- Dec 28, 2018
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I have no knowledge of camera so take it with a huge spoon of salt. Iray (or any path tracer) should be able to simulate any lens thickness (at least to some extend, there is some paper on it, and it's quite good). Now in Daz it's another story. Did you try to dig a bit at assets that simulate real world camera (35mm and so on) or something close to it? There is also quite a bunch of fish lens, while not about it, should worth investigating about how it's done.Right now I do every lense specific variation in postwork but I'm not quite sure if the realism could be improved when I try to figure out the lens settings for the specs instead. I'm a b/w enthusiast to CAs wouldn't be an issue (Iray won't simulate them anyway.)
The biggest issue I have is to figure out a feasible lens thickness. (The real-world spec is 60,8mm from the first vertex to the last.) I can't make any sense out of it in DAZ. No matter what I try with it, it seems to do nothing anymore. I've read some of the explanations on the internet, but they seem all to be outdated. Could somebody here elaborate me about it and maybe say from experience, if it is worth the hassle to deal with the general lens settings (besides "Blades") in DAZ or if it would be better to just use the correction different profiles in postwork tools?
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