That is why I gave up on this game. It actually started out great as far as I saw, then update after update the story barely progresses. Now we are at .4f and nothing in the main game has gone anywhere. Nothing with the sisters or the mother, nothing with the ain't or neice, no progression with the lewd actions. What a waste. I started out really liking this game, now it is so f****ing boring that it's no longer worth even downloading. Sorry, but there are better games, with extensive new material in the updates, done by new developers, that are more worth my time. Games that might take 1 to 3 months between updates, but do not leave the game player hanging for 6 freaking updates.
I can understand your frustration, but try to look at this game from a developers perspective.
You pointed out that there has been 6 updates to the game, but in reality, there has only been 3 that actually introduced new content. (not including bug fixed versions and the Xmas event) I know that time between updates is frustratingly slow, but that's what happens when a game developer has to work a full time job, and can only develop the game in his free time. This frustrates me a ton as well. I wish I could push out my work at a much faster pace.
If I were creating a visual novel, the story could move along much quicker, but I wanted to create a game where you have freedom of movement, choices, discovery, bla bla bla.... all the other stuff you get in a point and click sandbox type game. And as such, I need to fill my virtual world with things to do.
One of the main parts of the story is the corruption and conquering of the female characters. I have to create events that simulate to a degree this process for every single one of the characters individually, while at the same time, filling the dead days and times of each week, so that you're not just grinding through from day to day looking for each event chain to follow in a linear manner. The goal is to be able to corrupt those characters simultaneously. This is where you have to be patient, since at this point, I've only barely introduced some of the characters into the game in the last two updates.
Once the ground work is laid, each character has their own weekly activities, events for corruption, and the typical week has been populated by events to keep the player from having to skip through days upon days to find content. Then the story will be able to move forward at a much quicker pace, and we're getting pretty close to that point.
Here are just a few things we've accomplished in the 3 updates. The MC has been able to create his own way to provide for his family, giving him leverage through money and placing himself in the position of provider and benefactor for the female characters of the game, making them dependent on him for their livelihood. We've developed two sources of conflict; the Mafia and the FBI. We have paths of corruption established for each main female character besides the cousin. We've introduced events that have taken the MC to different locations in the virtual world, and yes, we've even developed a Christmas event.
I know the X-mas event does little to move the story forward, but I really liked the story I came up with, and I had a lot of fun rendering the images and writing the story and script. It was also a way for me to get some more explicit content into the game without having to wait for the frustratingly slow progression of the main story, due to my own constraints on my time, my hardware, and the time it is taking me to teach myself how to develop a game.
If you are into a more fast moving Visual novel type game, you might actually enjoy the Xmas event more than the main game, as this event has more of a VN feel to it that can move you quickly through time from the past, to the present, to the future.
All of that being said, I know that all of us have different tastes, and enjoy different types of games. So my goal of creating a game that I would enjoy and want to play is still front and center as I develop A Family Venture. In the process, I hope I'm creating something that others will enjoy and want to play as well.