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73lac7c's character mods

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zoaldyeck

Newbie
Nov 4, 2019
34
25
Honey Select Original Soundtrack:
- In-game BGM (main menu, character making, H-scenes, etc.)
- StudioNEO BGM



Great musics to listen while relaxing or studying.

I ripped the bgm.unity3d file (Honey Select folder > abdata > sound > data) using an application called uTinyRipper.

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Anyway, is there such mod that can port PlayHome female card into playable card in HS?
 

beeswaxx

New Member
Dec 12, 2019
2
0
Can anyone reveal what 73's post from Jan 3rd titled "HS2 Conversion Request (January)" contained? Was it just an informational post or was a new character posted?
 

zoaldyeck

Newbie
Nov 4, 2019
34
25
Guys, anyone knows what happen to this Aki's Diaochan face texture?

First,

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The texture mapping looks a bit weird on the forehead. There's a jewel-shaped (like Aang).
It starts to visible when I apply the WetSkin SkinTexture Plugin (press J).

Second,

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When I apply Cheeks blush "Eyes & Nose Bridge" this shit happens.
The red blush looks slide down to the lip, chin, and neck.

How to solve this problem to make it looks normal? Thanks
 

LazyMurph

Newbie
Jan 3, 2018
32
68
Guys, anyone knows what happen to this Aki's Diaochan face texture?

First,

You don't have permission to view the spoiler content. Log in or register now.

The texture mapping looks a bit weird on the forehead. There's a jewel-shaped (like Aang).
It starts to visible when I apply the WetSkin SkinTexture Plugin (press J).

Second,

You don't have permission to view the spoiler content. Log in or register now.

When I apply Cheeks blush "Eyes & Nose Bridge" this shit happens.
The red blush looks slide down to the lip, chin, and neck.

How to solve this problem to make it looks normal? Thanks
You are trying to apply default textures to a custom head mesh. Default textures will not map correctly to a custom head mesh unless they were made specifically for that head. (So you can only use the textures that came with the head mod unless you make your own).

In laymans terms you are trying to put a square peg in a round hole and asking why it isnt working.
 

zoaldyeck

Newbie
Nov 4, 2019
34
25
You are trying to apply default textures to a custom head mesh. Default textures will not map correctly to a custom head mesh unless they were made specifically for that head. (So you can only use the textures that came with the head mod unless you make your own).

In laymans terms you are trying to put a square peg in a round hole and asking why it isnt working.
I see.
Then what "default textures" that you mean in the game, is it the skin type (in char making) or the SkinTexture Plugin?

Pardon my zero knowledge of 3D model,
even though animation was my major in univ a decade ago. o_O
 
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5.00 star(s) 4 Votes