes means missing textures
UV mapping is theYou must be registered to see the linksprocess of projecting a 2D image to a 3D model's surface forYou must be registered to see the links. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculatingYou must be registered to see the linksrotations, a common operation inYou must be registered to see the links.
That is the technical response, you could imagine it as the 2nd layer on the textures and the 3rd would be adding weight.
The explanation was too technical for me. Nevertheless my problem has been solved. Thank you for the guidance.3D objects consists of basic shapes like cubes and the UV tells the individual program what specific shape the object has to... uhh... form, very much simplified you're missing the shape data, or you could say the object itself, it looks like you have the object data, but not the object itself.
Btw I just noticed something else, this might solve your problem already: How to Install Content to Daz w/ w/o Install Manager
The character probably has displacement maps that are poking through your Geometry shell.Does somebody know why this happens and how to fix it
Thanks a lot the collision gloves was itThe character probably has displacement maps that are poking through your Geometry shell.
You have a few options to fix this.
Select Geometry Shell ->
Fix 1. - go to Parameters tab -> Shell -> Visibility -> Surfaces - disable the parts that are not in use
Fix 2. (I'm not 100% sure this works) in Surfaces tab - set the opacity of the surfaces that are not in use to 0.
Fix 3. If for some reason you need to have the Geometry shell visible (body blush, sweat,..) you would need to copy the displacement maps from your character to the Geometry shell
Fix 4. Remove displacement maps from character
Edit....
It could be this are collision gloves from Breastacular. If that is the case, just make them invisible with the eye icon in the scene tab.
Relatively easy to correct:I'm trying to create a character with pointy ears, but it seems that most of the sliders also stretch out the hair. There are a few sliders that don't "drag" the hair with the ear vertices and some do. Is there a way to force the hair to "ignore" the ear modifier? Or is it "baked in" to the slider?
Not relatively easy, but super easy. Thanks a lot!Relatively easy to correct:
- Select the hair in the scene tab.
- Show the hidden properties. Right click on the preferences tab - Preferences - Show Hidden Properties.
- Change the pointy ear slider down to zero.
This leaves the morph on the figure, but removes it from the hair asset.
Headmaster uses Honey Select:Hello, ppl )
If someone decided to add illustrations to the game, but did not deal with graphics at all, what is the best (fastest) way for them to do these illustrations? And anyone knows how are illustrations made in the game Headmaster, for example?
thanks )It's probably one of the best ways for non artist to create images.