strenif

Engaged Member
Aug 18, 2017
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Since there is no Dev's note or post about it I take the liberty of asking this question, is the ntr optional?
If I had to guess based on the overview, if the MC pays he keeps the girls, and if he doesn't the girls pay for him. Or it will happen no matter what?
Yes you can avoid the NTR.

NTR happens as a consequence of Ryan failing to live up to being the man of the house. If he can pay the weekly mafia dept Jacky has to strip to pay it. If Ryan doesn't help Lauren win the election Matt wins and NTR ensues.

I wouldn't say there is any grind in the game, by the time Sidney starts working at the club you're making more passive money than you can spend.
 

strenif

Engaged Member
Aug 18, 2017
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i tried this one a long time ago, when it first released a couple updates. Felt like trying it again, see how much its improved. I saw a couple comments about an update. So is it worth checking out now, or is the update around the corner and i should wait a little bit?
The Jacky update is around the corner so I'd hold off till then.
 

Koronak

Member
Feb 20, 2018
200
396
I don't really understand why scripting is so tied to renders. Why can't you use placeholder images, which are a sketch or text of the future content of the render? Thus, you can safely prepare all the scripts and even conduct testing with catching bugs long before the end of rendering. And as the renders are ready, replace the placeholder images with them.
Moreover, this will allow you to more accurately predict the release date, since having completed and debugged script, it remains only to measure how many renders can be done per day on average, and based on this, calculate how many days it takes to render all the necessary images.
 
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Reaver

Active Member
May 31, 2017
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I don't really understand why scripting is so tied to renders. Why can't you use placeholder images, which are a sketch or text of the future content of the render? Thus, you can safely prepare all the scripts and even conduct testing with catching bugs long before the end of rendering. And as the renders are ready, replace the placeholder images with them.
Moreover, this will allow you to more accurately predict the release date, since having completed and debugged script, it remains only to measure how many renders can be done per day on average, and based on this, calculate how many days it takes to render all the necessary images.
That's what i was thinking as well, when i was looking into making my own game... Saw how much work it was and said Fuck this. You need a team to make it work.
 

strenif

Engaged Member
Aug 18, 2017
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That'd be a strange way of doing it and would probably only add more time to the task.

Remember, Will is a one man team (for the most part). Which is to say he can only do one thing at a time.

Starting writing/scripting before you have the renders in front of you makes things harder creatively and can easily waste a lot of time.

You start with a story board for the update you're putting out. Basic outline of events and what you want to happen. But writing/scripting is not the next step for a few reasons.
When you start the process of creating the renders what you had in your head to start with can and absolutely will change as you visually put it all together. This can be for both technical reasons (assets not working right, lighting not cooperating, ect) as well as creative reasons.
It's also a lot easier to write dialog and script transitions when you have all the images in front of you.
 

toolkitxx

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May 3, 2017
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That'd be a strange way of doing it and would probably only add more time to the task.

Remember, Will is a one man team (for the most part). Which is to say he can only do one thing at a time.

Starting writing/scripting before you have the renders in front of you makes things harder creatively and can easily waste a lot of time.

You start with a story board for the update you're putting out. Basic outline of events and what you want to happen. But writing/scripting is not the next step for a few reasons.
When you start the process of creating the renders what you had in your head to start with can and absolutely will change as you visually put it all together. This can be for both technical reasons (assets not working right, lighting not cooperating, ect) as well as creative reasons.
It's also a lot easier to write dialog and script transitions when you have all the images in front of you.
You are assuming there is only one way of that flow which isnt correct. The post you relate to is totally correct too where the flow is mainly story driven and the visuals support the story. What you describe is the story supporting the visuals. Both flows exist and in the former version he is also correct that managing the project that way would be more efficient.
 
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Kai Andersen

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May 1, 2018
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In fact, in film production, and in a theatrical production, the script is first written, and the more accurate it is, the easier it is to produce individual fragments, which will then be ordered into a film. If you first shoot fragments, and then come up with a text for them, you get "Terminator-4" where the logic is not present in principle.
 
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Koronak

Member
Feb 20, 2018
200
396
Considering this is a porn game and not schindler's list I personally see the story as the set up to a visual pay off but others may disagree.
Let me doubt your words. What is better, a kinetic novel with beautiful but meaningless sex scenes like "saw a character - slept with her" or something like a Family venture, with the possibility of choice, the development of events and scenes depending on the choices, the step by step seduction of characters, etc? Because it's the well-written story that adds this to the game, leaving players to argue over what exactly happens next.
 
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WillTylor

Creating "A Family Venture"
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Oct 8, 2017
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I don't really understand why scripting is so tied to renders. Why can't you use placeholder images, which are a sketch or text of the future content of the render? Thus, you can safely prepare all the scripts and even conduct testing with catching bugs long before the end of rendering. And as the renders are ready, replace the placeholder images with them.
Moreover, this will allow you to more accurately predict the release date, since having completed and debugged script, it remains only to measure how many renders can be done per day on average, and based on this, calculate how many days it takes to render all the necessary images.
It's a valid suggestion. I only develop the game the way I do because it's the way it made sense in my head. I've never seen the way others do it, taken a class, been taught any other way. I appreciate these kinds of ideas. There's certainly more than one way to skin a cat, and I don't by any means claim to know the best way. I'm more than happy to try other things, and I'm always looking for ways to be a better and more efficient writer/developer.
 

Don61a

Member
Aug 30, 2021
323
323
An outline to a storyboard (maybe using Powerpoint or other software of that nature) or event map - would likely reduce the overall time for creation of the next update.

The storyboard doesn't actually need images in it - but text describing the nature of the image would be used.
 

Deleted member 423149

Active Member
Feb 5, 2018
830
275
I think my game version is broken. I can not install the spy cams in the scool. Also the helping progress hints say I should hear announcements on Monday morning nothings happens. I read there is a mini game in girls bathroom that does not trigger.....
I triggered some robbery by accident at the strip club and then Megan gave me a BJ at the bathroom...
 

Deleted member 423149

Active Member
Feb 5, 2018
830
275
That post is from a year ago. What's the problem you're having?
I think my game version is broken. I can not install the spy cams in the scool. Also the helping progress hints say I should hear announcements on Monday morning nothings happens. I read there is a mini game in girls bathroom that does not trigger.....
 
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