More of a utilitarian update than a sexy one, though it does feel a little rough around the edges.
As previously noted, dialog in the vanilla path implies Nat is supposed to have choices even when she doesn't (if you both offend Jenna and either ignored Peter or got a job for Ethan). More broadly, I'm not keen on strong-arming Nat into making a choice on most of the routes. If the game is going to have to include a rock bottom option anyway, why not let us refuse an offer if we're so inclined? The lack of choice makes the scene feel very artificial. That said, I suppose anything to keep the branching under control has to be considered very seriously at this point, so I guess I should withhold judgement until I see how the choices play out.
I didn't really like the follow up to Carl's date from the last update; it feels like the game is really stretching it to justify Ethan's reaction to Nat's extremely tame peck on Carl's cheek. Either the game should have let Nat do something genuinely risque, or it should have committed to the slow burn and had Ethan and Nat speculate on going further the next time the opportunity arises. Trying to talk up how out of character Nat was being, when Nat herself says she just wanted to give the kid a much needed show of affection, was the worst of both worlds.
I'm also really surprised we didn't see a version of the frat party from the Matt side of the branch. That seemed like an obvious next move after Carl's date, but now it feels like the opportunity has been missed. Guess Matt will have to wait for future developments.
Those concerns aside, I thought the update was fine. It advanced the plot and I'm curious to see where things go from here - though my limited number of save paths wound up missing the Peter and Darrel paths. I'm not sure if I'll create new save paths just to see these options.